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RS_TextArea.js
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RS_TextArea.js
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/*:
* RS_InputDialog.js
* @plugindesc This plugin allows you to display Text Edit Box on the screen. <RS_InputDialog>
* @author biud436
*
* @param textBox Width
* @type number
* @desc Sets the width of Text Box.
* @default 488
* @decimals 0
* @min 28
*
* @param textBox Height
* @type number
* @desc Sets the height of Text Box.
* @default 180
* @decimals 0
* @min 8
*
* @param variable ID
* @type variable
* @desc Sets an id of the game variables.
* @default 3
*
* @param debug
* @type boolean
* @desc Whether this determines the alert window.
* @default false
*
* @param Text Hint
* @desc Sets the string that is the top of the text box.
* @default Please enter the value...
*
* @param direction
* @type select
* @desc Sets the direction of content flow.
* @default ltr
* @option Left to Right
* @value ltr
* @option Right to Left
* @value rtl
*
* @param Max Length
* @type number
* @desc Specifies the maximum number of character for an input field
* @default 255
* @min 1
* @max 255
*
* @param Style
*
* @param CSS
* @parent Style
* @type note
* @desc Edit the css as you want.
* @default ".inputDialogContainer {\n font-size: 16px;\n}\n\n.inputDialog {\n font-size: 1rem;\n}\n\n.defaultButton {\n opacity : 0.8;\n font-family : arial;\n border : 1px solid rgb(73, 73, 73);\n background-image: -webkit-linear-gradient(top, rgba(255,255,255,.2) 0%, rgba(255,255,255,0) 100%);\n color : rgb(19, 19, 19);\n text-shadow : rgba(105, 105, 105, 0.7) 0 1px 0;\n cursor : pointer;\n border-radius : 0.5em;\n box-sizing : border-box;\n box-shadow : 0 1px 4px rgba(78, 78, 78, 0.6);\n font-size : 1rem;\n}\n\n@media screen and (min-width : 192px) and (max-width : 768px) {\n .inputDialog {\n font-size : 1rem;\n }\n}\n \n@media screen and (min-width : 768px) and (max-width : 1000px) {\n .inputDialog {\n font-size : 1rem;\n } \n}"
*
* @param Button Name
*
* @param Ok
* @parent Button Name
* @text Ok Button Name
* @desc Specify the name of the Ok Button.
* @default OK
*
* @param Cancel
* @parent Button Name
* @text Cancel Button Name
* @desc Specify the name of the Cancel Button.
* @default Cancel
*
* @param Position
* @text Initial Position
* @desc Specify the position of the input dialog.
* ('center' or '0, 0')
* @default center
*
* @help
* =============================================================================
* Plugin Commands
* =============================================================================
* - Opens Input Dialog.
* InputDialog open
*
* - Changes the width of Input Dialog.
* InputDialog width 488
*
* - Changes the text of Input Dialog for representing the description.
* InputDialog text Please enter the string...
*
* - Changes an id of the variable for saving the value.
* InputDialog variableID 3
*
* - Displays a alert window of the browser when you are pressing the enter
* InputDialog debug true
*
* - Specifies the maximum number of character for an input field
* InputDialog maxLength 10
*
* - This plugin commands decide how to set the position of the input dialog.
* InputDialog pos center
* InputDialog pos 0 0
*
* =============================================================================
* Change Log
* =============================================================================
* 2016.08.09 (v1.0.0) - First Release.
* 2016.08.09 (v1.0.1) - Added Background Color.
* 2016.08.10 (v1.0.1a) - Added ID Variables.
* 2016.08.10 (v1.1.0) - Fixed Window_DialogHelp class into the plugin.
* 2016.08.16 (v1.1.1) - Added the direction property setting the direction of content flow.
* 2016.08.16 (v1.1.1a) - Fixed a whitespace bug.
* 2016.10.14 (v1.1.2) - Fixed the issue that is not working in Battle.
* 2016.10.14 (v1.1.3) :
* - Fixed the bug that does not change the background color.
* - Fixed the bug that does not change the variable ID.
* 2016.10.17 (v1.1.4) - Fixed the frame works of input dialog in battle.
* 2016.10.18 (v1.1.5) - Fixed an issue that battler's movement is too fast.
* 2016.10.29 (v1.1.6) - Added the function that allows you to specify the maximum number of character for an input field.
* 2016.11.13 (v1.1.6a) - Fixed the issue that is directly calling the requestUpdate function of SceneManager.
* 2016.12.02 (v1.1.6e) :
* - Added some style codes such as a text shadow and an outline into the text box.
* - Fixed the way that can temporarily stop attack and skill actions with an enemy when the text box is activated in the battle.
* - It will not process the text input when the text box is not shown in the battle.
* - In the debug mode, It adds the result value to a log window after the text input is done.
* 2016.12.08 (v1.1.6h) - Removed the text hint window.
* 2016.12.17 (v1.1.6i) - Fixed an issue that an integer value could not be checked due to the text type issue.
* 2017.01.30 (v1.1.7) - Fixed an issue that is not working properly if the text dialog has a string to start with a number.
* 2017.02.16 (v1.1.8) :
* - Fixed incorrect position and width, height values in the text box.
* - Added new feature that indicates the input dialog at the top position of the screen when pressing any key on your own mobile device.
* - Added new feature that automatically returns a result of the text box if you did not press anything.
* 2018.01.25 (v1.1.8a) - test...
* 2018.01.30 (v1.1.9) :
* - Added the button called 'OK'.
* - Added the button called 'Cancel'.
* - Removed the feature that can change the background-color of the input dialog.
* - Fixed the issue that is not clicking the button in the mobile.
* 2018.02.03 (v1.1.10) :
* - Fixed the issue that is not working in RMMV 1.5.1
* - Fixed the default value of the plugin parameter called 'CSS'.
* 2018.02.06 (v1.1.11) :
* - Fixed the issue that is not working in the battle scene.
* 2018.10.22 (v1.1.15) :
* - Added a plugin command that sets the position of the input dialog.
* - Added a feature that the keyboard layout is displayed again if you touch the text box from android devices.
* - On the mobile device, the font size is now set to 1rem (16px).
* - Fixed the default UI-theme is to black.
* - In the chromium 69+ more over, The input element is always displayed even though <canvas>'s z-index is large than <input> element's z-index. so I've fixed that.
* 2019.03.05 (v1.1.16) :
* - Fixed the issue that can not create a background when using Irina_PerformanceUpgrade.
*/
var Imported = Imported || {};
Imported.RS_InputDialog = true;
var RS = RS || {};
RS.InputDialog = RS.InputDialog || {};
RS.InputDialog.Params = RS.InputDialog.Params || {};
RS.Utils = RS.Utils || {};
function Scene_InputDialog() {
this.initialize.apply(this, arguments);
}
(function () {
"use strict";
var parameters = $plugins.filter(function (i) {
return i.description.contains('<RS_InputDialog>');
});
parameters = (parameters.length > 0) && parameters[0].parameters;
RS.Utils.jsonParse = function (str) {
var retData = JSON.parse(str, function (k, v) {
try { return RS.Utils.jsonParse(v); } catch (e) { return v; }
});
return retData;
};
//============================================================================
// Parameters
//============================================================================
RS.InputDialog.Params = {
textBoxWidth: Number(parameters['textBox Width'] || 488),
textBoxHeight: Number(parameters['textBox Height'] || 36),
variableID: Number(parameters['variable ID'] || 3),
debug: Boolean(parameters['debug'] === 'true'),
localText: String(parameters['Text Hint'] || 'Test Message'),
inputDirection: String(parameters['direction'] || 'ltr'),
nMaxLength: parseInt(parameters['Max Length'] || '6'),
szTextBoxId: 'md_textBox',
szFieldId: 'md_inputField',
nCheckScreenLock: 8000,
okButtonName: parameters['Ok'] || "Ok",
cancelButtonName: parameters['Cancel'] || "Cancel",
exStyle: RS.Utils.jsonParse(parameters['CSS']),
pos: new PIXI.Point(0, 0),
isCenterAlignment: (function() {
var position = parameters['Position'];
position = position.trim();
if(position === "center") {
return true;
}
var reg = /(.*)[ ]*,[ ]*(.*)/i;
if(reg.exec(position)) {
if(RS.InputDialog.Params.pos) {
RS.InputDialog.Params.pos.x = parseFloat(RegExp.$1);
RS.InputDialog.Params.pos.y = parseFloat(RegExp.$2);
}
}
return false;
})(),
isMultiLine: true,
isKeyboardEvent: false,
};
//============================================================================
// RS.InputDialog
//============================================================================
Object.assign(RS.InputDialog, {
createInstance() {
var scene = SceneManager._scene;
if(scene instanceof Scene_Battle) {
scene.showTextBox();
} else {
SceneManager.push(Scene_InputDialog);
}
},
setRect() {
"use strict";
var query, textBox, okButton, cancelButton;
query = `div#${RS.InputDialog.Params.szFieldId} table.inputDialogContainer tr td input[type=text]`;
textBox = document.querySelector(query);
query = `div#${RS.InputDialog.Params.szFieldId} table.inputDialogContainer tr td input[type=button][id=inputDialog-OkBtn]`;
okButton = document.querySelector(query);
query = `div#${RS.InputDialog.Params.szFieldId} table.inputDialogContainer tr td input[type=button][id=inputDialog-CancelBtn]`;
cancelButton = document.querySelector(query);
var fontSizeOnPC = (1 * Graphics._realScale) + "em";
if(okButton) {
okButton.style.fontSize = (Utils.isMobileDevice()) ? '1rem' : fontSizeOnPC;
}
if(cancelButton) {
cancelButton.style.fontSize = (Utils.isMobileDevice()) ? '1rem' : fontSizeOnPC;
}
},
startBattleBlur(target, value) {
var blur = "blur(%1px)".format(value);
target.style.webkitFilter = blur;
target.style.filter = blur;
},
getScreenWidth(value) {
return value;
},
getScreenHeight(value) {
return value;
}
});
//============================================================================
// Input
//============================================================================
var original_Input_shouldPreventDefault = Input._shouldPreventDefault;
var dialog_Input_shouldPreventDefault = function(keyCode) {
switch (keyCode) {
// case 8: // backspace
case 33: // pageup
case 34: // pagedown
// case 37: // left arrow
// case 38: // up arrow
// case 39: // right arrow
// case 40: // down arrow
return true;
}
return false;
};
//============================================================================
// TextBox
//============================================================================
class TextBox {
constructor(fieldID, textBoxID) {
this._fieldId = fieldID;
this._textBoxID = textBoxID;
this._lastInputTime = performance.now();
this._ready = false;
this.prepareElement(fieldID);
this.createTextBox(textBoxID);
}
startToConvertInput() {
Input._shouldPreventDefault = dialog_Input_shouldPreventDefault;
}
startToOriginalInput() {
Input._shouldPreventDefault = original_Input_shouldPreventDefault;
}
createTextBox(id) {
var self = this;
var field = document.getElementById(this._fieldId);
var renderer = Graphics._renderer;
var renderTexture = PIXI.RenderTexture.create(renderer.width, renderer.height);
var stage = SceneManager._scene;
if(stage) {
renderer.render(stage, renderTexture);
var canvas = renderer.extract.base64(renderTexture);
var imageUrl = canvas;
if(renderTexture) renderTexture.destroy( { destroyBase: true } );
}
var style = `
.inputDialogContainer {
min-width : 10em;
max-width : 2.5em;
top : 0em;
left : 0em;
width : 10em;
height : 2.5em;
display : flex;
flex-flow : column wrap;
align-items : left;
justify-content : left;
padding : 0;
margin : 0;
box-sizing : border-box;
resize : both;
font-size: 16px;
}
.inputDialog {
top : 0em;
left : 0em;
right : 0em;
bottom : 0em;
z-index : 1000;
opacity : 0.8;
position : relative;
background-color : #ffffff;
border : 2px solid #414141;
border-radius : 10px;
text-shadow : 0px 1px 3px #696969;
font-family : arial;
color : #1a1a1a;
outline : none;
font-size: 1rem;
}
.defaultButton {
opacity : 0.8;
font-family : arial;
border : 1px solid rgb(73, 73, 73);
background-image: -webkit-linear-gradient(top, rgba(255,255,255,.2) 0%, rgba(255,255,255,0) 100%);
color : rgb(19, 19, 19);
text-shadow : rgba(105, 105, 105, 0.7) 0 1px 0;
cursor : pointer;
border-radius : 0.5em;
box-sizing : border-box;
box-shadow : 0 1px 4px rgba(78, 78, 78, 0.6);
font-size : 1rem;
z-index: 1000;
}
.row {
width : 70%;
height: 1rem;
}
.col {
width : 70%;
height: 1rem;
}
img.backgroundM2 {
position: fixed;
top: 0;
left: 0;
right: 0;
left: 50%;
top: 50%;
filter: sepia(1);
transform: translate(-50%, -50%);
}
@media screen and (min-width : 192px) and (max-width : 768px) {
.defaultButton {
font-size : 1rem;
}
.row {
width : 100%;
height: 2rem;
}
.col {
width : 100%;
height: 2rem;
}
.inputDialog {
font-size : 1rem;
}
}
@media screen and (min-width : 768px) and (max-width : 1000px) {
.defaultButton {
font-size : 1rem;
}
.row {
width : 100%;
height: 2rem;
}
.col {
width : 100%;
height: 2rem;
}
.inputDialog {
font-size : 1rem;
}
}
`;
var exStyle = RS.InputDialog.Params.exStyle;
var divInnerHTML = `
<style>
${style}
${exStyle}
.inputDialog {
direction : ${RS.InputDialog.Params.inputDirection};
}
</style>
<img id="inputDialog-background" class="backgroundM2" src="${imageUrl}">
<table class="inputDialogContainer">
<tr class="row">
<td class="col">
<textarea class="inputDialog" row="4" col="60" type="text" id"=${id} placeholder=${RS.InputDialog.Params.localText}></textarea>
</td>
</tr>
<tr class="row" valign="bottom">
<td class="col" align="right">
<input class="defaultButton" id="inputDialog-OkBtn" type="button" value="${RS.InputDialog.Params.okButtonName}" name="">
<input class="defaultButton" id="inputDialog-CancelBtn" type="button" value="${RS.InputDialog.Params.cancelButtonName}" name="">
</td>
</tr>
<img src='data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7' onload='TextBox.onLoadAfterInnerHTML();this.parentNode.removeChild(this);'>
</table>
`;
field.innerHTML = divInnerHTML;
}
static onLoadAfterInnerHTML() {
if(SceneManager._scene) {
if( (SceneManager._scene instanceof Scene_InputDialog)) {
if(SceneManager._scene._textBox) {
SceneManager._scene._textBox.addAllEventListener();
}
}
}
}
getTextBoxId() {
var query = `div#${RS.InputDialog.Params.szFieldId} table.inputDialogContainer tr td textarea[type=text]`;
return document.querySelector(query);
}
getDefaultButtonId(id) {
id = id || "inputDialog-OkBtn";
var query = `div#${RS.InputDialog.Params.szFieldId} table.inputDialogContainer tr td input[type=button][id=${id}]`;
return document.querySelector(query);
}
getMainContainer() {
var query = `div#${RS.InputDialog.Params.szFieldId} table.inputDialogContainer`;
return document.querySelector(query);
}
addAllEventListener() {
/**
* @type {HTMLTextAreaElement}
*/
this._textBox = this.getTextBoxId();
this._textBox.maxLength = RS.InputDialog.Params.nMaxLength;
this._textBox.max = RS.InputDialog.Params.nMaxLength;
if(!RS.InputDialog.Params.isMultiLine) {
this._textBox.style.overflow = "hidden";
this._textBox.style.resize = "none";
}
if(RS.InputDialog.Params.isKeyboardEvent) {
this._textBox.addEventListener('keydown', this.onKeyDown.bind(this), false);
}
if(!Utils.isMobileDevice()) {
this._textBox.addEventListener('focus', this.onFocus.bind(this), false);
}
this._textBox.addEventListener('blur', this.onBlur.bind(this), false);
this._textBox.addEventListener('touchstart', this.getFocus.bind(this), false);
this._textBox.addEventListener('autosize', this.onResize.bind(this), false);
window.addEventListener('resize', this.onResize.bind(this), false);
this.startToConvertInput();
this.setRect();
this.onResize();
if(SceneManager._scene instanceof Scene_InputDialog) {
this.getFocus();
this.show();
}
this._ready = true;
}
setRect () {
var textBox = this.getTextBoxId();
var okButton = this.getDefaultButtonId("inputDialog-OkBtn");
var cancelButton = this.getDefaultButtonId("inputDialog-CancelBtn");
var fontSizeOnPC = (1 * Graphics._realScale) + "em";
if(okButton) {
okButton.style.fontSize = (Utils.isMobileDevice()) ? '1rem' : fontSizeOnPC;
}
if(cancelButton) {
cancelButton.style.fontSize = (Utils.isMobileDevice()) ? '1rem' : fontSizeOnPC;
}
var width = RS.InputDialog.getScreenWidth(RS.InputDialog.Params.textBoxWidth * Graphics._realScale);
var height;
if(RS.InputDialog.Params.isMultiLine) {
height = RS.InputDialog.getScreenHeight(RS.InputDialog.Params.textBoxHeight * Graphics._realScale) + "px";
} else {
height = "2rem";
}
textBox.style.width = width + 'px';
textBox.style.height = height;
}
prepareElement (id) {
var field = document.createElement('div');
field.id = id;
field.style.position = 'absolute';
field.style.left = '0';
field.style.top = '0';
field.style.right = '0';
field.style.bottom = '0';
field.style.width = '100%';
field.style.height = '100%';
field.style.zIndex = "0";
field.style.display = "none"; // there is a bug occurs in nwjs 0.33.4
document.body.appendChild(field);
if(RS.InputDialog.Params.isCenterAlignment) {
Graphics._centerElement(field);
}
return field;
}
setEvent (okFunc, cancelFunc) {
var okButton = this.getDefaultButtonId("inputDialog-OkBtn");
var cancelButton = this.getDefaultButtonId("inputDialog-CancelBtn");
okButton.addEventListener('click', function (e) {
okFunc();
e.preventDefault();
}, false);
cancelButton.addEventListener('click', function (e) {
cancelFunc();
e.preventDefault();
}, false);
okButton.addEventListener('touchend', function (e) {
okFunc();
e.preventDefault();
}, false);
cancelButton.addEventListener('touchend', function (e) {
cancelFunc();
e.preventDefault();
}, false);
this._okFunc = okFunc;
this._cancelFunc = cancelFunc;
}
terminateTextBox () {
var field = document.getElementById(this._fieldId);
if(field) {
document.body.removeChild(field);
}
this.startToOriginalInput();
}
onKeyDown(e) {
var keyCode = e.which;
if (keyCode < TextBox.IS_NOT_CHAR) {
if(keyCode === TextBox.ENTER) {
if(this._okFunc instanceof Function) this._okFunc();
}
if(keyCode === TextBox.ESC) {
if(this._cancelFunc instanceof Function) this._cancelFunc();
}
}
this._lastInputTime = performance.now();
}
onFocus(e) {
var text = this.getTextBoxId();
if(text && Utils.isMobileDevice()) {
text.style.bottom = RS.InputDialog.getScreenHeight(Graphics.boxHeight / 2) + 'px';
}
}
onBlur (e) {
var text = this.getTextBoxId();
if(text && Utils.isMobileDevice()) {
text.style.bottom = '0';
text.focus();
}
e.preventDefault();
}
setPosition(x, y) {
var self = this;
var field = document.getElementById(self._fieldId);
var textBox = self.getTextBoxId();
var mainContainer = self.getMainContainer();
if(field) {
field.style.margin = "0";
mainContainer.style.margin = "0";
if(x < 0) {
x = 0;
}
if(x > Graphics.boxWidth - RS.InputDialog.Params.textBoxWidth) {
x = Graphics.boxWidth - RS.InputDialog.Params.textBoxWidth;
}
if(y < 0) {
y = 0;
}
if(y > Graphics.boxHeight - RS.InputDialog.Params.textBoxHeight) {
y = Graphics.boxHeight - RS.InputDialog.Params.textBoxHeight;
}
mainContainer.style.left = Graphics._canvas.getBoundingClientRect().left + x + "px";
mainContainer.style.top = Graphics._canvas.getBoundingClientRect().top + y + "px";
}
}
onResize () {
var self = this;
var field = document.getElementById(self._fieldId);
var textBox = self.getTextBoxId();
var mainContainer = self.getMainContainer();
if(field && textBox) {
Graphics._centerElement(field);
Graphics._centerElement(mainContainer);
this.setRect();
if(RS.InputDialog.Params.isCenterAlignment) {
var px = (Graphics.boxWidth / 2) - (RS.InputDialog.Params.textBoxWidth / 2);
var py = (Graphics.boxHeight / 2) - (RS.InputDialog.Params.textBoxHeight / 2);
this.setPosition(px, py);
} else {
this.setPosition(RS.InputDialog.Params.pos.x, RS.InputDialog.Params.pos.y);
}
}
}
isScreenLock() {
var val = parseInt(performance.now() - this._lastInputTime);
var ret = false;
if(val >= RS.InputDialog.Params.nCheckScreenLock && this.isBusy()) ret = true;
this._lastInputTime = performance.now();
return ret;
}
getTextLength() {
var textBox = this.getTextBoxId();
return textBox.value.length;
}
getFocus() {
var textBox = this.getTextBoxId();
textBox.focus();
}
setText(text) {
var textBox = this.getTextBoxId();
textBox.value = text || '';
return textBox;
}
getText() {
var textBox = this.getTextBoxId();
return textBox.value;
}
hide() {
var field = document.getElementById(this._fieldId);
field.style.zIndex = 0;
field.style.display = "none"; // for 0.33.4
}
show() {
var field = document.getElementById(this._fieldId);
field.style.zIndex = 1000;
field.style.display = "block"; // for 0.33.4
}
setTextHint () {
var textBox = this.getTextBoxId();
return textBox.placeholder = RS.InputDialog.Params.localText;
}
isBusy () {
var field = document.getElementById(this._fieldId);
return field.style.zIndex > 0;
}
removeAllEventListener () {
this._okFunc = null;
this._cancelFunc = null;
if(this._textBox) {
this._textBox.outerHTML = this._textBox.outerHTML;
}
window.removeEventListener('resize', this.onResize.bind(this), false);
}
terminate () {
this.removeAllEventListener();
this.terminateTextBox();
}
}
TextBox.BACK_SPACE = 8;
TextBox.ENTER = 13;
TextBox.ESC = 27;
TextBox.IS_NOT_CHAR = 32;
TextBox.KEYS_ARRAY = 255;
//============================================================================
// Scene_InputDialog
//============================================================================
Scene_InputDialog.prototype = Object.create(Scene_Base.prototype);
Scene_InputDialog.prototype.constructor = Scene_InputDialog;
Scene_InputDialog.prototype.initialize = function() {
Scene_Base.prototype.initialize.call(this);
};
Scene_InputDialog.prototype.create = function () {
Scene_Base.prototype.create.call(this);
this.createBackground();
this.createTextBox();
};
var alias_Scene_InputDialog_update = Scene_InputDialog.prototype.update;
Scene_InputDialog.prototype.update = function () {
alias_Scene_InputDialog_update.call(this);
if(this.isScreenLock() && TouchInput.isTriggered()) {
this.okResult();
}
};
Scene_InputDialog.prototype.terminate = function () {
Scene_Base.prototype.terminate.call(this);
this._textBox.terminate();
this._textBox = null;
};
Scene_InputDialog.prototype.isScreenLock = function () {
return this._textBox.isScreenLock();
};
Scene_InputDialog.prototype.createBackground = function() {
if(Imported.Irina_PerformanceUpgrade) {
Scene_MenuBase.prototype.createBackground.call(this);
} else {
this._backgroundSprite = new Sprite();
this._backgroundSprite.bitmap = SceneManager.backgroundBitmap();
this._backgroundSprite.opacity = 128;
this.addChild(this._backgroundSprite);
}
};
Scene_InputDialog.prototype.createTextBox = function () {
this._textBox = new TextBox(RS.InputDialog.Params.szFieldId, RS.InputDialog.Params.szTextBoxId);
this._textBox.setEvent(this.okResult.bind(this), this.cancelResult.bind(this));
this._textBox.show();
this._textBox.setTextHint();
};
Scene_InputDialog.prototype.okResult = function () {
var text = this._textBox.getText() || '';
if(text.match(/^([\d]+)$/g)) text = Number(RegExp.$1);
$gameVariables.setValue(RS.InputDialog.Params.variableID, text);
if(SceneManager._stack.length > 0) {
TouchInput.clear();
Input.clear();
this.popScene();
};
};
Scene_InputDialog.prototype.cancelResult = function () {
if(SceneManager._stack.length > 0) {
TouchInput.clear();
Input.clear();
this.popScene();
};
};
//============================================================================
// Game_Troop
//============================================================================
Game_Troop.prototype.battleInterpreterTaskLock = function () {
this._interpreter._waitMode = 'IME Mode';
};
Game_Troop.prototype.battleInterpreterTaskUnlock = function () {
this._interpreter._waitMode = '';
};
//============================================================================
// Scene_Battle
//============================================================================
var alias_Scene_Battle_initialize = Scene_Battle.prototype.initialize;
Scene_Battle.prototype.initialize = function () {
alias_Scene_Battle_initialize.call(this);
this.createTextBox();
};
var alias_Scene_Battle_create = Scene_Battle.prototype.create;
Scene_Battle.prototype.create = function () {
alias_Scene_Battle_create.call(this);
};
var alias_Scene_Battle_update = Scene_Battle.prototype.update;
Scene_Battle.prototype.update = function () {
alias_Scene_Battle_update.call(this);
if(this.isScreenLock() && TouchInput.isTriggered()) {
this.okResult();
}
};
var alias_Scene_Battle_terminate = Scene_Battle.prototype.terminate;
Scene_Battle.prototype.terminate = function () {
alias_Scene_Battle_terminate.call(this);
if(this._textBox) {
this._textBox.terminate();
this._textBox = null;
}
if($gameTemp.isCommonEventReserved()) {
$gameTemp.clearCommonEvent();
}
};
Scene_Battle.prototype.createTextBox = function () {
this._textBox = new TextBox(RS.InputDialog.Params.szFieldId, RS.InputDialog.Params.szTextBoxId);
this._textBox.setEvent(this.okResult.bind(this), this.cancelResult.bind(this));
};
Scene_Battle.prototype.textBoxIsBusy = function () {
return this._textBox.isBusy();
};
Scene_Battle.prototype.showTextBox = function () {
this._textBox.setText('');
this._textBox.show();
this._textBox.getFocus();
this._textBox.setTextHint();
this._textBox.setRect();
this._textBox.onResize();
$gameTroop.battleInterpreterTaskLock();
this._textBox.addAllEventListener();
};
Scene_Battle.prototype.hideTextBox = function () {
if(!this.textBoxIsBusy()) return false;
this._textBox.hide();
Input.clear();
$gameTroop.battleInterpreterTaskUnlock();
};
Scene_Battle.prototype.isScreenLock = function () {
return this._textBox.isScreenLock();
};
Scene_Battle.prototype.okResult = function () {
if(!this._textBox) return '';
if( this.textBoxIsBusy() ) {
var text = this._textBox.getText() || '';
if(text.match(/^([\d]+)$/g)) text = Number(RegExp.$1);
$gameVariables.setValue(RS.InputDialog.Params.variableID, text);
this._textBox.setText('');
if(RS.InputDialog.Params.debug) {
var dmsg = 'You typed the text is same as '.concat($gameVariables.value(RS.InputDialog.Params.variableID) + '' || 'NONE');
this._logWindow.push('addText', dmsg);
}
this.hideTextBox();
}
};
Scene_Battle.prototype.cancelResult = function () {
if(!this._textBox) return '';
if( this.textBoxIsBusy() ) {
this._textBox.setText('');
this.hideTextBox();
}
};
//============================================================================
// Game_Interpreter
//============================================================================
var alias_Game_Interpreter_updateWaitMode = Game_Interpreter.prototype.updateWaitMode;
Game_Interpreter.prototype.updateWaitMode = function() {
if(this._waitMode === 'IME Mode') {
return true;
} else {
return alias_Game_Interpreter_updateWaitMode.call(this);
}
};
RS.InputDialog.isEqual = function(eq) {
var data = String($gameVariables.value(RS.InputDialog.Params.variableID));
eq = String(eq);
return (data === eq);
};
Game_Interpreter.prototype.isEqualInputData = function(eq) {
return RS.InputDialog.isEqual(eq);
};
var alias_Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
alias_Game_Interpreter_pluginCommand.call(this, command, args);
if(command === "InputDialog") {
switch(args[0]) {
case 'open':
RS.InputDialog.createInstance();
break;
case 'width':
RS.InputDialog.Params.textBoxWidth = Number(args[1] || 488);
RS.InputDialog.setRect();
break;
case 'text':
RS.InputDialog.Params.localText = args.slice(1, args.length).join(' ');
break;
case 'variableID':
RS.InputDialog.Params.variableID = Number(args[1] || 3);
break;
case 'debug':
RS.InputDialog.Params.debug = Boolean(args[1] === 'true');
break;
case 'maxLength':
RS.InputDialog.Params.nMaxLength = Number(args[1] || 255);
RS.InputDialog.setRect();
break;
case 'pos':