From f8b06dd7e8bc62ead2fa333dc613e137dec6240f Mon Sep 17 00:00:00 2001 From: SpecificProtagonist Date: Thu, 7 Mar 2024 21:29:31 +0100 Subject: [PATCH] wording & spelling Co-authored-by: Mateusz Wachowiak --- crates/bevy_input/src/button_input.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/crates/bevy_input/src/button_input.rs b/crates/bevy_input/src/button_input.rs index f4a33088655d5..f4c2bf4b1f83e 100644 --- a/crates/bevy_input/src/button_input.rs +++ b/crates/bevy_input/src/button_input.rs @@ -32,8 +32,8 @@ use bevy_ecs::schedule::State; /// ## Window focus /// /// `ButtonInput` is tied to window focus. For example, if the user holds a button -/// while the window looses focus, [`ButtonInput::just_released`] will trigger; if the window -/// regains focus, [`ButtonInput::just_pressed`] will trigger. Currently this happens even if the +/// while the window loses focus, [`ButtonInput::just_released`] will be triggered. Similarly if the window +/// regains focus, [`ButtonInput::just_pressed`] will be triggered. Currently this happens even if the /// focus switches from one Bevy window to another (for example because a new window was just spawned). /// /// `ButtonInput` is independent of window focus.