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Terrain.h
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Terrain.h
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// --------------------------------------------------------------------------------------------------------------------------------
// DEMISERL
// Copyright 2014 Corremn
//
// $LastChangedBy$
// $LastChangedDate$
// $LastChangedRevision$
// $HeadURL: $
// --------------------------------------------------------------------------------------------------------------------------------
#if !defined(AFX_TERRAIN_H__94B87907_AC32_4D5A_9EAB_F7F1EF5D3BC5__INCLUDED_)
#define AFX_TERRAIN_H__94B87907_AC32_4D5A_9EAB_F7F1EF5D3BC5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
enum eTerrainType
{
stone = 0,
rock,
dfloor,
upStairs,
lockedStairs,
openStairs,
closedDoor,
openDoor,
shallowWater,
deepWater,
bridge,
grass,
tree,
deadTree,
sand,
mountain,
tomb,
specialUp,
specialLocked,
specialOpen,
specialItem,
ruins,
fountain,
dryFountain,
teleport,
random,
spiderWeb,
/*stone = 0,
rock,
dfloor,
upStairs,
downStairs,
closedDoor,
openDoor,
shallowWater,
deepWater,
bridge,
grass,
tree,
deadTree,
sand,
mountain,
tomb,
specialUp,
specialLocked,
specialOpen,
specialItem*/
};
class Terrain
{
public:
Terrain();
int Create(int type);
int type;
int color1,color2,color3;
int symbol;
int light;
int found;
char name[22];
private:
void makeclosedDoor();
void makeopenDoor();
void makeStone();
void makeRock();
void makeFloor();
void makeUpStairs();
void makeOpenStairs();
void makeLockedStairs();
void makeDeepWater();
void makeShallowWater();
void makeBridge();
void makeGrass();
void makeTree();
void makeDeadTree();
void makeSand();
void makeMountain();
void makeTomb();
void makeSpecialUp();
void makeSpecialOpen();
void makeSpecialLocked();
void makeSpecialItem();
void makeRuins();
void makeFountain();
void makeDryFountain();
void makeTeleport();
void makeRandom();
void makeSpiderWeb();
void setColor(int c1, int c2, int c3);
};
#endif // !defined(AFX_TERRAIN_H__94B87907_AC32_4D5A_9EAB_F7F1EF5D3BC5__INCLUDED_)