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Encoding a board
A board is a 16x16 array of spaces that can be occupied by robots and goals. Each cell can have up to four walls. The four central cells are always inaccessible.
To store the boundary (wall) information around each space, a 33x33 array may be stored, where a 1 indicates a wall exists and a 0 indicates there is no wall.
For visually encoding this information, each entry in boundaryBoard
is encoded by whether its corresponding space has a wall to the left, top, right, bottom, or some diagonal. By convention, we compute bitwise:
value = 1*TOP || 2*RIGHT || 4*BOTTOM || 8*LEFT || 16*TOPRIGHT || 32*BOTTOMRIGHT || 64*BOTTOMLEFT || 128*TOPLEFT
Unfortunately, this leads to duplicate images for different information. For example, encoding a wall along the TOP looks the same as encoding a wall along the TOPLEFT, TOP, and TOPRIGHT. We render the same image for multiple underlying encodings.