forked from oUF-wow/oUF
-
Notifications
You must be signed in to change notification settings - Fork 0
/
oUF.xml
86 lines (79 loc) · 2.98 KB
/
oUF.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Script file="init.lua"/>
<Script file="private.lua"/>
<Script file="ouf.lua"/>
<Script file="events.lua"/>
<Script file="factory.lua"/>
<Script file="blizzard.lua"/>
<Script file="units.lua"/>
<Script file="colors.lua"/>
<Script file="elements\additionalpower.lua"/>
<Script file="elements\alternativepower.lua"/>
<Script file="elements\assistantindicator.lua"/>
<Script file="elements\auras.lua"/>
<Script file="elements\castbar.lua"/>
<Script file="elements\classpower.lua"/>
<Script file="elements\combatindicator.lua"/>
<Script file="elements\grouproleindicator.lua"/>
<Script file="elements\health.lua"/>
<Script file="elements\healthprediction.lua"/>
<Script file="elements\leaderindicator.lua"/>
<Script file="elements\phaseindicator.lua"/>
<Script file="elements\portrait.lua"/>
<Script file="elements\power.lua"/>
<Script file="elements\powerprediction.lua"/>
<Script file="elements\pvpclassificationindicator.lua"/>
<Script file="elements\pvpindicator.lua"/>
<Script file="elements\questindicator.lua"/>
<Script file="elements\raidroleindicator.lua"/>
<Script file="elements\raidtargetindicator.lua"/>
<Script file="elements\range.lua"/>
<Script file="elements\readycheckindicator.lua"/>
<Script file="elements\restingindicator.lua"/>
<Script file="elements\resurrectindicator.lua"/>
<Script file="elements\runes.lua"/>
<Script file="elements\stagger.lua"/>
<Script file="elements\summonindicator.lua"/>
<Script file="elements\tags.lua"/>
<Script file="elements\threatindicator.lua"/>
<Script file="elements\totems.lua"/>
<Script file="finalize.lua"/>
<!--
Sub-object as a child of the parent unit frame:
<Button name="oUF_HeaderTargetTemplate" inherits="SecureUnitButtonTemplate" virtual="true">
<Frames>
<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
<Attributes>
<Attribute name="unitsuffix" type="string" value="target"/>
<Attribute name="useparent-unit" type="boolean" value="true"/>
</Attributes>
</Button>
</Frames>
</Button>
Separate unit template example:
<Button name="oUF_HeaderSeparateSubOjectsTemplate" inherits="SecureUnitButtonTemplate" virtual="true">
<Attributes>
<Attribute name="oUF-onlyProcessChildren" type="boolean" value="true"/>
</Attributes>
<Frames>
<Button name="$parentUnit" inherits="SecureUnitButtonTemplate">
<Attributes>
<Attribute name="useparent-unit" type="boolean" value="true"/>
</Attributes>
</Button>
<Button name="$parentPet" inherits="SecureUnitButtonTemplate">
<Attributes>
<Attribute name="unitsuffix" type="string" value="pet"/>
<Attribute name="useparent-unit" type="boolean" value="true"/>
</Attributes>
</Button>
<Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
<Attributes>
<Attribute name="unitsuffix" type="string" value="target"/>
<Attribute name="useparent-unit" type="boolean" value="true"/>
</Attributes>
</Button>
</Frames>
</Button>
-->
</Ui>