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Hey everybody, I'm generating some 3D textures at runtime and I would like to create mipmaps for them.
All of these options seem to not be possible for my use case. Am I missing another option that would solve this problem? Or maybe it is possible to implement binding specific mipmap levels only (which would be useful for many use cases). Thank you in advance, |
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setImage()
has a parameter to specify the mip level to bind