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FadeCanvas.cs
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FadeCanvas.cs
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using CHARK.ScriptableScenes.Utilities;
using UnityEngine;
using UnityEngine.UI;
namespace CHARK.ScriptableScenes.Transitions
{
[AddComponentMenu(
AddComponentMenuConstants.BaseMenuName + "/Fade Canvas",
AddComponentMenuConstants.TransitionOrder
)]
[RequireComponent(typeof(CanvasGroup))]
[RequireComponent(typeof(Canvas))]
internal sealed class FadeCanvas : MonoBehaviour
{
[SerializeField]
private FadeScriptableSceneTransition transition;
// Optional raycaster.
private GraphicRaycaster graphicRaycaster;
private CanvasGroup canvasGroup;
private Canvas canvas;
private void Awake()
{
graphicRaycaster = GetComponent<GraphicRaycaster>();
canvasGroup = GetComponent<CanvasGroup>();
canvas = GetComponent<Canvas>();
}
private void OnEnable()
{
if (transition)
{
transition.AddCanvas(this);
}
}
private void OnDisable()
{
if (transition)
{
transition.RemoveCanvas(this);
}
}
internal void SetAlpha(float alpha)
{
canvasGroup.alpha = alpha;
}
internal void ShowCanvas()
{
if (graphicRaycaster)
{
graphicRaycaster.enabled = true;
}
canvasGroup.enabled = true;
canvas.enabled = true;
}
internal void HideCanvas()
{
if (graphicRaycaster)
{
graphicRaycaster.enabled = false;
}
canvasGroup.enabled = false;
canvas.enabled = false;
}
}
}