Skip to content

Releases: carxt/JohnnyGuitarNVSE

JohnnyGuitar NVSE 4.65

04 May 08:53
1bcbe70
Compare
Choose a tag to compare

Changelog

This release requires xNVSE 6.2.3 or newer.

  • Mod fixes:

    • GetTalkingActivatorActor will no longer crash the game when called for talking activators without an actor
    • add bFixDeathVoicelines ini option, since the fix has unintended side effects
    • add aliases for GetBaseScale and GetQuestFailed (thanks Trooper)
  • New functions:

    • RemoveScopeModelPath, GetNthRegionWeatherType/Chance/Global, Play/StopSoundFile, StopSoundLooping, GetCompassTargets (thanks Demorome)

Installation

  • Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.

JohnnyGuitarNVSE 4.60

01 Apr 11:23
Compare
Choose a tag to compare

Changelog

This release requires xNVSE 6.2.3 or newer.

  • Mod fixes:

    • OnActorValueChange event should no longer report the previous value as 0
    • IsCellExpired will return 2 for compatibility with ResetInteriorAlt, thanks Demorome
  • Game fixes:

    • Death topic lines will no longer get cut off halfway through
  • New functions:

    • Get/SetLightingTemplateTraitNumeric, Get/SetLightingTemplateCell

Installation

  • Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.

JohnnyGuitar NVSE 4.55

23 Feb 13:27
Compare
Choose a tag to compare

Changelog

This release requires xNVSE 6.2.3 or newer.

  • Mod fixes:

    • Re-added SetOnAVChangeEventHandler after resolving conflicts with JIP LN, thanks jazzisparis
    • Fixed GetCalculatedSpread using values for the player instead of the calling actor
    • Optimized event handler functions by using CallFunctionAlt from NVSE API
    • Updated the project to VS2022 toolset
  • New functions:

    • Get/SetRefEncounterZone, Get/SetWorldspaceEncounterZone, SetCellEncounterZone, UpdateCrosshairPrompt

Installation

  • Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.

JohnnyGuitar NVSE 4.50

07 Feb 07:10
Compare
Choose a tag to compare

Changelog

This release requires xNVSE 6.2.3 or newer.

  • Mod fixes:

    • Removed SetOnAVChangeEventHandler due to hook conflicts with JIP LN
  • New functions:

    • RefreshTerminalMenu / rtm

Installation

  • Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.

JohnnyGuitar NVSE 4.45

21 Jan 16:54
Compare
Choose a tag to compare

Changelog

This release requires xNVSE 6.2.3 or newer.

  • Mod fixes:

    • Fixed crashes when using GetLocationName, for real this time.
  • New functions:

    • SetOnActorValueChangeEventHandler

Installation

  • Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.

JohnnyGuitar NVSE 4.40

18 Jan 18:03
Compare
Choose a tag to compare

Changelog

This release requires xNVSE 6.2.3 or newer.

  • Mod fixes:

    • Fixed crashes in GetContainerSound when container has no sound
    • Fixed crashes when using GetLocationName
    • Added an optional argument to SendStealingAlarm to scan actor's inventory for stolen items
    • Fixed SetCustomMapMarkerIcon not working with formlists
    • Removed NVSE common library dependency
    • Rewrote asm code in C++
    • Decoded more classes
    • Removed unused and unnecessary code
  • New functions:

    • GetRGBColor, GetPlayingEffectShaders, Get/SetBookFlags, Get/SetBookSkill

Installation

  • Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.

JohnnyGuitar NVSE 4.35

15 Dec 12:10
Compare
Choose a tag to compare

Changelog

This release requires xNVSE 6.2.3 or newer.

  • Mod fixes:
    • Fixed crashes when passing invalid scripts to event handler functions
    • Fixed crashes when using Region functions
    • bLoadEditorIDs is no longer optional

Installation

  • Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.

JohnnyGuitar NVSE 4.30

07 Dec 11:48
Compare
Choose a tag to compare

Changelog

This release requires xNVSE 6.2.3 or newer.

  • Mod fixes:

    • code cleanup, refactoring and optimizations
    • SetWeapon1stPersonModel - model argument made optional, clears the model if not present
  • New functions:

    • GetArmorAltTextures, GetWeaponAltTextures
    • Get/SetIdleMarkerTraitNumeric
    • Get/SetIdleMarkerAnimations
    • SetIdleMarkerAnimation
    • Get/SetRefActivationPromptOverride
    • Get/SetTerminalMenuItemFlags
    • GetLocationName
    • Get/SetRegionMapName

Installation

  • Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.

JohnnyGuitar NVSE 4.20

06 Nov 09:56
Compare
Choose a tag to compare

Changelog

This release requires xNVSE 6.2.3 or newer.

  • Mod fixes:

    • add all ini options to GetJohnnyPatch
    • set function returns to 1 on success where appropriate
    • move globals resetting to PreLoadGame to avoid conflicts with JIP Scriptrunner
    • fix OnAddPerk not firing after Trait Menu
  • New functions:

    • GetSystemColor
    • GetEffectShaderTraitNumeric
    • SetEffectShaderTraitNumeric
    • GetEffectShaderTexturePath
    • SetEffectShaderTexturePath
    • RGBtoHSV
    • HSVtoRGB
    • GetThresholdedActorValue
    • GetLocationSpecificLoadScreensOnly

Installation

  • Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.

JohnnyGuitar NVSE 4.10

26 Sep 19:17
Compare
Choose a tag to compare

Changelog

This release requires xNVSE 6.2.3 or newer.

  • Mod fixes:

    • Disabling muzzle flash lights moved to PreLoadGame to avoid conflicts with JIP scriptrunner
    • fix GetTimePlayed resetting every save load
    • 3rd person camera reset made optional
    • fix TogglePipBoy breaking map menu
    • fix OnAddPerk not firing after selecting a perk in level up menu
    • More modes added to DisableMuzzleFlashLights
    • GetQuestFailed made available as a condition function, thanks Demorome
  • New functions:

    • GetAvailablePerks
    • IsCrimeOrEnemy
  • New INI options

    • bNoMuzzleFlashCooldown - removes hardcoded cooldown between creating new muzzle flashes
    • bReset3rdPersonCamera - reset 3rd person camera position after using vanity camera

Installation

  • Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.