From a7259eccd0207b559db85345bf4f254173164c8d Mon Sep 17 00:00:00 2001 From: betalars Date: Mon, 14 Oct 2024 13:37:20 +0200 Subject: [PATCH] moving link into tutorial section out of description --- doc/classes/ResourceLoader.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 77f105cf47a2..515b0e049b96 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -6,11 +6,11 @@ A singleton used to load resource files from the filesystem. It uses the many [ResourceFormatLoader] classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine. - [b]See also:[/b] If you want to load player data, look at $DOCS_URL/tutorials/io/saving_games.html instead for information on saving and loading game progression. [b]Note:[/b] You have to import the files into the engine first to load them using [method load]. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data]. https://godotengine.org/asset-library/asset/2789 + $DOCS_URL/tutorials/io/saving_games.html