Releases: burninrubber0/Bundle-Manager
Releases · burninrubber0/Bundle-Manager
v0.3.0
What's Changed
- Add a log to file system by @derneuere in #20
- Fix #19 by @derneuere in #21
- Add VehicleList index editing and misc changes by @burninrubber0 in #23
- Re-Added Cache by @HumanGamer in #26
- LUAList Editor by @derneuere in #22
- Add Trigger Editor by @derneuere in #24
- Fix alignment by @burninrubber0 in #28
New Contributors
- @HumanGamer made their first contribution in #26
Full Changelog: v0.2.0...v0.3.0
v0.2.0
v0.1.2
- Fixes Language displaying/saving for files using non-ASCII characters
- Fixes performance issues when applying changes to Language resources
- Enables editing of resource IDs
- Adds standalone lookup8 hasher
- Adds AttribSys editor (only collection ID changes supported in this release)
Thank you to @derneuere for contributing!
v0.1.1
v0.1.0
Updates to Bundle Manager's VehicleList editing functionality include:
- All known fields accounted for and editable
- New selection methods for certain fields, such as categories and vehicle types
- Messages for when invalid data is inputted in the Vehicle Editor
- Additional bugfixes
Currently, the editor is limited to PC (v1.1 and Remastered) VehicleList editing only. Older versions are unsupported, as are all consoles.
On the subject of what's changed since the previous latest release in February 2019, I honestly don't know. It appears some attempt was made to support consoles, but that currently doesn't work at all and I don't intend to work on it unless there's additional demand. If you find any bugs, please open an issue.
2018-02-16
Last somewhat official release from @HumanGamer.
2019-02-02
Last publicly available build.