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StartScreen.cpp
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StartScreen.cpp
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// --------------------------------------------------------------------------------------------------------------------------------
// DEMISERL
// Copyright 2014 Corremn
//
// $LastChangedBy$
// $LastChangedDate$
// $LastChangedRevision$
// $HeadURL: $
// --------------------------------------------------------------------------------------------------------------------------------
#include "WorldBuilder.h"
#include "StartScreen.h"
#define VERSION "version 1.0.0 Release Candidate 03"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
StartScreen::StartScreen():
state(sIntro),
length(0),
pName(""),
pClass("Adventurer")
{
}
void StartScreen::Display()
{
World.getTextManager().ClearDisplayLines();
World.getTextManager().SetDisplayLine(0, "The Warlock of FIRETOP MOUNTAIN: Roguelike by Corremn");
World.getTextManager().SetDisplayLine(1, "=====================================================");
World.getTextManager().SetDisplayLine(3, VERSION);
World.getTextManager().SetDisplayLine(5, "Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure,");
World.getTextManager().SetDisplayLine(6, "guarded by a powerful Warlock, or so the rumour goes.");
World.getTextManager().SetDisplayLine(7, "Several adventurers like yourself have set off for Firetop Mountain in search");
World.getTextManager().SetDisplayLine(8, "of the Warlock's hoard. None have ever returned. Do you dare follow them?");
World.getTextManager().SetDisplayLine(10, "You take the role of an adventurer on a quest to find the treasure of a powerful Warlock,");
World.getTextManager().SetDisplayLine(11, "hidden deep within Firetop Mountain. People from a nearby village advise that the");
World.getTextManager().SetDisplayLine(12, "treasure is stored in a chest with two locks, and that the keys are guarded by various");
World.getTextManager().SetDisplayLine(13, "creatures within the dungeons. You approach the shadow of the great mountain.");
World.getTextManager().SetDisplayLine(15, "The local villagers have warned you that the entrance is well guarded...");
int i = 18;
World.getTextManager().SetDisplayLine(++i, " ");
World.getTextManager().SetDisplayLine(++i, " ");
World.getTextManager().SetDisplayLine(++i, " \\`. /' ");
World.getTextManager().SetDisplayLine(++i, " ^^ \\ '/ '', ,. ");
World.getTextManager().SetDisplayLine(++i, " ^^ |\\/|__)/ _''__.-. / ");
World.getTextManager().SetDisplayLine(++i, " /\\ (bd)~~;;.,_(-~'`''.' ");
World.getTextManager().SetDisplayLine(++i, " /-'\\ /\\ /\\ ^^ ~ ~");
World.getTextManager().SetDisplayLine(++i, " / \\/`-\\ /`-\\ ");
World.getTextManager().SetDisplayLine(++i, " \\/ _ \\ \\/ \\ __,-._ ");
World.getTextManager().SetDisplayLine(++i, " o \\ ^ \\-.''._,--' .. `-''.._. ");
World.getTextManager().SetDisplayLine(++i, " --, .. ");
World.getTextManager().SetDisplayLine(++i, " '..~* . ");
/*
\`. /'
\ '/'' ,.
/\ |\/|__)/ _''__.-. /
/-'\ /\ /\ (bd)~~;;.,_(-~'' '.'
/ \/`-\ /` \ ^^ ~ ~
/ \ -- \ __,-._
o \ \-.''._,--' `-''.._.
*/
#ifdef _DEBUG
// World.getTextManager().SetDisplayLine(20, "WARNING: Dubug Version for authors eyes only!");
#endif
World.getTextManager().SetDisplayLine(32, "Based on the book by Ian Livingstone & Steve Jackson - 1982.");
World.getTextManager().SetDisplayLine(33, "Press '?' to get help on commands. Good Luck!");
World.getTextManager().SetDisplayLine(34, "Press 'F1' for fullscreen.");
World.getTextManager().SetDisplayLine(34, "corremn@gmail.com");
World.getTextManager().SetDisplayLine(39, "[space] to Start");
}
void StartScreen::GetPlayerInfo()
{
World.getTextManager().ClearDisplayLines();
World.getTextManager().SetDisplayLine(0, "The Warlock of Firetop Mountain");
World.getTextManager().SetDisplayLine(1, "===============================");
if (state == sName)
{
char sbuf[128];
sprintf(sbuf, " Name: %s_", pName.c_str());
World.getTextManager().SetDisplayLine(4, sbuf);
World.getTextManager().SetDisplayLine(39, "Enter Name %s", (length > 12) ? "(Max length!!!)":"");
}
if (state == sClass)
{
World.getTextManager().SetDisplayLine(4, " Choose Class:");
World.getTextManager().SetDisplayLine(6, " 1: Adventurer");
World.getTextManager().SetDisplayLine(7, " 2: Warlock");
World.getTextManager().SetDisplayLine(39, "Choose Class [1-2]");
}
else if (state == sComplete)
{
World.getTextManager().SetDisplayLine(4, " Welcome %s the %s.", pName.c_str(), pClass.c_str());
if (pClass == "Warlock")
{
if (fopen("Zagor", "r") || fopen("Warlock", "r"))
{
World.getTextManager().SetDisplayLine(6, " Press 'z' in game to access your spells. ");
}
}
World.getTextManager().SetDisplayLine(39, "[space] to begin");
}
}
int StartScreen::PassInput(bool *keys)
{
if (state == sIntro)
{
if (keys[VK_SPACE])
{
if (fopen("warlock", "r"))
{
state = sClass;
}
else
state = sName;
GetPlayerInfo();
}
return 1;
}
else if (state == sName)
{
if (keys[VK_RETURN] && length > 1)
{
state = sComplete;
GetPlayerInfo();
}
else
{
GetName(keys);
GetPlayerInfo();
}
return 1;
}
else if(state == sClass)
{
if (GetClass(keys))
{
state = sName;
}
GetPlayerInfo();
}
else if (state == sComplete)
{
if (keys[VK_SPACE] || keys[VK_ESCAPE])
return 0;
}
return 1;
}
int StartScreen::GetClass(bool *keys)
{
for (int i = 49; i < 53; i++)
{
if (keys[i])
{
int gogo = i - 48;
switch (i - 48)
{
case 1: pClass = "Adventurer"; break;
//case 2: pClass = "Priest"; break;
//case 3: pClass = "Thief"; break;
case 2: pClass = "Warlock"; break;
}
return 1;
}
}
return 0;
}
int StartScreen::GetName(bool *keys)
{
bool shift = false;
if (keys[VK_SHIFT])
shift = true;
if ((keys[VK_DELETE] || keys[VK_BACK]) && length >= 0)
{
keys[VK_DELETE] = false;
keys[VK_BACK] = false;
if(length > 0)
{
length--;
pName.assign(pName.c_str(), length);
}
return 0;
}
if (length > 12)
return 0;
if (keys[VK_SPACE])
{
keys[VK_SPACE] = false;
pName += ' ';
length++;
return 1;
}
int i;
bool found = false;
for (i = 48; i<123; i++) //alpha keys only
{
if (keys[i])
{
found = true;
break;
}
}
if (i > 122 || found == false) //not anything
return 0;
char c[1];
if (shift || i < 65)
c[0] = i;
else
c[0] = i + 32;
pName.append(c, 1);
length++;
return 1;
}