Forked from SlightlyMad/AtmosphericScattering to Unity2019.4 (Built-in Pipeline)
Since the original repository only has single scattering, this demo project considers multiple scattering.
Render the atmosphere using approximate multiple scattering methods (MultiScattLUT) as UE4 done.
MultiScatterFactor = 0
MultiScatterFactor = 25
MultiScatterFactor = 0
MultiScatterFactor = 30
MultiScatterFactor = 1
Reference: