Pixel packing op #704
Replies: 6 comments 1 reply
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hi, i rewrote the textureRectangle op on dev.cables.gl this can now be used to draw rectangles pixel perfect way, also it can map a texture on that rectangle. you can also choose exactly the region that will be mapped on that rectangle. |
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integer values: thx, i will check this later! |
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https://dev.cables.gl/edit/vz1GK7 there you have it |
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Big thanks for this |
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The idea would be to easily pack a line of rgb pixels into a square.
^this only has a few pixels in but i'm thinking more for a larger buffer
imagine packing a buffer of 64 pixel colours neatly into an 8x8 square with a trigger.
It's almost like the the montage op
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