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Instant_Meshes_Remesh.py
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Instant_Meshes_Remesh.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Instant Meshes Remesh",
"description": "Remesh using instant meshes app",
"author": "knekke, cgvirus",
"version": (3, 0),
"blender": (4, 00, 0),
"category": "Object",
"wiki_url": "https://github.com/cgvirus/Blender-Instant-Mesh-Bridge-addon"
}
import shutil
import tempfile
import subprocess
import os
import bpy
from bpy.types import AddonPreferences;
class InstantMeshesRemeshPrefs(bpy.types.AddonPreferences):
bl_idname = __package__
filepath: bpy.props.StringProperty(
name="Instant Meshes Executable",
subtype='FILE_PATH',
)
def draw(self, context):
layout = self.layout
layout.label(text="""Please specify the path to 'Instant Meshes.exe'
Get it from https://github.com/wjakob/instant-meshes""")
layout.prop(self, "filepath")
class InstantMeshesRemesh(bpy.types.Operator):
"""Remesh by using the Instant Meshes program"""
bl_idname = "object.instant_meshes_remesh"
bl_label = "Instant Meshes Remesh"
bl_options = {'REGISTER', 'UNDO'}
exported = False
deterministic: bpy.props.BoolProperty(name="Deterministic (slower)", description="Prefer (slower) deterministic algorithms", default=False)
dominant: bpy.props.BoolProperty(name="Dominant", description="Generate a tri/quad dominant mesh instead of a pure tri/quad mesh", default=False)
intrinsic: bpy.props.BoolProperty(name="Intrinsic", description="Intrinsic mode (extrinsic is the default)", default=False)
boundaries: bpy.props.BoolProperty(name="Boundaries", description="Align to boundaries (only applies when the mesh is not closed)", default=False)
crease: bpy.props.IntProperty(name="Crease Degree", description="Dihedral angle threshold for creases", default=0, min=0, max=100)
verts: bpy.props.IntProperty(name="Vertex Count", description="Desired vertex count of the output mesh", default=2000, min=10, max=50000)
smooth: bpy.props.IntProperty(name="Smooth iterations", description="Number of smoothing & ray tracing reprojection steps (default: 2)", default=2, min=0, max=10)
showwire: bpy.props.BoolProperty(name="Show Wireframes", description="Output with wireframe on", default=False)
# temp_objs_to_proj_dirc: bpy.props.BoolProperty(name="Save temp obj in project directory", description="Save temporary objects in project directory", default=True)
openUI: bpy.props.BoolProperty(name="Open in InstantMeshes", description="Opens the selected object in Instant Meshes and imports the result when you are done.", default=False)
# remeshIt: bpy.props.BoolProperty(name="Start Remeshing", description="Activating it will start Remesh", default=False)
loc = None
rot = None
scl = None
meshname = None
def execute(self, context):
exe = bpy.path.abspath(context.preferences.addons[__package__].preferences.filepath)
projpath = bpy.data.filepath
directory = os.path.dirname(projpath)
if bpy.data.is_saved:
dirname = os.path.join(directory,'instantmeshes_temp')
if not os.path.exists(dirname):
os.makedirs(dirname)
else:
pass
orig = os.path.join(dirname,'original.obj')
output = os.path.join(dirname,'out.obj')
else:
self.report({'ERROR'}, 'File not saved! Save the blend file first')
return {'CANCELLED'}
if not self.exported:
try:
os.remove(orig)
except:
pass
self.meshname = bpy.context.active_object.name
mesh = bpy.context.active_object
# self.loc = mesh.matrix_world.to_translation()
# self.rot = mesh.matrix_world.to_euler('XYZ')
# self.scl = mesh.matrix_world.to_scale()
# bpy.ops.object.location_clear()
# bpy.ops.object.rotation_clear()
# bpy.ops.object.scale_clear()
bpy.ops.wm.obj_export(filepath=orig,
check_existing=False,
forward_axis='NEGATIVE_Z', up_axis='Y',
export_selected_objects=True,
apply_modifiers=True,
# use_mesh_modifiers_render=False,
# use_edges=True,
export_smooth_groups=False,
smooth_group_bitflags=False,
export_normals=True,
export_uv=True, )
self.exported = True
# mesh.location = self.loc
# mesh.rotation_euler = self.rot
# mesh.scale = self.scl
mesh = bpy.data.objects[self.meshname]
mesh.hide_viewport = False
options = ['-c', str(self.crease),
'-v', str(self.verts),
'-S', str(self.smooth),
'-o', output]
if self.deterministic:
options.append('-d')
if self.dominant:
options.append('-D')
if self.intrinsic:
options.append('-i')
if self.boundaries:
options.append('-b')
cmd = [exe] + options + [orig]
print (cmd)
if self.openUI:
os.chdir(os.path.dirname(orig))
shutil.copy2(orig, output)
subprocess.run([exe, output])
self.openUI = False
else:
subprocess.run(cmd)
bpy.ops.wm.obj_import(filepath=output,
use_split_objects=False,
use_split_groups=False,
filter_image=False,
forward_axis='NEGATIVE_Z', up_axis='Y')
imported_mesh = bpy.context.selected_objects[0]
# imported_mesh.location = self.loc
# imported_mesh.rotation_euler = self.rot
# imported_mesh.scale = self.scl
print(mesh, mesh.name)
imported_mesh.name = mesh.name + '_remesh'
for i in mesh.data.materials:
print('setting mat: ' + i.name)
imported_mesh.data.materials.append(i)
for edge in imported_mesh.data.edges:
edge.use_edge_sharp = False
for other_obj in bpy.data.objects:
other_obj.select_set(state=False)
imported_mesh.select_set(state=True)
# imported_mesh.active_material.use_nodes = False
# imported_mesh.data.use_auto_smooth = False
bpy.ops.object.shade_flat()
bpy.ops.mesh.customdata_custom_splitnormals_clear()
mesh.select_set(state=True)
bpy.context.view_layer.objects.active = mesh
bpy.ops.object.data_transfer(use_reverse_transfer=False,
use_freeze=False, data_type='UV', use_create=True, vert_mapping='NEAREST',
edge_mapping='NEAREST', loop_mapping='NEAREST_POLYNOR', poly_mapping='NEAREST',
use_auto_transform=False, use_object_transform=True, use_max_distance=False,
max_distance=1.0, ray_radius=0.0, islands_precision=0.1, layers_select_src='ACTIVE',
layers_select_dst='ACTIVE', mix_mode='REPLACE', mix_factor=1.0)
mesh.select_set(state=False)
mesh.hide_viewport = True
imported_mesh.select_set(state=False)
os.remove(output)
if self.showwire:
bpy.context.space_data.overlay.show_wireframes = True
else:
bpy.context.space_data.overlay.show_wireframes = False
return {'FINISHED'}
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self, width = 400)
##############################################
def menu_func(self, context):
# self.layout.operator(InstantMeshesRemeshBatch.bl_idname)
self.layout.operator(InstantMeshesRemesh.bl_idname)
classes = (
InstantMeshesRemeshPrefs,
InstantMeshesRemesh
)
def register():
# add operator
from bpy.utils import register_class
for c in classes:
bpy.utils.register_class(c)
bpy.types.VIEW3D_MT_object.append(menu_func)
try:
os.remove(os.path.join(tempfile.gettempdir(), 'original.obj'))
os.remove(os.path.join(tempfile.gettempdir(), 'out.obj'))
except:
pass
def unregister():
from bpy.utils import unregister_class
bpy.types.VIEW3D_MT_object.remove(menu_func)
# remove operator and preferences
for c in reversed(classes):
bpy.utils.unregister_class(c)
if __name__ == "__main__":
register()