diff --git a/examples/2d/sprite_animation.rs b/examples/2d/sprite_animation.rs index 016168db458ab..e1a381348f284 100644 --- a/examples/2d/sprite_animation.rs +++ b/examples/2d/sprite_animation.rs @@ -129,6 +129,7 @@ fn setup( }), ..Default::default() }, + Transform::from_scale(Vec3::splat(6.0)).with_translation(Vec3::new(50.0, 0.0, 0.0)), RightSprite, animation_config_2, )); diff --git a/examples/picking/simple_picking.rs b/examples/picking/simple_picking.rs index 7bc6dfa798971..872e4aba4ae31 100644 --- a/examples/picking/simple_picking.rs +++ b/examples/picking/simple_picking.rs @@ -1,6 +1,6 @@ //! A simple scene to demonstrate picking events -use bevy::{color::palettes::css::*, prelude::*}; +use bevy::{color::palettes::tailwind::CYAN_400, prelude::*}; fn main() { let mut app = App::new(); @@ -44,13 +44,13 @@ fn setup( .observe( |evt: Trigger>, mut texts: Query<&mut TextStyle>| { let mut style = texts.get_mut(evt.entity()).unwrap(); - style.color = WHITE.into(); + style.color = Color::WHITE; }, ) .observe( |evt: Trigger>, mut texts: Query<&mut TextStyle>| { let mut style = texts.get_mut(evt.entity()).unwrap(); - style.color = BLUE.into(); + style.color = CYAN_400.into(); }, ); // circular base diff --git a/examples/picking/sprite_picking.rs b/examples/picking/sprite_picking.rs index 774ee57cddbda..79283c18b29c2 100644 --- a/examples/picking/sprite_picking.rs +++ b/examples/picking/sprite_picking.rs @@ -6,7 +6,7 @@ use std::fmt::Debug; fn main() { App::new() - .add_plugins(DefaultPlugins) + .add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest())) .add_systems(Startup, (setup, setup_atlas)) .add_systems(Update, (move_sprite, animate_sprite)) .run(); @@ -99,15 +99,20 @@ struct AnimationTimer(Timer); fn animate_sprite( time: Res