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cppcheck.cppcheck.template
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cppcheck.cppcheck.template
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<?xml version="1.0" encoding="UTF-8"?>
<project version="1">
<builddir>a-cppcheck-build-dir</builddir>
<platform>Unspecified</platform>
<importproject>PATH_TO_CMAKE_DIRECTORY/CherrySim.sln</importproject>
<analyze-all-vs-configs>false</analyze-all-vs-configs>
<check-headers>false</check-headers>
<check-unused-templates>false</check-unused-templates>
<max-ctu-depth>10</max-ctu-depth>
<suppressions>
<suppression fileName="PATH_TO_BLUERANGE_MESH_REPOSITORY/cherrysim/json.hpp">*</suppression>
<suppression fileName="PATH_TO_BLUERANGE_MESH_REPOSITORY/cherrysim/ccm_soft.c">*</suppression>
<suppression fileName="PATH_TO_BLUERANGE_MESH_REPOSITORY/src/vendor/ins/*">*</suppression>
<suppression fileName="PATH_TO_BLUERANGE_MESH_REPOSITORY/sdk/*">*</suppression>
<suppression fileName="PATH_TO_CMAKE_DIRECTORY/_deps/*">*</suppression>
<suppression fileName="PATH_TO_CMAKE_DIRECTORY/cherrysim/googletest-src/*">*</suppression>
<suppression>missingInclude</suppression>
<suppression>cstyleCast</suppression>
<suppression>variableScope</suppression>
<suppression>shadowVar</suppression>
<suppression>noConstructor</suppression>
<suppression>unmatchedSuppression</suppression>
<suppression>redundantAssignment</suppression>
<suppression>unusedVariable</suppression>
<suppression>unusedFunction</suppression>
<suppression>exceptThrowInDestructor</suppression>
<suppression>unreadVariable</suppression>
<suppression>shadowArgument</suppression>
<suppression>postfixOperator</suppression>
<suppression>shadowVariable</suppression>
<suppression>knownConditionTrueFalse</suppression>
<suppression>virtualCallInConstructor</suppression>
<suppression>objectIndex</suppression>
<suppression>zerodiv</suppression>
<suppression>redundantInitialization</suppression>
<suppression>missingOverride</suppression>
<suppression>duplicateBreak</suppression>
<suppression>shiftTooManyBitsSigned</suppression>
</suppressions>
</project>