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gameplay.md

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67 lines (53 loc) · 4.13 KB

Gameplay

The gameplay file contains all the object instances for a level, with the exception of Deadlocked where instances are also stored in the art instances file and the missions.

Headers

R&C1

0x0 0x4 0x8 0xc
0x00 level settings lights cameras sound instances
0x10 us english french german
0x20 spanish italian
0x30 tie classes tie instances shrub classes shrub instances
0x40 moby classes moby instances moby groups shared data
0x50 pvar moby link fixup pvar table pvar data pvar relatives
0x60 cuboids spheres cylinders pills
0x70 paths grind paths point light grid point lights
0x80 env transitions camera collision grid env sample points occlusion
0x90

R&C2 and R&C3

0x0 0x4 0x8 0xc
0x00 level settings lights cameras sound instances
0x10 us english french german
0x20 spanish italian
0x30 tie classes tie instances tie groups shrub classes
0x40 shrub instances shrub groups moby classes moby instances
0x50 moby groups shared data pvar moby link fixup pvar table
0x60 pvar data pvar relatives cuboids spheres
0x70 cylinders pills paths grind paths
0x80 point lights env transitions camera collision grid env sample points
0x90 occlusion tie ambient rgbas areas

Deadlocked (gameplay core)

0x0 0x4 0x8 0xc
0x00 level settings cameras sound instances us english
0x10 uk english french german spanish
0x20 italian japanese korean moby classes
0x30 moby instances moby groups shared data pvar moby link fixup
0x40 pvar table pvar data pvar relatives cuboids
0x50 spheres cylinders pills paths
0x60 grind paths point lights camera collision grid
0x70 env sample points areas

Deadlocked (art instances)

0x0 0x4 0x8 0xc
0x00 lights tie classes tie instances tie groups
0x10 shrub classes shrub instances shrub groups occlusion
0x20 tie ambient rgbas
0x30

Deadlocked (gameplay mission instances)

Some files are different to this?

0x0 0x4 0x8 0xc
0x00 moby classes moby instances moby groups shared data
0x10 pvar moby link fixup pvar table pvar data pvar relatives