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You should join Discord for these quick type of questions... |
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What use cases are you thinking of? Subpasses mostly exist on tiled mobile GPUs, to allow framebuffer fetch without expensive store/load from main memory. On desktop there is little performance benefit to using them. |
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i think this is a very key feature request? because subpass improves the performance a lot, and it's in Vulkan/DX already, although opengl does not have it but it's not a hard task to implement it.
what do you think guys? or is there already an implementation?
thanks~
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