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Bug: No sound on iPhone/IOS when set: "autoStart: true" on the startup script #345
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The thing is that when I set 'autostart: false' then the options menu appear in the opening, then after pressing the play button the game start and the sound works fine in ios/Apple. Apparently there is a bug that, when set the option to skip the opening menu, the sound function is not activated in ios/Apple |
Hmm, this is a bit strange, cause after audio-node creation it will be resumed on first pointer or keyboard event. js-dos/src/window/dos/sound/audio-node.ts Lines 120 to 127 in 2daff96
If it silent even after you tap on screen? |
Indeed, even after tapping the screen it still silence. If you do not have an iPhone for testing this issue, you can log in through this website that allows remote connection to real iPhones for tests: |
Hi,
When I set 'autoStart: true' in the script,. i've encouter no sound issue when I try to run a game on an Apple/IOS phone.
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