Releases: bmos/FG-PFRPG-Upgrade-NPC-Actions
Releases · bmos/FG-PFRPG-Upgrade-NPC-Actions
v1.26-hotfix.1
Full Changelog: v1.26...v1.26-hotfix.1
v1.26
What's Changed
- Spells whose names include
[LOCK]
,(Mythic)
, or any parenthetical starting withMythic
-- such as(Mythic Augmented 3rd)
-- will have their spell data left as-is.
Full Changelog: v1.25-hotfix.7...v1.26
v1.25-hotfix.7
What's Changed
- Console logging to help track down an issue
- Changing from if blocks to guard clauses in some functions
- HOTFIX: Fix metamagic detection issues
- HOTFIX: Fix some NPCs not having spells parsed automatically
- HOTFIX: [ERROR] Script execution error: [string "..Upgrade-NPC-Actions:..C_upgradespells.lua"]:90: setValue: Invalid parameter 1
Full Changelog: v1.24-hotfix.1...v1.25-hotfix.7
v1.24-hotfix.1
What's Changed
- Fix script error when opening spells tab by avoiding deletion of entire spell node when parsing.
- Fix script error ...upgradespells.lua"]:61: createChild: Invalid argument 1
Full Changelog: v1.23-hotfix.3...v1.24-hotfix.1
v1.23-hotfix.3
What's Changed
- v1.23 - Migrate to DB API and use getChildList
- Code simplification and formatting improvements
- Significant reduction in lines of code
- HOTFIX: nil error when loading some NPCs
- HOTFIX: nil error on self when loading NPC spell sheet
Full Changelog: v1.22...v1.23-hotfix.3
v1.22 - July 2022 Ruleset Updates
v1.21 - Begin whitelisted pre-automated modules
What's Changed
- Don't parse automated abilities for modules from Tanor. Maladies and spell effects will still be automated.
- Avoid potential edge case where spells could be re-parsed when clicking a different option in radial menu.
Full Changelog: v1.20-hotfix.4...v1.21
v1.22-test.1 - July ruleset updates
v1.20-hotfix.4 - further hotfix for Close Encounters
What's Changed
- Call original onMenuSelection function in spell.lua (trying to fix compatibility with Close Encounters) and reduce duplicate code running.
Full Changelog: v1.20-hotfix.3...v1.20-hotfix.4
v1.20-hotfix.3 - hotfix for Close Encounters
What's Changed
- Call original onInit function in spell.lua (trying to fix compatibility with Close Encounters).
Full Changelog: v1.20-hotfix.2...v1.20-hotfix.3