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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="JIKSIM'21"
run/main_scene="res://Scenes/Menu.tscn"
boot_splash/image="res://Assets/jiksim50%.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
boot_splash/bg_color=Color( 1, 0.45098, 0.588235, 1 )
config/icon="res://Assets/jiksim.png"
[display]
window/stretch/mode="2d"
window/stretch/aspect="expand"
[locale]
translations=PoolStringArray( "res://Translations/translations.bg.translation", "res://Translations/translations.cs.translation", "res://Translations/translations.en.translation", "res://Translations/translations.fr.translation", "res://Translations/translations.ro.translation" )
[rendering]
quality/driver/driver_name="GLES2"
environment/default_clear_color=Color( 0.0431373, 0.0431373, 0.0431373, 1 )
environment/default_environment="res://default_env.tres"