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bgrafilters.pas
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bgrafilters.pas
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{ ***************************************************************************
* *
* This file is part of BGRABitmap library which is distributed under the *
* modified LGPL. *
* *
* See the file COPYING.modifiedLGPL.txt, included in this distribution, *
* for details about the copyright. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. *
* *
************************* BGRABitmap library ******************************
- Drawing routines with transparency and antialiasing with Lazarus.
Offers also various transforms.
- These routines allow to manipulate 32bit images in BGRA format or RGBA
format (depending on the platform).
- This code is under modified LGPL (see COPYING.modifiedLGPL.txt).
This means that you can link this library inside your programs for any purpose.
Only the included part of the code must remain LGPL.
- If you make some improvements to this library, please notify here:
http://www.lazarus.freepascal.org/index.php/topic,12037.0.html
********************* Contact : Circular at operamail.com *******************
******************************* CONTRIBUTOR(S) ******************************
- Edivando S. Santos Brasil | mailedivando@gmail.com
(Compatibility with FPC ($Mode objfpc/delphi) and delphi VCL 11/2018)
***************************** END CONTRIBUTOR(S) *****************************}
Unit BGRAFilters;
{$i bgrabitmap.inc}{$H+}
interface
{ Here are some filters that can be applied to a bitmap. The filters
take a source image as a parameter and gives a filtered image as
a result. }
uses
Classes, Types, BGRATypes,{$IFNDEF FPC} GraphType, {$ENDIF} BGRAGraphics, BGRABitmapTypes, BGRAFilterType, BGRAFilterBlur;
type
TFilterTask = BGRAFilterType.TFilterTask;
/////////////////////// PIXELWISE FILTERS ////////////////////////////////
type
{ TGrayscaleTask }
{ Grayscale converts colored pixel into grayscale with same luminosity }
TGrayscaleTask = class(TFilterTask)
private
FBounds: TRect;
public
constructor Create(bmp: TBGRACustomBitmap; ABounds: TRect);
protected
procedure DoExecute; override;
end;
{ Grayscale converts colored pixel into grayscale with same luminosity }
function FilterGrayscale(bmp: TBGRACustomBitmap): TBGRACustomBitmap; overload;
function FilterGrayscale(bmp: TBGRACustomBitmap; ABounds: TRect): TBGRACustomBitmap; overload;
function CreateGrayscaleTask(bmp: TBGRACustomBitmap; ABounds: TRect): TFilterTask;
{ Normalize use the whole available range of values, making dark colors darkest possible
and light colors lightest possible }
function FilterNormalize(bmp: TBGRACustomBitmap;
eachChannel: boolean = True): TBGRACustomBitmap; overload;
function FilterNormalize(bmp: TBGRACustomBitmap; ABounds: TRect;
eachChannel: boolean = True): TBGRACustomBitmap; overload;
////////////////////// 3X3 FILTERS ////////////////////////////////////////////
{ Sharpen filter add more contrast between pixels }
function FilterSharpen(bmp: TBGRACustomBitmap; AAmount: integer = 256): TBGRACustomBitmap; overload;
function FilterSharpen(bmp: TBGRACustomBitmap; ABounds: TRect; AAmount: integer = 256): TBGRACustomBitmap; overload;
{ Compute a contour, as if the image was drawn with a 2 pixels-wide black pencil }
function FilterContour(bmp: TBGRACustomBitmap): TBGRACustomBitmap;
{ Emboss filter compute a color difference in the angle direction }
function FilterEmboss(bmp: TBGRACustomBitmap; angle: single; AStrength: integer= 64; AOptions: TEmbossOptions = []): TBGRACustomBitmap; overload;
function FilterEmboss(bmp: TBGRACustomBitmap; angle: single; ABounds: TRect; AStrength: integer= 64; AOptions: TEmbossOptions = []): TBGRACustomBitmap; overload;
{ Emboss highlight computes a sort of emboss with 45 degrees angle and
with standard selection color (white/black and filled with blue) }
function FilterEmbossHighlight(bmp: TBGRACustomBitmap;
FillSelection: boolean; DefineBorderColor: TBGRAPixel): TBGRACustomBitmap;
function FilterEmbossHighlightOffset(bmp: TBGRACustomBitmap;
FillSelection: boolean; DefineBorderColor: TBGRAPixel; var Offset: TPoint): TBGRACustomBitmap;
{ The median filter consist in calculating the median value of pixels. Here
a square of 9x9 pixel is considered. The median allow to select the most
representative colors. The option parameter allow to choose to smooth the
result or not. }
function FilterMedian(bmp: TBGRACustomBitmap; Option: TMedianOption): TBGRACustomBitmap;
//////////////////////// DEFORMATION FILTERS /////////////////////////////////
{ Distort the image as if it were on a sphere }
function FilterSphere(bmp: TBGRACustomBitmap): TBGRACustomBitmap;
{ Twirl distortion, i.e. a progressive rotation }
function FilterTwirl(bmp: TBGRACustomBitmap; ACenter: TPoint; ARadius: Single; ATurn: Single=1; AExponent: Single=3): TBGRACustomBitmap; overload;
function FilterTwirl(bmp: TBGRACustomBitmap; ABounds: TRect; ACenter: TPoint; ARadius: Single; ATurn: Single=1; AExponent: Single=3): TBGRACustomBitmap; overload;
{ Distort the image as if it were on a vertical cylinder }
function FilterCylinder(bmp: TBGRACustomBitmap): TBGRACustomBitmap;
{ Compute a plane projection towards infinity (SLOW) }
function FilterPlane(bmp: TBGRACustomBitmap): TBGRACustomBitmap;
{ Rotate filter rotate the image and clip it in the bounding rectangle }
function FilterRotate(bmp: TBGRACustomBitmap; origin: TPointF;
angle: single; correctBlur: boolean = false): TBGRACustomBitmap;
///////////////////////// BLUR FILTERS //////////////////////////////////////
{ A radial blur applies a blur with a circular influence, i.e, each pixel
is merged with pixels within the specified radius. There is an exception
with rbFast blur, the optimization entails an hyperbolic shape. }
type TRadialBlurTask = BGRAFilterBlur.TRadialBlurTask;
function FilterBlurRadial(bmp: TBGRACustomBitmap; radius: single; blurType: TRadialBlurType): TBGRACustomBitmap; overload;
function FilterBlurRadial(bmp: TBGRACustomBitmap; radiusX: single; radiusY: single; blurType: TRadialBlurType): TBGRACustomBitmap; overload;
function CreateRadialBlurTask(ABmp: TBGRACustomBitmap; ABounds: TRect; ARadius: single; ABlurType: TRadialBlurType): TRadialBlurTask; overload;
function CreateRadialBlurTask(ABmp: TBGRACustomBitmap; ABounds: TRect; ARadiusX,ARadiusY: single; ABlurType: TRadialBlurType): TRadialBlurTask; overload;
{ The precise blur allow to specify the blur radius with subpixel accuracy }
function FilterBlurRadialPrecise(bmp: TBGRACustomBitmap; radius: single): TBGRACustomBitmap; deprecated 'Use FilterBlurRadial with blurType:=rbPrecise and radius multiplied by 10';
function CreateRadialPreciseBlurTask(ABmp: TBGRACustomBitmap; ABounds: TRect; ARadius: single): TRadialBlurTask; deprecated 'Use CreateRadialBlurTask with blurType:=rbPrecise and radius multiplied by 10';
{ Motion blur merge pixels in a direction. The oriented parameter specifies
if the weights of the pixels are the same along the line or not. }
type TMotionBlurTask = BGRAFilterBlur.TMotionBlurTask;
function FilterBlurMotion(bmp: TBGRACustomBitmap; distance: single; angle: single; oriented: boolean): TBGRACustomBitmap;
function CreateMotionBlurTask(ABmp: TBGRACustomBitmap; ABounds: TRect; ADistance,AAngle: single; AOriented: boolean): TMotionBlurTask;
{ General purpose blur filter, with a blur mask as parameter to describe
how pixels influence each other }
function FilterBlur(bmp: TBGRACustomBitmap; AMask: TBGRACustomBitmap; AMaskIsThreadSafe: boolean = false): TBGRACustomBitmap;
function CreateBlurTask(ABmp: TBGRACustomBitmap; ABounds: TRect; AMask: TBGRACustomBitmap; AMaskIsThreadSafe: boolean = false): TFilterTask;
////////////////////////////// OTHER FILTERS /////////////////////////////////
{ SmartZoom x3 is a filter that upsizes 3 times the picture and add
pixels that could be logically expected (horizontal, vertical, diagonal lines) }
function FilterSmartZoom3(bmp: TBGRACustomBitmap;
Option: TMedianOption): TBGRACustomBitmap;
function FilterPixelate(bmp: TBGRACustomBitmap; pixelSize: integer; useResample: boolean; filter: TResampleFilter = rfLinear): TBGRACustomBitmap;
implementation
uses Math, BGRATransform, SysUtils, BGRAFilterScanner;
/////////////////////// PIXELWISE FILTERS ////////////////////////////////
{ TGrayscaleTask }
constructor TGrayscaleTask.Create(bmp: TBGRACustomBitmap; ABounds: TRect);
begin
SetSource(bmp);
FBounds := ABounds;
end;
procedure TGrayscaleTask.DoExecute;
var
yb: BGRALongInt;
begin
if IsRectEmpty(FBounds) then exit;
for yb := FBounds.Top to FBounds.bottom - 1 do
begin
if GetShouldStop(yb) then break;
TBGRAFilterScannerGrayscale.ComputeFilterAt(FSource.scanline[yb] + FBounds.left,
Destination.scanline[yb] + FBounds.left, FBounds.right-FBounds.left, true);
end;
Destination.InvalidateBitmap;
end;
{ Filter grayscale applies BGRAToGrayscale function to all pixels }
function FilterGrayscale(bmp: TBGRACustomBitmap): TBGRACustomBitmap;
begin
result := FilterGrayscale(bmp,rect(0,0,bmp.width,bmp.Height));
end;
function FilterGrayscale(bmp: TBGRACustomBitmap; ABounds: TRect): TBGRACustomBitmap;
var scanner: TBGRAFilterScannerGrayscale;
begin
result := bmp.NewBitmap(bmp.Width,bmp.Height);
scanner := TBGRAFilterScannerGrayscale.Create(bmp,Point(0,0),True);
result.FillRect(ABounds,scanner,dmSet);
scanner.Free;
end;
function CreateGrayscaleTask(bmp: TBGRACustomBitmap; ABounds: TRect): TFilterTask;
begin
result := TGrayscaleTask.Create(bmp,ABounds);
end;
function FilterNormalize(bmp: TBGRACustomBitmap; eachChannel: boolean
): TBGRACustomBitmap;
begin
result := FilterNormalize(bmp, rect(0,0,bmp.Width,bmp.Height), eachChannel);
end;
{ Normalize compute min-max of specified channel and apply an affine transformation
to make it use the full range of values }
function FilterNormalize(bmp: TBGRACustomBitmap; ABounds: TRect;
eachChannel: boolean = True): TBGRACustomBitmap;
var scanner: TBGRAFilterScannerNormalize;
remain: TRect;
begin
Result := bmp.NewBitmap(bmp.Width, bmp.Height);
remain := EmptyRect;
if not IntersectRect(remain,ABounds,rect(0,0,bmp.Width,bmp.Height)) then exit;
scanner := TBGRAFilterScannerNormalize.Create(bmp,Point(0,0),remain,eachChannel);
result.FillRect(remain,scanner,dmSet);
scanner.Free;
end;
////////////////////// 3X3 FILTERS ////////////////////////////////////////////
{ This filter compute for each pixel the mean of the eight surrounding pixels,
then the difference between this average pixel and the pixel at the center
of the square. Finally the difference is added to the new pixel, exagerating
its difference with its neighbours. }
function FilterSharpen(bmp: TBGRACustomBitmap; ABounds: TRect; AAmount: integer = 256): TBGRACustomBitmap;
var scanner: TBGRAFilterScanner;
begin
Result := bmp.NewBitmap(bmp.Width, bmp.Height);
if IsRectEmpty(ABounds) then exit;
scanner := TBGRASharpenScanner.Create(bmp,ABounds,AAmount);
result.FillRect(ABounds,scanner,dmSet);
scanner.Free;
end;
function FilterSharpen(bmp: TBGRACustomBitmap; AAmount: integer
): TBGRACustomBitmap;
begin
result := FilterSharpen(bmp,rect(0,0,bmp.Width,bmp.Height),AAmount);
end;
{ Filter contour computes for each pixel
the grayscale difference with surrounding pixels (in intensity and alpha)
and draw black pixels when there is a difference }
function FilterContour(bmp: TBGRACustomBitmap): TBGRACustomBitmap;
var scanner: TBGRAContourScanner;
begin
result := bmp.NewBitmap(bmp.Width, bmp.Height);
scanner := TBGRAContourScanner.Create(bmp,rect(0,0,bmp.width,bmp.height));
result.Fill(scanner);
scanner.Free;
end;
function FilterEmboss(bmp: TBGRACustomBitmap; angle: single; AStrength: integer; AOptions: TEmbossOptions): TBGRACustomBitmap;
begin
result := FilterEmboss(bmp, angle, rect(0,0,bmp.Width,bmp.Height), AStrength, AOptions);
end;
{ Emboss filter computes the difference between each pixel and the surrounding pixels
in the specified direction. }
function FilterEmboss(bmp: TBGRACustomBitmap; angle: single; ABounds: TRect; AStrength: integer; AOptions: TEmbossOptions): TBGRACustomBitmap;
var
yb, xb: BGRANativeInt;
dx, dy: single;
idx, idy: BGRANativeInt;
x256,y256: BGRANativeInt;
cMiddle: TBGRAPixel;
hMiddle: THSLAPixel;
tempPixel, refPixel: TBGRAPixel;
pdest: PBGRAPixel;
bounds: TRect;
psrc: PBGRAPixel;
redDiff,greenDiff,blueDiff: BGRANativeUInt;
diff: BGRANativeInt;
begin
//compute pixel position and weight
dx := cos(angle * Pi / 180);
dy := sin(angle * Pi / 180);
idx := floor(dx);
idy := floor(dy);
x256 := trunc((dx-idx)*256);
y256 := trunc((dy-idy)*256);
Result := bmp.NewBitmap(bmp.Width, bmp.Height);
if IsRectEmpty(ABounds) then exit;
bounds := bmp.GetImageBounds;
if not IntersectRect(bounds, bounds, ABounds) then exit;
bounds.Left := max(0, bounds.Left - 1);
bounds.Top := max(0, bounds.Top - 1);
bounds.Right := min(bmp.Width, bounds.Right + 1);
bounds.Bottom := min(bmp.Height, bounds.Bottom + 1);
if not (eoTransparent in AOptions) then
begin
if eoPreserveHue in AOptions then
Result.PutImagePart(ABounds.left,ABounds.top,bmp,ABounds,dmSet)
else
Result.FillRect(ABounds,BGRA(128, 128, 128, 255),dmSet);
end;
//loop through destination
for yb := bounds.Top to bounds.bottom - 1 do
begin
pdest := Result.scanline[yb] + bounds.Left;
psrc := bmp.ScanLine[yb]+bounds.Left;
for xb := bounds.Left+idx to bounds.Right-1+idx do
begin
refPixel := bmp.GetPixel256(xb,yb+idy,x256,y256);
cMiddle := psrc^;
inc(psrc);
if eoPreserveHue in AOptions then
begin
{$IFDEF FPC}{$PUSH}{$ENDIF}{$hints off}
diff := ((refPixel.red * refPixel.alpha - cMiddle.red * cMiddle.alpha)+
(refPixel.green * refPixel.alpha - cMiddle.green * cMiddle.alpha)+
(refPixel.blue * refPixel.alpha - cMiddle.blue * cMiddle.alpha))* AStrength div 128;
{$IFDEF FPC}{$POP}{$ENDIF}
if diff > 0 then
hMiddle := BGRAToHSLA(refPixel)
else
hMiddle := BGRAToHSLA(cMiddle);
hMiddle.lightness := min(65535,max(0,hMiddle.lightness+diff));
if eoTransparent in AOptions then
hMiddle.alpha := min(65535,abs(diff));
pdest^ := HSLAToBGRA(hMiddle);
end else
begin
{$IFDEF FPC}{$PUSH}{$ENDIF}{$hints off}
redDiff := BGRANativeUInt(max(0, 65536 + (refPixel.red * refPixel.alpha - cMiddle.red * cMiddle.alpha) * AStrength div 64)) shr 9;
greenDiff := BGRANativeUInt(max(0, 65536 + (refPixel.green * refPixel.alpha - cMiddle.green * cMiddle.alpha) * AStrength div 64)) shr 9;
blueDiff := BGRANativeUInt(max(0, 65536 + (refPixel.blue * refPixel.alpha - cMiddle.blue * cMiddle.alpha) * AStrength div 64)) shr 9;
{$IFDEF FPC}{$POP}{$ENDIF}
if (redDiff <> 128) or (greenDiff <> 128) or (blueDiff <> 128) then
begin
tempPixel.red := min(255, redDiff);
tempPixel.green := min(255, greenDiff);
tempPixel.blue := min(255, blueDiff);
if eoTransparent in AOptions then
begin
tempPixel.alpha := min(255,abs(BGRANativeInt(redDiff-128))+abs(BGRANativeInt(greenDiff-128))+abs(BGRANativeInt(blueDiff-128)));
pdest^ := tempPixel;
end else
begin
tempPixel.alpha := 255;
pdest^ := tempPixel;
end;
end;
end;
Inc(pdest);
end;
end;
Result.InvalidateBitmap;
end;
{ Like general emboss, but with fixed direction and automatic color with transparency }
function FilterEmbossHighlight(bmp: TBGRACustomBitmap;
FillSelection: boolean; DefineBorderColor: TBGRAPixel): TBGRACustomBitmap;
var
bounds: TRect;
borderColorOverride: boolean;
borderColorLevel: Int32or64;
scan: TBGRAEmbossHightlightScanner;
begin
borderColorOverride := DefineBorderColor.alpha <> 0;
borderColorLevel := DefineBorderColor.red;
Result := bmp.NewBitmap(bmp.Width, bmp.Height);
if borderColorOverride then
bounds := bmp.GetImageBounds(cRed, borderColorLevel)
else
bounds := bmp.GetImageBounds(cRed);
if (bounds.Right <= bounds.Left) or (bounds.Bottom <= Bounds.Top) then
exit;
bounds.Left := max(0, bounds.Left - 1);
bounds.Top := max(0, bounds.Top - 1);
bounds.Right := min(bmp.Width, bounds.Right + 1);
bounds.Bottom := min(bmp.Height, bounds.Bottom + 1);
scan := TBGRAEmbossHightlightScanner.Create(bmp, bounds, borderColorOverride);
scan.AllowDirectRead := true;
scan.FillSelection := FillSelection;
if borderColorOverride then scan.SourceBorderColor := DefineBorderColor;
Result.FillRect(bounds, scan, dmSet);
scan.Free;
end;
function FilterEmbossHighlightOffset(bmp: TBGRACustomBitmap;
FillSelection: boolean; DefineBorderColor: TBGRAPixel; var Offset: TPoint): TBGRACustomBitmap;
var
bounds: TRect;
borderColorOverride: boolean;
borderColorLevel: int32or64;
scan: TBGRAEmbossHightlightScanner;
begin
borderColorOverride := DefineBorderColor.alpha <> 0;
borderColorLevel := DefineBorderColor.red;
if borderColorOverride then
bounds := bmp.GetImageBounds(cRed, borderColorLevel)
else
bounds := bmp.GetImageBounds(cRed);
if (bounds.Right <= bounds.Left) or (bounds.Bottom <= Bounds.Top) then
begin
Result := bmp.NewBitmap(0, 0);
exit;
end;
bounds.Left := max(0, bounds.Left - 1);
bounds.Top := max(0, bounds.Top - 1);
bounds.Right := min(bmp.Width, bounds.Right + 1);
bounds.Bottom := min(bmp.Height, bounds.Bottom + 1);
Result := bmp.NewBitmap(bounds.Right-Bounds.Left+1, bounds.Bottom-Bounds.Top+1);
inc(Offset.X, bounds.Left);
inc(Offset.Y, bounds.Top);
scan := TBGRAEmbossHightlightScanner.Create(bmp, bounds, borderColorOverride);
scan.AllowDirectRead := true;
scan.FillSelection := FillSelection;
if borderColorOverride then scan.SourceBorderColor := DefineBorderColor;
Result.FillRect(rect(0,0,result.Width,result.Height), scan, dmSet, Offset);
scan.Free;
end;
{ For each component, sort values to get the median }
function FilterMedian(bmp: TBGRACustomBitmap;
Option: TMedianOption): TBGRACustomBitmap;
function ComparePixLt(p1, p2: TBGRAPixel): boolean;
begin
if (p1.red + p1.green + p1.blue = p2.red + p2.green + p2.blue) then
Result := (int32or64(p1.red) shl 8) + (int32or64(p1.green) shl 16) +
int32or64(p1.blue) < (int32or64(p2.red) shl 8) + (int32or64(p2.green) shl 16) +
int32or64(p2.blue)
else
Result := (p1.red + p1.green + p1.blue) < (p2.red + p2.green + p2.blue);
end;
const
nbpix = 9;
var
yb, xb: int32or64;
dx, dy, n, i, j, k: int32or64;
a_pixels: array[0..nbpix - 1] of TBGRAPixel;
tempPixel, refPixel: TBGRAPixel;
tempValue: byte;
sumR, sumG, sumB, sumA, BGRAdiv, nbA: uint32or64;
tempAlpha: BGRAWord;
bounds: TRect;
pdest: PBGRAPixel;
begin
Result := bmp.NewBitmap(bmp.Width, bmp.Height);
bounds := bmp.GetImageBounds;
if (bounds.Right <= bounds.Left) or (bounds.Bottom <= Bounds.Top) then
exit;
bounds.Left := max(0, bounds.Left - 1);
bounds.Top := max(0, bounds.Top - 1);
bounds.Right := min(bmp.Width, bounds.Right + 1);
bounds.Bottom := min(bmp.Height, bounds.Bottom + 1);
for yb := bounds.Top to bounds.bottom - 1 do
begin
pdest := Result.scanline[yb] + bounds.left;
for xb := bounds.left to bounds.right - 1 do
begin
n := 0;
for dy := -1 to 1 do
for dx := -1 to 1 do
begin
a_pixels[n] := bmp.GetPixel(xb + dx, yb + dy);
if a_pixels[n].alpha = 0 then
a_pixels[n] := BGRAPixelTransparent;
Inc(n);
end;
for i := 1 to n - 1 do
begin
j := i;
while (j > 1) and (a_pixels[j].alpha < a_pixels[j - 1].alpha) do
begin
tempValue := a_pixels[j].alpha;
a_pixels[j].alpha := a_pixels[j - 1].alpha;
a_pixels[j - 1].alpha := tempValue;
Dec(j);
end;
j := i;
while (j > 1) and (a_pixels[j].red < a_pixels[j - 1].red) do
begin
tempValue := a_pixels[j].red;
a_pixels[j].red := a_pixels[j - 1].red;
a_pixels[j - 1].red := tempValue;
Dec(j);
end;
j := i;
while (j > 1) and (a_pixels[j].green < a_pixels[j - 1].green) do
begin
tempValue := a_pixels[j].green;
a_pixels[j].green := a_pixels[j - 1].green;
a_pixels[j - 1].green := tempValue;
Dec(j);
end;
j := i;
while (j > 1) and (a_pixels[j].blue < a_pixels[j - 1].blue) do
begin
tempValue := a_pixels[j].blue;
a_pixels[j].blue := a_pixels[j - 1].blue;
a_pixels[j - 1].blue := tempValue;
Dec(j);
end;
end;
refPixel := a_pixels[n div 2];
if option in [moLowSmooth, moMediumSmooth, moHighSmooth] then
begin
sumR := 0;
sumG := 0;
sumB := 0;
sumA := 0;
BGRAdiv := 0;
nbA := 0;
case option of
moHighSmooth, moMediumSmooth:
begin
j := 2;
k := 2;
end;
else
begin
j := 1;
k := 1;
end;
end;
{$hints off}
for i := -k to j do
begin
tempPixel := a_pixels[n div 2 + i];
tempAlpha := tempPixel.alpha;
if (option = moMediumSmooth) and ((i = -k) or (i = j)) then
tempAlpha := tempAlpha div 2;
sumR := sumR +(tempPixel.red * tempAlpha);
sumG := sumG +(tempPixel.green * tempAlpha);
sumB := sumB +(tempPixel.blue * tempAlpha);
BGRAdiv := BGRAdiv +tempAlpha;
sumA := sumA +tempAlpha;
Inc(nbA);
end;
{$hints on}
if option = moMediumSmooth then
Dec(nbA);
if (BGRAdiv = 0) then
refPixel := BGRAPixelTransparent
else
begin
refPixel.red := round(sumR / BGRAdiv);
refPixel.green := round(sumG / BGRAdiv);
refPixel.blue := round(sumB / BGRAdiv);
refPixel.alpha := round(sumA / nbA);
end;
end;
pdest^ := refPixel;
Inc(pdest);
end;
end;
end;
//////////////////////// DEFORMATION FILTERS /////////////////////////////////
{ Compute the distance for each pixel to the center of the bitmap,
calculate the corresponding angle with arcsin, use this angle
to determine a distance from the center in the source bitmap }
function FilterSphere(bmp: TBGRACustomBitmap): TBGRACustomBitmap;
var
cx, cy: single;
scanner: TBGRASphereDeformationScanner;
begin
Result := bmp.NewBitmap(bmp.Width, bmp.Height);
cx := bmp.Width / 2 - 0.5;
cy := bmp.Height / 2 - 0.5;
scanner := TBGRASphereDeformationScanner.Create(bmp,PointF(cx,cy),bmp.Width/2,bmp.Height/2);
result.FillEllipseAntialias(cx,cy,bmp.Width/2-0.5,bmp.Height/2-0.5,scanner);
scanner.Free;
end;
{ Applies twirl scanner. See TBGRATwirlScanner }
function FilterTwirl(bmp: TBGRACustomBitmap; ABounds: TRect; ACenter: TPoint; ARadius: Single; ATurn: Single=1; AExponent: Single=3): TBGRACustomBitmap;
var twirl: TBGRATwirlScanner;
begin
twirl := TBGRATwirlScanner.Create(bmp,ACenter,ARadius,ATurn,AExponent);
Result := bmp.NewBitmap(bmp.Width, bmp.Height);
result.FillRect(ABounds, twirl, dmSet);
twirl.free;
end;
function FilterTwirl(bmp: TBGRACustomBitmap; ACenter: TPoint;
ARadius: Single; ATurn: Single; AExponent: Single): TBGRACustomBitmap;
begin
result := FilterTwirl(bmp,rect(0,0,bmp.Width,bmp.Height),ACenter,ARadius,ATurn,AExponent);
end;
{ Compute the distance for each pixel to the vertical axis of the bitmap,
calculate the corresponding angle with arcsin, use this angle
to determine a distance from the vertical axis in the source bitmap }
function FilterCylinder(bmp: TBGRACustomBitmap): TBGRACustomBitmap;
var
cx: single;
scanner: TBGRAVerticalCylinderDeformationScanner;
begin
Result := bmp.NewBitmap(bmp.Width, bmp.Height);
cx := bmp.Width / 2 - 0.5;
scanner := TBGRAVerticalCylinderDeformationScanner.Create(bmp,cx,bmp.Width/2);
result.Fill(scanner);
scanner.Free;
end;
function FilterPlane(bmp: TBGRACustomBitmap): TBGRACustomBitmap;
const resampleGap=0.6;
var
cy, x1, x2, y1, y2, z1, z2, h: single;
yb: int32or64;
resampledBmp: TBGRACustomBitmap;
resampledBmpWidth: int32or64;
resampledFactor,newResampleFactor: single;
sub,resampledSub: TBGRACustomBitmap;
partRect: TRect;
resampleSizeY : int32or64;
begin
resampledBmp := bmp.Resample(bmp.Width*2,bmp.Height*2,rmSimpleStretch);
resampledBmpWidth := resampledBmp.Width;
resampledFactor := 2;
Result := bmp.NewBitmap(bmp.Width, bmp.Height*2);
cy := result.Height / 2 - 0.5;
h := 1;
for yb := 0 to ((Result.Height-1) div 2) do
begin
y1 := (cy - (yb-0.5)) / (cy+0.5);
y2 := (cy - (yb+0.5)) / (cy+0.5);
if y2 <= 0 then continue;
z1 := h/y1;
z2 := h/y2;
newResampleFactor := 1/(z2-z1)*1.5;
x1 := (z1+1)/2;
x2 := (z2+1)/2;
if newResampleFactor <= resampledFactor*resampleGap then
begin
resampledFactor := newResampleFactor;
if resampledBmp <> bmp then resampledBmp.Free;
if (x2-x1 >= 1) then resampleSizeY := 1 else
resampleSizeY := round(1+((x2-x1)-1)/(1/bmp.Height-1)*(bmp.Height-1));
resampledBmp := bmp.Resample(max(1,round(bmp.Width*resampledFactor)),resampleSizeY,rmSimpleStretch);
resampledBmpWidth := resampledBmp.Width;
end;
partRect := Rect(round(-resampledBmpWidth/2*z1+resampledBmpWidth/2),floor(x1*resampledBmp.Height),
round(resampledBmpWidth/2*z1+resampledBmpWidth/2),floor(x2*resampledBmp.Height)+1);
if x2-x1 > 1 then
begin
partRect.Top := 0;
partRect.Bottom := 1;
end;
sub := resampledBmp.GetPart(partRect);
if sub <> nil then
begin
resampledSub := sub.Resample(bmp.Width,1,rmFineResample);
result.PutImage(0,yb,resampledSub,dmSet);
result.PutImage(0,Result.Height-1-yb,resampledSub,dmSet);
resampledSub.free;
sub.free;
end;
end;
if resampledBmp <> bmp then resampledBmp.Free;
if result.Height <> bmp.Height then
begin
resampledBmp := result.Resample(bmp.Width,bmp.Height,rmSimpleStretch);
result.free;
result := resampledBmp;
end;
end;
{ Rotates the image. To do this, loop through the destination and
calculates the position in the source bitmap with an affine transformation }
function FilterRotate(bmp: TBGRACustomBitmap; origin: TPointF;
angle: single; correctBlur: boolean): TBGRACustomBitmap;
begin
Result := bmp.NewBitmap(bmp.Width, bmp.Height);
Result.PutImageAngle(0,0,bmp,angle,origin.x,origin.y,255,true,correctBlur);
end;
///////////////////////// BLUR FILTERS //////////////////////////////////////
function FilterBlurRadial(bmp: TBGRACustomBitmap; radius: single; blurType: TRadialBlurType): TBGRACustomBitmap;
var task: TFilterTask;
begin
task := CreateRadialBlurTask(bmp,rect(0,0,bmp.Width,bmp.Height),radius,blurTYpe);
result := task.Execute;
task.Free;
end;
function FilterBlurRadial(bmp: TBGRACustomBitmap; radiusX: single; radiusY: single; blurType: TRadialBlurType): TBGRACustomBitmap;
var task: TFilterTask;
begin
task := CreateRadialBlurTask(bmp,rect(0,0,bmp.Width,bmp.Height),radiusX,radiusY,blurTYpe);
result := task.Execute;
task.Free;
end;
function CreateRadialBlurTask(ABmp: TBGRACustomBitmap; ABounds: TRect; ARadius: single; ABlurType: TRadialBlurType): TRadialBlurTask;
begin
result := TRadialBlurTask.Create(ABmp,ABounds,ARadius,ABlurType);
end;
function CreateRadialBlurTask(ABmp: TBGRACustomBitmap; ABounds: TRect;
ARadiusX,ARadiusY: single; ABlurType: TRadialBlurType): TRadialBlurTask;
begin
result := TRadialBlurTask.Create(ABmp,ABounds,ARadiusX,ARadiusY,ABlurType);
end;
{ Precise blur }
function FilterBlurRadialPrecise(bmp: TBGRACustomBitmap; radius: single): TBGRACustomBitmap;
var task: TRadialBlurTask;
begin
task := CreateRadialBlurTask(bmp,rect(0,0,bmp.Width,bmp.Height),radius*10,rbPrecise);
result := task.Execute;
task.Free;
end;
function CreateRadialPreciseBlurTask(ABmp: TBGRACustomBitmap; ABounds: TRect; ARadius: single): TRadialBlurTask;
begin
result := TRadialBlurTask.Create(ABmp,ABounds,ARadius*10,rbPrecise);
end;
function FilterBlurMotion(bmp: TBGRACustomBitmap; distance: single; angle: single; oriented: boolean): TBGRACustomBitmap;
var task: TFilterTask;
begin
task := CreateMotionBlurTask(bmp, rect(0,0,bmp.Width,bmp.Height), distance, angle, oriented);
result := task.Execute;
task.Free;
end;
function CreateMotionBlurTask(ABmp: TBGRACustomBitmap; ABounds: TRect;
ADistance, AAngle: single; AOriented: boolean): TMotionBlurTask;
begin
result := TMotionBlurTask.Create(ABmp,ABounds,ADistance,AAngle,AOriented);
end;
function FilterBlur(bmp: TBGRACustomBitmap; AMask: TBGRACustomBitmap; AMaskIsThreadSafe: boolean = false): TBGRACustomBitmap;
var task: TFilterTask;
begin
task := TCustomBlurTask.Create(bmp,rect(0,0,bmp.Width,bmp.Height), AMask, AMaskIsThreadSafe);
result := task.Execute;
task.Free;
end;
function CreateBlurTask(ABmp: TBGRACustomBitmap; ABounds: TRect;
AMask: TBGRACustomBitmap; AMaskIsThreadSafe: boolean = false): TFilterTask;
begin
result := TCustomBlurTask.Create(ABmp, ABounds, AMask, AMaskIsThreadSafe);
end;
///////////////////////////////////// OTHER FILTERS ///////////////////////////
function FilterSmartZoom3(bmp: TBGRACustomBitmap;
Option: TMedianOption): TBGRACustomBitmap;
type
TSmartDiff = record
d, cd, sd, b, a: single;
end;
var
xb, yb: Int32or64;
diag1, diag2, h1, h2, v1, v2: TSmartDiff;
c,c1,c2: TBGRAPixel;
temp, median: TBGRACustomBitmap;
function ColorDiff(c1, c2: TBGRAPixel): single;
var
max1, max2: Int32or64;
begin
if (c1.alpha = 0) and (c2.alpha = 0) then
begin
Result := 0;
exit;
end
else
if (c1.alpha = 0) or (c2.alpha = 0) then
begin
Result := 1;
exit;
end;
max1 := c1.red;
if c1.green > max1 then
max1 := c1.green;
if c1.blue > max1 then
max1 := c1.blue;
max2 := c2.red;
if c2.green > max2 then
max2 := c2.green;
if c2.blue > max2 then
max2 := c2.blue;
if (max1 = 0) or (max2 = 0) then
begin
Result := 0;
exit;
end;
Result := (abs(c1.red / max1 - c2.red / max2) +
abs(c1.green / max1 - c2.green / max2) + abs(c1.blue / max1 - c2.blue / max2)) / 3;
end;
function RGBDiff(c1, c2: TBGRAPixel): single;
begin
if (c1.alpha = 0) and (c2.alpha = 0) then
begin
Result := 0;
exit;
end
else
if (c1.alpha = 0) or (c2.alpha = 0) then
begin
Result := 1;
exit;
end;
Result := (abs(c1.red - c2.red) + abs(c1.green - c2.green) +
abs(c1.blue - c2.blue)) / 3 / 255;
end;
function smartDiff(x1, y1, x2, y2: Int32or64): TSmartDiff;
var
c1, c2, c1m, c2m: TBGRAPixel;
begin
c1 := bmp.GetPixel(x1, y1);
c2 := bmp.GetPixel(x2, y2);
c1m := median.GetPixel(x1, y1);
c2m := median.GetPixel(x2, y2);
Result.d := RGBDiff(c1, c2);
Result.cd := ColorDiff(c1, c2);
Result.a := c1.alpha / 255 * c2.alpha / 255;
Result.d := Result.d * Result.a + (1 - Result.a) *
(1 + abs(c1.alpha - c2.alpha) / 255) / 5;
Result.b := RGBDiff(c1, c1m) * c1.alpha / 255 * c1m.alpha / 255 +
RGBDiff(c2, c2m) * c2.alpha / 255 * c2m.alpha / 255 +
(abs(c1.alpha - c1m.alpha) + abs(c2.alpha - c2m.alpha)) / 255 / 4;
Result.sd := Result.d + Result.cd * 3;
end;
var
diff: single;
begin
median := FilterMedian(bmp, moNone);
temp := bmp.Resample(bmp.Width * 3, bmp.Height * 3, rmSimpleStretch);
Result := FilterMedian(temp, Option);
temp.Free;
for yb := 0 to bmp.Height - 2 do
for xb := 0 to bmp.Width - 2 do
begin
diag1 := smartDiff(xb, yb, xb + 1, yb + 1);
diag2 := smartDiff(xb, yb + 1, xb + 1, yb);
h1 := smartDiff(xb, yb, xb + 1, yb);
h2 := smartDiff(xb, yb + 1, xb + 1, yb + 1);
v1 := smartDiff(xb, yb, xb, yb + 1);
v2 := smartDiff(xb + 1, yb, xb + 1, yb + 1);
diff := diag1.sd - diag2.sd;
if abs(diff) < 3 then
diff := diff -(diag1.b - diag2.b) * (3 - abs(diff)) / 2;
//which diagonal to highlight?
if abs(diff) < 0.2 then
diff := 0;
if diff < 0 then
begin
//same color?
if diag1.cd < 0.3 then
begin
c1 := bmp.GetPixel(xb, yb);
c2 := bmp.GetPixel(xb + 1, yb + 1);
c := MergeBGRA(c1, c2);
//restore
Result.SetPixel(xb * 3 + 2, yb * 3 + 2, bmp.GetPixel(xb, yb));
Result.SetPixel(xb * 3 + 3, yb * 3 + 3, bmp.GetPixel(xb + 1, yb + 1));
if (diag1.sd < h1.sd) and (diag1.sd < v2.sd) then
Result.SetPixel(xb * 3 + 3, yb * 3 + 2, c);
if (diag1.sd < h2.sd) and (diag1.sd < v1.sd) then
Result.SetPixel(xb * 3 + 2, yb * 3 + 3, c);
end;
end
else
if diff > 0 then
begin
//same color?
if diag2.cd < 0.3 then
begin
c1 := bmp.GetPixel(xb, yb + 1);
c2 := bmp.GetPixel(xb + 1, yb);
c := MergeBGRA(c1, c2);
//restore
Result.SetPixel(xb * 3 + 3, yb * 3 + 2, bmp.GetPixel(xb + 1, yb));
Result.SetPixel(xb * 3 + 2, yb * 3 + 3, bmp.GetPixel(xb, yb + 1));
if (diag2.sd < h1.sd) and (diag2.sd < v1.sd) then
Result.SetPixel(xb * 3 + 2, yb * 3 + 2, c);
if (diag2.sd < h2.sd) and (diag2.sd < v2.sd) then
Result.SetPixel(xb * 3 + 3, yb * 3 + 3, c);
end;
end;
end;
median.Free;
end;
function FilterPixelate(bmp: TBGRACustomBitmap; pixelSize: integer;
useResample: boolean; filter: TResampleFilter): TBGRACustomBitmap;
var yb,xb, xs,ys, tx,ty: Int32or64;
psrc,pdest: PBGRAPixel;
temp,stretched: TBGRACustomBitmap;
oldfilter: TResampleFilter;
begin
if pixelSize < 1 then
begin
result := bmp.Duplicate;
exit;
end;
result := bmp.NewBitmap(bmp.Width,bmp.Height);
tx := (bmp.Width+pixelSize-1) div pixelSize;
ty := (bmp.Height+pixelSize-1) div pixelSize;
if not useResample then
begin
temp := bmp.NewBitmap(tx,ty);
xs := (bmp.Width mod pixelSize) div 2;
ys := (bmp.Height mod pixelSize) div 2;
for yb := 0 to temp.height-1 do
begin
pdest := temp.ScanLine[yb];
psrc := bmp.scanline[ys]+xs;
inc(ys,pixelSize);
for xb := temp.width-1 downto 0 do
begin
pdest^ := psrc^;
inc(pdest);
inc(psrc,pixelSize);
end;
end;
temp.InvalidateBitmap;
end else
begin
oldfilter := bmp.ResampleFilter;
bmp.ResampleFilter := filter;
temp := bmp.Resample(tx,ty,rmFineResample);
bmp.ResampleFilter := oldfilter;
end;
stretched := temp.Resample(temp.Width*pixelSize,temp.Height*pixelSize,rmSimpleStretch);
temp.free;
if bmp.Width mod pixelSize = 0 then
xs := 0
else
xs := (-pixelSize+(bmp.Width mod pixelSize)) div 2;
if bmp.Height mod pixelSize = 0 then
ys := 0
else
ys := (-pixelSize+(bmp.Height mod pixelSize)) div 2;
result.PutImage(xs,ys,stretched,dmSet);
stretched.Free;
end;
end.