-
Notifications
You must be signed in to change notification settings - Fork 0
/
AppDelegate.cpp
74 lines (55 loc) · 2.11 KB
/
AppDelegate.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
#include "AppDelegate.h"
//#include "AutoTuning/AutoTuning.h"
#include "tvScene.h"
USING_NS_CC;
#define VIEW_WIDTH (960)
#define VIEW_HIGHT (540)
#define RESOLUTION_WIDTH (1920)
#define RESOLUTION_HIGHT (1080)
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
//if you want a different context,just modify the value of glContextAttrs
//it will takes effect on all platforms
void AppDelegate::initGLContextAttrs()
{
//set OpenGL context attributions,now can only set six attributions:
//red,green,blue,alpha,depth,stencil
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
GLView::setGLContextAttrs(glContextAttrs);
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if (!glview) {
glview = GLViewImpl::createWithRect("CastTV", Rect(0, 0, VIEW_WIDTH, VIEW_HIGHT));
director->setOpenGLView(glview);
}
director->getOpenGLView()->setDesignResolutionSize(RESOLUTION_WIDTH, RESOLUTION_HIGHT, ResolutionPolicy::SHOW_ALL);
// turn on display FPS
director->setDisplayStats(false);
// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0 / 20);
director->setClearColor(Color4F(0, 0, 0, 0));
FileUtils::getInstance()->addSearchPath("res");
// create a scene. it's an autorelease object
auto scene = tvScene::createScene();
// run
director->runWithScene(scene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
Director::getInstance()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
Director::getInstance()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}