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有些keywords 在导入的时候未被启用,这个在处理了
SDK 中附带得 Toon和ToonLit这两个shader需要在加载后启用相关keyword。 第三方开发者在用自己得shader时也需要注意这个问题,如果复杂需要keyword,需要在MaterialDescriptor.cs中添加对于Keyword的处理
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The text was updated successfully, but these errors were encountered: