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Arena.py
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Arena.py
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import numpy as np
from pytorch_classification.utils import Bar, AverageMeter
import time
class Arena():
"""
An Arena class where any 2 agents can be pit against each other.
"""
def __init__(self, player1, player2, game, display=None):
"""
Input:
player 1,2: two functions that takes board as input, return action
game: Game object
display: a function that takes board as input and prints it (e.g.
display in othello/OthelloGame). Is necessary for verbose
mode.
see othello/OthelloPlayers.py for an example. See pit.py for pitting
human players/other baselines with each other.
"""
self.player1 = player1
self.player2 = player2
self.game = game
self.display = display
self.game_lengths = []
def play_game(self, verbose=False):
"""
Executes one episode of a game.
Returns:
either
winner: player who won the game (1 if player1, -1 if player2)
or
draw result returned from the game that is neither 1, -1, nor 0.
"""
players = [self.player2, None, self.player1]
current_player = 1
board = self.game.init_board()
it = 0
while self.game.terminal_value(board, current_player)==0:
it+=1
if verbose:
assert(self.display)
print("Turn ", str(it), "Player ", str(current_player))
self.display(board)
action = players[current_player+1](self.game.canonical_board(board, current_player))
valids = self.game.valid_actions(self.game.canonical_board(board, current_player),1)
if valids[action]==0:
print(action)
assert valids[action] >0
board, current_player = self.game.next_state(board, current_player, action)
if verbose:
assert(self.display)
print("Game over: Turn ", str(it), "Result ", str(self.game.terminal_value(board, 1)))
self.display(board)
self.game_lengths.append(it)
return self.game.terminal_value(board, 1)
def play_games(self, num, verbose=False):
"""
Plays num games in which player1 starts num/2 games and player2 starts
num/2 games.
Returns:
one_won: games won by player1
two_won: games won by player2
draws: games won by nobody
"""
eps_time = AverageMeter()
bar = Bar('Arena.play_games', max=num)
end = time.time()
eps = 0
maxeps = int(num)
self.game_lengths = []
num = int(num/2)
one_won = 0
two_won = 0
draws = 0
for _ in range(num):
game_result = self.play_game(verbose=verbose)
if game_result==1:
one_won+=1
elif game_result==-1:
two_won+=1
else:
draws+=1
# bookkeeping + plot progress
eps += 1
eps_time.update(time.time() - end)
end = time.time()
bar.suffix = f'({eps}/{maxeps}) | Eps Time: {eps_time.avg:.3f}s | Total: {bar.elapsed_td:} | ETA: {bar.eta_td:} | One first: {one_won}:{two_won} ({draws} draws)'
bar.next()
self.player1, self.player2 = self.player2, self.player1
one_won_first = one_won
two_won_second = two_won
draws_one_first = draws
one_won = 0
two_won = 0
draws = 0
for _ in range(num):
game_result = self.play_game(verbose=verbose)
if game_result==-1:
one_won+=1
elif game_result==1:
two_won+=1
else:
draws+=1
# bookkeeping + plot progress
eps += 1
eps_time.update(time.time() - end)
end = time.time()
bar.suffix = f'({eps}/{maxeps}) Eps Time: {eps_time.avg:.3f}s | Total: {bar.elapsed_td:} | ETA: {bar.eta_td:} | One fist: {one_won_first}:{two_won_second} ({draws_one_first} draws) | Two first: {two_won}:{one_won} ({draws} draws)'
bar.next()
bar.finish()
print(f"Arena game lengths, min:{np.min(self.game_lengths):0.0f}, avg:{np.average(self.game_lengths):0.2f}, max:{np.max(self.game_lengths):0.0f}, std:{np.std(self.game_lengths):0.2f}")
return (one_won_first, one_won), (two_won, two_won_second), (draws_one_first, draws)