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FanV3.cs
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FanV3.cs
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using System;
using System.IO.MemoryMappedFiles;
using System.Net.Sockets;
namespace FanPlugin.Wrapper
{
public class FanV3
{
// Version 3 FAN
private static String playModelSingle = "36";
private static String playLoop = "37";
private static String playFile = "40";
private static String DEFAULT_NO_DATA_LENTH = "abc";
private static String DEFAULT_HAS_2_DATA_LENTH = "abe";
private static String end = "a4a8c2e3";
private static String sendAPInfo = "99";
private static String contentDefaultValue = "00";
public static String DEFUALT_SERVER_IP = "192.168.4.1";
public static int DEFUALT_SERVER_PORT = 5233;
private static String getFileList = "38";
private static String playlast = "33";
private static String powerOff = "94";
private static String powerOn = "95";
public struct SharedData {
public int actual { get; set; }
public int last { get; set; }
}
public string playVideoWithId(String videoID)
{
SharedMemory<SharedData> shmem = new SharedMemory<SharedData>("Shem",32);
if (!shmem.Open()) return "fail";
SharedData data = new SharedData();
// Read from shared memory
data = shmem.Data;
// Change some data
data.last = data.actual;
data.actual = int.Parse(videoID);
// Write back to shared memory
shmem.Data = data;
// Close shared memory
shmem.Close();
String command = "c31c" + playFile + DEFAULT_HAS_2_DATA_LENTH + intTo2Str(int.Parse(videoID)) + end;
connect(command);
return "NEW ID = " + data.actual + " Old ID = " + data.last;
}
public String selectSingleVideoPlaybackMode() {
String command = "c31c" + playModelSingle + DEFAULT_NO_DATA_LENTH + end;
return connect(command);
}
public String selectLoopVideoPlaybackMode()
{
String command = "c31c" + playLoop + DEFAULT_NO_DATA_LENTH + end;
return connect(command);
}
public String getFileListFromFan() {
String command = "c31c" + getFileList + DEFAULT_NO_DATA_LENTH + end;
return connectRead(command);
}
public String getApiVersionInfo() {
String command = "c31c" + sendAPInfo + DEFAULT_NO_DATA_LENTH + end;
return connectRead(command);
}
public String playLastFromFan() {
String command = "c31c" + playlast + DEFAULT_NO_DATA_LENTH + end;
return connect(command);
}
public String sendPowerOn()
{
String command = "c31c" + powerOn + DEFAULT_NO_DATA_LENTH + end;
return connect(command);
}
public String sendPowerOff()
{
String command = "c31c" + powerOff + DEFAULT_NO_DATA_LENTH + end;
return connect(command);
}
public String playOldFromFan() {
SharedMemory<SharedData> shmem = new SharedMemory<SharedData>("Shem", 32);
if (!shmem.Open()) return "fail";
SharedData data = new SharedData();
// Read from shared memory
data = shmem.Data;
// Write back to shared memory
shmem.Data = data;
// Close shared memory
shmem.Close();
String command = "c31c" + playFile + DEFAULT_HAS_2_DATA_LENTH + intTo2Str(data.last) + end;
connect(command);
return connect("Old ID = " + data.last);
}
private static String intTo2Str(int i)
{
if (i >= 0 && i < 10)
{
return "0" + i;
}
else if (i < 10 || i >= 100)
{
return i >= 100 ? sendAPInfo : contentDefaultValue;
}
else
{
return i.ToString();
}
}
private static String connect(String message)
{
try
{
// Create a TcpClient.
// Note, for this client to work you need to have a TcpServer
// connected to the same address as specified by the server, port
// combination.
Int32 port = DEFUALT_SERVER_PORT;
System.Net.Sockets.TcpClient client = new TcpClient(DEFUALT_SERVER_IP, port);
// Translate the passed message into ASCII and store it as a Byte array.
Byte[] data = System.Text.Encoding.ASCII.GetBytes(message);
// Get a client stream for reading and writing.
// Stream stream = client.GetStream();
NetworkStream stream = client.GetStream();
// Send the message to the connected TcpServer.
stream.Write(data, 0, data.Length);
// Console.WriteLine("Sent: {0}", message);
// Receive the TcpServer.response.
// Buffer to store the response bytes.
//data = new Byte[256];
// String to store the response ASCII representation.
//String responseData = String.Empty;
// Read the first batch of the TcpServer response bytes.
//Int32 bytes = stream.Read(data, 0, data.Length);
//responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);
//Console.WriteLine("Received: {0}", responseData);
// Close everything.
stream.Close();
client.Close();
}
catch (ArgumentNullException e)
{
// Console.WriteLine("ArgumentNullException: {0}", e);
return e.Message;
}
catch (SocketException e)
{
// Console.WriteLine("SocketException: {0}", e);
return e.Message;
}
// Console.WriteLine("\n Press Enter to continue...");
// Console.Read();
return "Command successfull";
}
private static String connectRead(String message)
{
try
{
// Create a TcpClient.
// Note, for this client to work you need to have a TcpServer
// connected to the same address as specified by the server, port
// combination.
Int32 port = DEFUALT_SERVER_PORT;
System.Net.Sockets.TcpClient client = new TcpClient(DEFUALT_SERVER_IP, port);
// Translate the passed message into ASCII and store it as a Byte array.
Byte[] data = System.Text.Encoding.ASCII.GetBytes(message);
// Get a client stream for reading and writing.
// Stream stream = client.GetStream();
NetworkStream stream = client.GetStream();
// Send the message to the connected TcpServer.
stream.Write(data, 0, data.Length);
// Console.WriteLine("Sent: {0}", message);
// Receive the TcpServer.response.
// Buffer to store the response bytes.
data = new Byte[256];
// String to store the response ASCII representation.
String responseData = String.Empty;
// Read the first batch of the TcpServer response bytes.
Int32 bytes = stream.Read(data, 0, data.Length);
responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);
// Console.WriteLine("Received: {0}", responseData);
// Close everything.
stream.Close();
client.Close();
return responseData;
}
catch (ArgumentNullException e)
{
// Console.WriteLine("ArgumentNullException: {0}", e);
return e.Message;
}
catch (SocketException e)
{
// Console.WriteLine("SocketException: {0}", e);
return e.Message;
}
}
}
}