The gameplay file contains all the object instances for a level, with the exception of Deadlocked where instances are also stored in the art instances file and the missions.
Headers
0x0
0x4
0x8
0xc
0x00
level settings
lights
cameras
sound instances
0x10
us english
french
german
0x20
spanish
italian
0x30
tie classes
tie instances
shrub classes
shrub instances
0x40
moby classes
moby instances
moby groups
shared data
0x50
pvar moby link fixup
pvar table
pvar data
pvar relatives
0x60
cuboids
spheres
cylinders
pills
0x70
paths
grind paths
point light grid
point lights
0x80
env transitions
camera collision grid
env sample points
occlusion
0x90
0x0
0x4
0x8
0xc
0x00
level settings
lights
cameras
sound instances
0x10
us english
french
german
0x20
spanish
italian
0x30
tie classes
tie instances
tie groups
shrub classes
0x40
shrub instances
shrub groups
moby classes
moby instances
0x50
moby groups
shared data
pvar moby link fixup
pvar table
0x60
pvar data
pvar relatives
cuboids
spheres
0x70
cylinders
pills
paths
grind paths
0x80
point lights
env transitions
camera collision grid
env sample points
0x90
occlusion
tie ambient rgbas
areas
Deadlocked (gameplay core)
0x0
0x4
0x8
0xc
0x00
level settings
cameras
sound instances
us english
0x10
uk english
french
german
spanish
0x20
italian
japanese
korean
moby classes
0x30
moby instances
moby groups
shared data
pvar moby link fixup
0x40
pvar table
pvar data
pvar relatives
cuboids
0x50
spheres
cylinders
pills
paths
0x60
grind paths
point lights
camera collision grid
0x70
env sample points
areas
Deadlocked (art instances)
0x0
0x4
0x8
0xc
0x00
lights
tie classes
tie instances
tie groups
0x10
shrub classes
shrub instances
shrub groups
occlusion
0x20
tie ambient rgbas
0x30
Deadlocked (gameplay mission instances)
Some files are different to this?
0x0
0x4
0x8
0xc
0x00
moby classes
moby instances
moby groups
shared data
0x10
pvar moby link fixup
pvar table
pvar data
pvar relatives