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RS_InputDialog.js
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RS_InputDialog.js
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//================================================================
// RS_InputDialog.js
// ---------------------------------------------------------------
// The MIT License
// Copyright (c) 2016 biud436
// ---------------------------------------------------------------
// Free for commercial and non commercial use.
//================================================================
/*:
* @target MZ
* @plugindesc This plugin allows you to display Text Edit Box on the screen. <RS_InputDialog>
* @author biud436
* @url https://biud436.tistory.com
*
* @param textBox Width
* @type number
* @desc Sets the width of Text Box.
* @default 488
* @decimals 0
* @min 28
*
* @param textBox Height
* @type number
* @desc Sets the height of Text Box.
* @default 36
* @decimals 0
* @min 8
*
* @param variable ID
* @type variable
* @desc Sets an id of the game variables.
* @default 3
*
* @param debug
* @type boolean
* @desc Whether this determines the alert window.
* @default false
*
* @param Text Hint
* @desc Sets the string that is the top of the text box.
* @default Please enter the value...
*
* @param direction
* @type select
* @desc Sets the direction of content flow.
* @default ltr
* @option Left to Right
* @value ltr
* @option Right to Left
* @value rtl
*
* @param Max Length
* @type number
* @desc Specifies the maximum number of character for an input field
* @default 255
* @min 1
* @max 255
*
* @param Style
*
* @param CSS
* @parent Style
* @type note
* @desc Edit the css as you want.
* @default ""
*
* @param Font Family
* @parent Style
* @type String
* @desc Specify the font family.
* @default GameFont
*
* @param Button Name
*
* @param Ok
* @parent Button Name
* @text Ok Button Name
* @desc Specify the name of the Ok Button.
* @default OK
*
* @param Cancel
* @parent Button Name
* @text Cancel Button Name
* @desc Specify the name of the Cancel Button.
* @default Cancel
*
* @param Position
* @text Initial Position
* @desc Specify the position of the input dialog.
* ('center' or '0, 0')
* @default center
*
*
* @help
* This plugin is RS_InputDialog for MZ version.
*
* =============================================================================
* Change Log
* =============================================================================
* 2016.08.09 (v1.0.0) - First Release.
* 2016.08.09 (v1.0.1) - Added Background Color.
* 2016.08.10 (v1.0.1a) - Added ID Variables.
* 2016.08.10 (v1.1.0) - Fixed Window_DialogHelp class into the plugin.
* 2016.08.16 (v1.1.1) - Added the direction property setting the direction of content flow.
* 2016.08.16 (v1.1.1a) - Fixed a whitespace bug.
* 2016.10.14 (v1.1.2) - Fixed the issue that is not working in Battle.
* 2016.10.14 (v1.1.3) :
* - Fixed the bug that does not change the background color.
* - Fixed the bug that does not change the variable ID.
* 2016.10.17 (v1.1.4) - Fixed the frame works of input dialog in battle.
* 2016.10.18 (v1.1.5) - Fixed an issue that battler's movement is too fast.
* 2016.10.29 (v1.1.6) - Added the function that allows you to specify the maximum number of character for an input field.
* 2016.11.13 (v1.1.6a) - Fixed the issue that is directly calling the requestUpdate function of SceneManager.
* 2016.12.02 (v1.1.6e) :
* - Added some style codes such as a text shadow and an outline into the text box.
* - Fixed the way that can temporarily stop attack and skill actions with an enemy when the text box is activated in the battle.
* - It will not process the text input when the text box is not shown in the battle.
* - In the debug mode, It adds the result value to a log window after the text input is done.
* 2016.12.08 (v1.1.6h) - Removed the text hint window.
* 2016.12.17 (v1.1.6i) - Fixed an issue that an integer value could not be checked due to the text type issue.
* 2017.01.30 (v1.1.7) - Fixed an issue that is not working properly if the text dialog has a string to start with a number.
* 2017.02.16 (v1.1.8) :
* - Fixed incorrect position and width, height values in the text box.
* - Added new feature that indicates the input dialog at the top position of the screen when pressing any key on your own mobile device.
* - Added new feature that automatically returns a result of the text box if you did not press anything.
* 2018.01.25 (v1.1.8a) - test...
* 2018.01.30 (v1.1.9) :
* - Added the button called 'OK'.
* - Added the button called 'Cancel'.
* - Removed the feature that can change the background-color of the input dialog.
* - Fixed the issue that is not clicking the button in the mobile.
* 2018.02.03 (v1.1.10) :
* - Fixed the issue that is not working in RMMV 1.5.1
* - Fixed the default value of the plugin parameter called 'CSS'.
* 2018.02.06 (v1.1.11) :
* - Fixed the issue that is not working in the battle scene.
* 2018.10.22 (v1.1.15) :
* - Added a plugin command that sets the position of the input dialog.
* - Added a feature that the keyboard layout is displayed again if you touch the text box from android devices.
* - On the mobile device, the font size is now set to 1rem (16px).
* - Fixed the default UI-theme is to black.
* - In the chromium 69+ more over, The input element is always displayed even though <canvas>'s z-index is large than <input> element's z-index. so I've fixed that.
* 2019.03.05 (v1.1.16) :
* - Fixed the issue that can not create a background when using Irina_PerformanceUpgrade.
* 2020.08.28 (v2.0.0) :
* - Ported with MZ.
* 2024.01.01 (v2.1.0) :
* - added a feature that can change the font family.
* - fixed the issue that can't move cursor by touch on mobile device.
* 2024.01.01 (v2.1.1) :
* - Fixed an issue with <input> appearing in the right-hand corner on mobile.
* 2024.10.19 (v2.2) :
* - Added a new event listener for the onchange event.
*
* @command open
* @desc Opens Input Dialog.
*
* @command width
* @desc Changes the width of Input Dialog.
*
* @arg width
* @type number
* @desc Specify the width value.
* @default 488
*
* @command text
* @text Set placeholder Text
* @desc Changes the text of Input Dialog for representing the description.
*
* @arg text
* @type string
* @desc Specify the placeholder text
* @default Please enter the string...
*
* @command variableID
* @desc Changes an id of the variable for saving the value.
*
* @arg number
* @type variable
* @desc Specify game variable's id.
* @default 3
*
* @command debug
* @desc Displays a alert window of the browser when you are pressing the enter
*
* @arg valid
* @type boolean
* @desc Checks with whether the alert window is displayed.
* @default false
* @on true
* @off false
*
* @command maxLength
* @desc Specifies the maximum number of character for an input field
*
* @arg value
* @type number
* @desc Specify the maxLength value.
* @default 10
*
* @command pos
* @desc This plugin commands decide how to set the position of the input dialog.
*
* @arg posType
* @type select
* @desc Specify the position type value.
* @default center
* @option center
* @value center
* @option 0 0
* @value 0 0
*
*/
var Imported = Imported || {};
Imported.RS_InputDialog = true;
var RS = RS || {};
RS.InputDialog = RS.InputDialog || {};
RS.InputDialog.Params = RS.InputDialog.Params || {};
RS.Utils = RS.Utils || {};
(() => {
"use strict";
const pluginParams = $plugins.filter((i) => {
return i.description.contains("<RS_InputDialog>");
});
const pluginName = pluginParams.length > 0 && pluginParams[0].name;
const parameters = pluginParams.length > 0 && pluginParams[0].parameters;
RS.Utils.jsonParse = function (str) {
let retData = JSON.parse(str, function (k, v) {
try {
return RS.Utils.jsonParse(v);
} catch (e) {
return v;
}
});
return retData;
};
//============================================================================
// Global Variables in RS.InputDialog
//============================================================================
RS.InputDialog.Params.textBoxWidth = Number(
parameters["textBox Width"] || 488
);
RS.InputDialog.Params.textBoxHeight = Number(
parameters["textBox Height"] || 36
);
RS.InputDialog.Params.variableID = Number(parameters["variable ID"] || 3);
RS.InputDialog.Params.debug = Boolean(parameters["debug"] === "true");
RS.InputDialog.Params.localText = String(
parameters["Text Hint"] || "Test Message"
);
RS.InputDialog.Params.inputDirection = String(
parameters["direction"] || "ltr"
);
RS.InputDialog.Params.nMaxLength = parseInt(
parameters["Max Length"] || "6"
);
RS.InputDialog.Params.szFontFamily = String(
parameters["Font Family"] || "GameFont"
);
RS.InputDialog.Params.szTextBoxId = "md_textBox";
RS.InputDialog.Params.szFieldId = "md_inputField";
RS.InputDialog.Params.nCheckScreenLock = 8000;
RS.InputDialog.Params.okButtonName = parameters["Ok"] || "Ok";
RS.InputDialog.Params.cancelButtonName = parameters["Cancel"] || "Cancel";
RS.InputDialog.Params.exStyle = RS.Utils.jsonParse(parameters["CSS"]);
RS.InputDialog.Params.pos = new PIXI.Point(0, 0);
RS.InputDialog.Params.isCenterAlignment = (() => {
let position = parameters["Position"];
position = position.trim();
if (position === "center") {
return true;
}
const reg = /(.*)[ ]*,[ ]*(.*)/i;
if (reg.exec(position)) {
if (RS.InputDialog.Params.pos) {
RS.InputDialog.Params.pos.x = parseFloat(RegExp.$1);
RS.InputDialog.Params.pos.y = parseFloat(RegExp.$2);
}
}
return false;
})();
//============================================================================
// public methods in RS.InputDialog
//============================================================================
Object.assign(RS.InputDialog, {
createInstance() {
const scene = SceneManager._scene;
if (scene instanceof Scene_Battle) {
scene.showTextBox();
} else {
SceneManager.push(Scene_InputDialog);
}
},
setRect() {
"use strict";
let query, textBox, OkButton, CancelButton;
query = `div#${RS.InputDialog.Params.szFieldId} table.inputDialogContainer tr td input[type=text]`;
textBox = document.querySelector(query);
query = `div#${RS.InputDialog.Params.szFieldId} table.inputDialogContainer tr td input[type=button][id=inputDialog-OkBtn]`;
OkButton = document.querySelector(query);
query = `div#${RS.InputDialog.Params.szFieldId} table.inputDialogContainer tr td input[type=button][id=inputDialog-CancelBtn]`;
CancelButton = document.querySelector(query);
if (textBox) {
textBox.style.fontSize = Utils.isMobileDevice()
? "1rem"
: 2 * Graphics._realScale + "em";
textBox.style.width =
RS.InputDialog.getScreenWidth(
RS.InputDialog.Params.textBoxWidth * Graphics._realScale
) + "px";
textBox.style.height =
RS.InputDialog.getScreenHeight(
RS.InputDialog.Params.textBoxHeight *
Graphics._realScale
) + "px";
}
if (OkButton)
OkButton.style.fontSize = Utils.isMobileDevice()
? "1rem"
: 1 * Graphics._realScale + "em";
if (CancelButton)
CancelButton.style.fontSize = Utils.isMobileDevice()
? "1rem"
: 1 * Graphics._realScale + "em";
},
startBattleBlur(target, value) {
var blur = "blur(%1px)".format(value);
target.style.webkitFilter = blur;
target.style.filter = blur;
},
getScreenWidth(value) {
return value;
},
getScreenHeight(value) {
return value;
},
});
//============================================================================
// Input
//============================================================================
var original_Input_shouldPreventDefault = Input._shouldPreventDefault;
var dialog_Input_shouldPreventDefault = function (keyCode) {
switch (keyCode) {
case 33: // pageup
case 34: // pagedown
// case 37: // left arrow
case 38: // up arrow
// case 39: // right arrow
case 40: // down arrow
return true;
}
return false;
};
TouchInput._onTouchStart = function (event) {
const field = document.getElementById(RS.InputDialog.Params.szFieldId);
const isFieldVisible = field && field.style.display !== "none";
for (const touch of event.changedTouches) {
const x = Graphics.pageToCanvasX(touch.pageX);
const y = Graphics.pageToCanvasY(touch.pageY);
if (Graphics.isInsideCanvas(x, y)) {
this._screenPressed = true;
this._pressedTime = 0;
if (event.touches.length >= 2) {
this._onCancel(x, y);
} else {
this._onTrigger(x, y);
}
if (!isFieldVisible) {
event.preventDefault();
}
}
}
if (window.cordova || window.navigator.standalone) {
if (!isFieldVisible) {
event.preventDefault();
}
}
};
const utils = {
createVirutalElement(tagName) {
if (typeof document === "undefined") {
const jsdom = require("jsdom").JSDOM;
const doc = new jsdom("<html><body></body></html>");
const document = doc.window.document;
return document.createElement(tagName);
} else {
if (tagName === "body") return document.body;
return document.createElement(tagName);
}
},
toCamelCase(name) {
const snake = name || "";
let nodes = snake.split(/[\s\-]/);
let nodesTail = nodes.slice(1);
const camel = nodes[0].concat(
nodesTail.map((i) => {
return i[0].toUpperCase() + i.slice(1);
})
);
return camel;
},
getClassName(name) {
const str = toCamelCase(name);
return str.slice(0, 1).toUpperCase() + str.slice(1);
},
};
/**
* @class TextBoxBuilder
* @description
* This class is used to create a text box.
*/
class TextBoxBuilder {
render() {
const elements = this.prepareElement();
const rootElement = elements.root;
let parentNode = null;
const virtualRender = (root) => {
if (!root.tagName) {
return;
}
// create an element.
const elem = utils.createVirutalElement(root.tagName);
if (!parentNode) {
// parentNode = document.body;
parentNode = body;
}
parentNode.appendChild(elem);
// set attributes.
if (root.attributes) {
for (const attr in root.attributes) {
elem.setAttribute(attr, root.attributes[attr]);
}
}
// set class.
if (root.class) {
elem.className = root.class;
}
// set type.
if (root.type) {
elem.setAttribute("type", root.type);
}
// set id.
if (root.id) {
elem.setAttribute("id", root.id);
}
// set placeholder.
if (root.placeholder) {
elem.setAttribute("placeholder", root.placeholder);
}
// set value.
if (root.value) {
elem.setAttribute("value", root.value);
}
// set style.
if (root.style) {
// change snake to camel.
const propertyName = utils.toCamelCase(style);
for (const style in root.style) {
elem.style[propertyName] = root.style[style];
}
}
// set injected style.
if (root.injectedStyle) {
elem.setAttribute("style", root.injectedStyle);
}
// set children.
if (root.children) {
// parent node를 이것으로 설정
parentNode = elem;
root.children.forEach((child) => {
virtualRender(child);
});
}
};
virtualRender(rootElement);
}
prepareElement() {
return {
root: {
class: "inputDialogContainer",
tagName: "table",
children: [
{
tagName: "tr",
children: [
{
tagName: "td",
class: "col",
children: [
{
tagName: "input",
type: "text",
id: "RS.InputDialog.Params.szTextBoxId",
class: "inputDialog",
placeholder:
"RS.InputDialog.Params.localText",
},
],
},
],
},
{
tagName: "tr",
class: "row",
attributes: {
valign: "bottom",
},
children: [
{
tagName: "td",
class: "col",
attributes: {
align: "right",
},
children: [
{
tagName: "input",
type: "button",
class: "defaultButton",
id: "inputDialog-OkBtn",
value: "RS.InputDialog.Params.okButtonName",
},
{
tagName: "input",
type: "button",
class: "defaultButton",
id: "inputDialog-CancelBtn",
value: "RS.InputDialog.Params.cancelButtonName",
},
],
},
],
},
],
},
};
}
}
//============================================================================
// TextBox
//============================================================================
class TextBox {
constructor(fieldID, textBoxID) {
this._fieldId = fieldID;
this._textBoxID = textBoxID;
this._lastInputTime = performance.now();
this._ready = false;
this.prepareElement(fieldID);
this.createTextBox(textBoxID);
}
startToConvertInput() {
Input._shouldPreventDefault = dialog_Input_shouldPreventDefault;
}
startToOriginalInput() {
Input._shouldPreventDefault = original_Input_shouldPreventDefault;
}
createTextBox(id) {
"use strict";
const field = document.getElementById(this._fieldId);
if (RS.InputDialog.Params.szFontFamily === "") {
RS.InputDialog.Params.szFontFamily = "GameFont";
}
const style = `
.inputDialogContainer {
display : flex;
align-items : center;
justify-content : center;
width: 100%;
height: 100%;
padding : 0;
margin : 0;
box-sizing : border-box;
resize : both;
font-size: 16px!important;
gap: 0.5em;
flex-direction: column;
}
.inputDialogContainer > tr:last-child {
position:relative;
}
.inputDialog {
top : 0em;
left : 0em;
right : 0em;
bottom : 0em;
z-index : 1000;
opacity : 0.8;
position : relative;
border-radius : 10px;
font-family : ${RS.InputDialog.Params.szFontFamily};
font-weight: bold;
outline : none;
font-size: 1rem!important;
background-color : #e0e0e0;
border : 1px solid #e0e0e0;
padding : 0.5em;
}
.defaultButton {
opacity : 0.8;
font-family : ${RS.InputDialog.Params.szFontFamily};
color : rgb(19, 19, 19);
cursor : pointer;
border-radius: 5px;
box-sizing : border-box;
font-size : 1rem!important;
border : 1px solid #e0e0e0;
background-color : #e0e0e0;
padding : 0.5em;
transition: all 0.2s ease-in-out;
}
.defaultButton:active {
color : rgb(19, 19, 38);
}
.defaultButton:hover, .defaultButton:focus {
transform: scale(1.1);
font-weight: bold;
}
.row {
display : flex;
flex-flow : row wrap;
align-items : center;
justify-content : center;
gap: 0.5em;
}
.row-flex-end {
display : flex;
flex-flow : row wrap;
align-items : center;
justify-content : flex-end;
width: 488px;
}
.col {
display : flex;
flex-flow : column wrap;
align-items : center;
justify-content : center;
gap: 0.5em;
}
`;
var exStyle = RS.InputDialog.Params.exStyle;
var divInnerHTML = `
<style>
${style}
${exStyle}
.inputDialog {
direction : ${RS.InputDialog.Params.inputDirection};
}
</style>
<div class="inputDialogContainer">
<div class="row">
<input class="inputDialog" type="text" id"=${id} placeholder="${RS.InputDialog.Params.localText}">
</div>
<div class="row row-flex-end">
<input class="defaultButton" id="inputDialog-OkBtn" type="button" value="${RS.InputDialog.Params.okButtonName}" name="">
<input class="defaultButton" id="inputDialog-CancelBtn" type="button" value="${RS.InputDialog.Params.cancelButtonName}" name="">
</div>
<img src='data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7' onload='TextBox.onLoadAfterInnerHTML();this.parentNode.removeChild(this);'>
</div>
`;
field.innerHTML = divInnerHTML;
}
static onLoadAfterInnerHTML = function () {
if (SceneManager._scene) {
if (SceneManager._scene instanceof Scene_InputDialog) {
if (SceneManager._scene._textBox) {
SceneManager._scene._textBox.addAllEventListener();
}
}
}
};
getTextBoxId() {
"use strict";
const query = `div#${RS.InputDialog.Params.szFieldId} .inputDialog`;
return document.querySelector(query);
}
getDefaultButtonId(id) {
"use strict";
id = id || "inputDialog-OkBtn";
const query = `#${id}`;
return document.querySelector(query);
}
getMainContainer() {
"use strict";
const query = `div#${RS.InputDialog.Params.szFieldId} .inputDialogContainer`;
return document.querySelector(query);
}
addAllEventListener() {
this._textBox = this.getTextBoxId();
this._textBox.maxLength = RS.InputDialog.Params.nMaxLength;
this._textBox.max = RS.InputDialog.Params.nMaxLength;
this._textBox.addEventListener(
"keydown",
this.onKeyDown.bind(this),
false
);
if (!Utils.isMobileDevice()) {
this._textBox.addEventListener(
"focus",
this.onFocus.bind(this),
false
);
}
this._textBox.addEventListener(
"blur",
this.onBlur.bind(this),
false
);
this._textBox.addEventListener(
"touchstart",
this.getFocus.bind(this),
false
);
this._textBox.addEventListener(
"autosize",
this.onResize.bind(this),
false
);
window.addEventListener("resize", this.onResize.bind(this), false);
this.startToConvertInput();
this.setRect();
this.onResize();
if (SceneManager._scene instanceof Scene_InputDialog) {
this.getFocus();
this.show();
}
this._ready = true;
}
setRect() {
const textBox = this.getTextBoxId();
const OkButton = this.getDefaultButtonId("inputDialog-OkBtn");
const CancelButton = this.getDefaultButtonId(
"inputDialog-CancelBtn"
);
if (OkButton)
OkButton.style.fontSize = Utils.isMobileDevice()
? "1rem"
: 1 * Graphics._realScale + "em";
if (CancelButton)
CancelButton.style.fontSize = Utils.isMobileDevice()
? "1rem"
: 1 * Graphics._realScale + "em";
textBox.style.fontSize = Utils.isMobileDevice()
? "1rem"
: 2 * Graphics._realScale + "em";
textBox.style.width =
RS.InputDialog.getScreenWidth(
RS.InputDialog.Params.textBoxWidth * Graphics._realScale
) + "px";
textBox.style.height =
RS.InputDialog.getScreenHeight(
RS.InputDialog.Params.textBoxHeight * Graphics._realScale
) + "px";
}
prepareElement(id) {
const field = document.createElement("div");
field.id = id;
field.style.position = "absolute";
field.style.left = "0";
field.style.top = "0";
field.style.width = "100%";
field.style.height = "100%";
field.style.zIndex = "0";
field.style.display = "none";
document.body.appendChild(field);
return field;
}
setEvent(okFunc, cancelFunc) {
const okButton = this.getDefaultButtonId("inputDialog-OkBtn");
const cancelButton = this.getDefaultButtonId(
"inputDialog-CancelBtn"
);
const textBox = this.getTextBoxId();
if (textBox) {
textBox.addEventListener("change", (e) => {
okFunc();
e.preventDefault();
});
}
okButton.addEventListener(
"click",
(e) => {
okFunc();
e.preventDefault();
},
false
);
cancelButton.addEventListener(
"click",
(e) => {
cancelFunc();
e.preventDefault();
},
false
);
okButton.addEventListener(
"touchend",
(e) => {
okFunc();
e.preventDefault();
},
false
);
cancelButton.addEventListener(
"touchend",
(e) => {
cancelFunc();
e.preventDefault();
},
false
);
this._okFunc = okFunc;
this._cancelFunc = cancelFunc;
}
terminateTextBox() {
const field = document.getElementById(this._fieldId);
if (field) {
document.body.removeChild(field);
}
this.startToOriginalInput();
}
onKeyDown(e) {
const keyCode = e.which;
if (keyCode < TextBox.IS_NOT_CHAR) {
if (keyCode === TextBox.ENTER) {
if (this._okFunc instanceof Function) this._okFunc();
}
if (keyCode === TextBox.ESC) {
if (this._cancelFunc instanceof Function)
this._cancelFunc();
}
}
this._lastInputTime = performance.now();
}
onFocus(e) {
const text = this.getTextBoxId();
if (text && Utils.isMobileDevice()) {
text.style.bottom =
RS.InputDialog.getScreenHeight(Graphics.height / 2) + "px";
}
}
onBlur(e) {
const text = this.getTextBoxId();
if (text && Utils.isMobileDevice()) {
text.style.bottom = "0";
text.focus();
}
e.preventDefault();
}
setPosition(x, y) {
let self = this;
const field = document.getElementById(self._fieldId);
const mainContainer = self.getMainContainer();
if (field) {
field.style.margin = "0";
mainContainer.style.margin = "0";
if (x < 0) {
x = 0;
}
if (x > Graphics.width - RS.InputDialog.Params.textBoxWidth) {
x = Graphics.width - RS.InputDialog.Params.textBoxWidth;
}
if (y < 0) {
y = 0;
}
if (y > Graphics.height - RS.InputDialog.Params.textBoxHeight) {
y = Graphics.height - RS.InputDialog.Params.textBoxHeight;
}
mainContainer.style.left =
Graphics._canvas.getBoundingClientRect().left + x + "px";
mainContainer.style.top =
Graphics._canvas.getBoundingClientRect().top + y + "px";
}
}
onResize() {
let self = this;
const field = document.getElementById(self._fieldId);
const textBox = self.getTextBoxId();
const mainContainer = self.getMainContainer();
if (field && textBox) {
Graphics._centerElement(field);
// Graphics._centerElement(mainContainer);
this.setRect();
if (RS.InputDialog.Params.isCenterAlignment) {
const px =
Graphics.width / 2 -
RS.InputDialog.Params.textBoxWidth / 2;
const py =
Graphics.height / 2 -
RS.InputDialog.Params.textBoxHeight / 2;
this.setPosition(px, py);