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Laboratorio_1.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Laboratorio_1" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/main" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Debug/" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-std=c++11" />
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/main" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Release/" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-Wall" />
<Add option="-std=c++11" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
<Target title="Linux">
<Option output="bin/Linux/main" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Linux/" />
<Option object_output="obj/Linux/" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-std=c++11" />
<Add option="-g" />
</Compiler>
<Linker>
<Add option="lib-linux/libglfw3.a -lrt -lm -ldl -lX11 -lpthread -lXrandr -lXinerama -lXxf86vm -lXcursor" />
</Linker>
</Target>
<Target title="Debug (CBlocks 17.12 32-bit)">
<Option output="bin/Debug/main" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Debug/" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-std=c++11" />
<Add option="-g" />
</Compiler>
<Linker>
<Add option="lib-mingw-32\libglfw3.a -lgdi32 -lopengl32" />
</Linker>
</Target>
<Target title="Release (CBlocks 17.12 32-bit)">
<Option output="bin/Release/main" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin/Release/" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-Wall" />
<Add option="-std=c++11" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="lib-mingw-32\libglfw3.a -lgdi32 -lopengl32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-Wno-unused-function" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="lib\libglfw3.a -lgdi32 -lopengl32" />
<Add directory="lib" />
</Linker>
<Unit filename="include/GLFW/glfw3.h" />
<Unit filename="include/GLFW/glfw3native.h" />
<Unit filename="include/KHR/khrplatform.h" />
<Unit filename="include/glad/glad.h" />
<Unit filename="include/utils.h" />
<Unit filename="src/glad.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/main.cpp" />
<Unit filename="src/shader_fragment.glsl" />
<Unit filename="src/shader_vertex.glsl" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>