Adding colors to mainline BN mods? #2099
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Such change will require forbidding modders from specifying custom colors of their mod's name, otherwise any semblance of organization will be lost behind a multitude of attention-grabbing highlights.
Ideally we'd have a single list split by categories instead of the obnoxious subcategories within nested Here's an alternative idea - use 4 colors in total:
This should be enough to figure out which mods come from BN and which - from other sources while not overloading the player with information. |
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I implemented this in my current CRIT Renewal pr #2287 Really Dark Skies will be using a variety of colors, depending on which 'major revision' of the mod is being used. Last color was light green, current color is light blue. |
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Basically, I think it would be a good idea to color code the mainline BN mods. I think it would be nice for organization.
I think C.R.I.T. should be red, aftershock should be yellow.
Balancing mods I think should be green.
Black listed mods could be dark green.
Just an idea for some mod organization, and since only a few 3rd part mods use colors this could be nice for showing at a glance what mods ae base BN.
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