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Module programmer's FAQ Lua
t0suj4 edited this page Sep 29, 2014
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If your scene object's (created by magic.Scene()) lifetime ends, the scene will disappear and will not be drawn anymore. Put it in a global variable and you will not have this problem.
If this does not work, use magic.Scene:new().
Then ask them what version of buildat are they using and check your own. If those verions mismatch, you should either update, if your version is older, or report a regression when your version is newer. Assuming that there are no inter-module incompatibilities.