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three.html
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three.html
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<html>
<head>
<title>My first Three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
#rotation-x {
position: fixed;
top: 0px;
left:0px;
width: 100px;
z-index: 100;
color: white;
}
#rotation-y {
position: fixed;
top: 30px;
left:0px;
width: 100px;
z-index: 100;
color: white;
}
</style>
</head>
<body>
<script src="./node_modules/jquery/dist/jquery.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 100, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 2, 2, 2 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00, wireframe: true } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var deltaX = 0;
var deltaY = 0;
var render = function () {
requestAnimationFrame( render );
//cube.rotation.y += 0.1;
cube.rotation.x = deltaY*Math.PI;
cube.rotation.y = deltaX*Math.PI;
$("#rotation-x").text(deltaX);
$("#rotation-y").text(deltaY);
renderer.render(scene, camera);
};
render();
$(window).mousemove(function(ev){
deltaX = 2*(ev.clientX / window.innerWidth) - 1;
deltaY = 2*(ev.clientY /window.innerHeight) - 1;
});
$(document.body).keydown(function(ev){
console.log(ev.keyCode);
if(ev.keyCode === 38) {
cube.position.z = cube.position.z + 1;
}
if(ev.keyCode === 40) {
cube.position.z = cube.position.z - 1;
}
if(ev.keyCode === 37) {
cube.position.x = cube.position.x + 1;
}
if(ev.keyCode === 39) {
cube.position.x = cube.position.x - 1
}
console.log(cube.position);
});
</script>
<div id='rotation-x'>HERE</div>
<div id='rotation-y'>HERE</div>
</body>
</html>