Glicol and Bevy #112
Replies: 3 comments 6 replies
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Hi, Thanks for the post! The integration looks interesting. The reason why Glicol is not on crates.io yet is that I am working on solving the channel matching issue. Without confirming these structural mechanisms, it would be very troublesome to publish now and refactor soon in the future. There are some other syntax issues to consider as well so the Once this is done, adding new nodes is fairly easy. Unfortunately, I have quite a lot of personal issues to solve at the moment. So I can only work towards it gradually but I think once I am fully back to coding again it will be there soon. |
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Hey @chaosprint, if you wish I could prepare a 0.1 release of the components and transfer the ownership to you on crates.io |
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Hello! I am interested in integrating a bunch of audio libraries into Bevy, a Rust game engine. Currently I have written a library for integrating FunDSP into Bevy (it's called
bevy_fundsp
). However, I found out recently that fundsp isn't really viable for exposing its API into a scripting language (like rhai). However, I recently discovered glicol, and I would like to use this in game development.Is there a reason why glicol isn't published yet in crates.io?
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