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CtlConcept.Designer.cs
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CtlConcept.Designer.cs
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namespace IfcDoc
{
partial class CtlConcept
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// CtlConcept
//
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.CtlConcept_MouseDown);
this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.CtlConcept_MouseMove);
this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.CtlConcept_MouseUp);
this.ResumeLayout(false);
}
#endregion
}
}