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menucontroller.cs
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menucontroller.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class menucontroller : MonoBehaviour {
public GameObject audioOnIcon;
public GameObject audioOffIcon;
public Text txtBestScore;
// Use this for initialization
void Start () {
SetSoundState();
txtBestScore.text = PlayerPrefs.GetFloat("BestScore", 0).ToString("0.0");
Screen.orientation = ScreenOrientation.Landscape;
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Escape))
{
Application.Quit();
}
}
public void StartGame()
{
SceneManager.LoadScene("MIT&KAIST co-op project");
}
public void ToggleSound()
{
if (PlayerPrefs.GetInt("Muted", 0)== 0)
{
PlayerPrefs.SetInt("Muted", 1);
}
else
{
PlayerPrefs.SetInt("Muted", 0);
}
SetSoundState();
}
private void SetSoundState()
{
if (PlayerPrefs.GetInt("Muted", 0) == 0 )
{
AudioListener.volume = 1;
audioOnIcon.SetActive(true);
audioOffIcon.SetActive(false);
}
else
{
AudioListener.volume = 0;
audioOffIcon.SetActive(true);
audioOnIcon.SetActive(false);
}
}
}