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Charge Multiple

Loliiiii edited this page Nov 22, 2019 · 22 revisions

The Charge Multiple inherits all characteristics of the standard Option. It is considered a direct upgrade from the standard Option. Compared to the Regular Options the Charge Multiple are light violet in color and have a special ability that can be activated by holding down the Option Action Key.

The Charge Multiple will enter a charging phase upon pressing the hotkey. When the hotkey is released the Charge Multiple will discharge and automatically home at enemies, prioritizing enemies close to the host. The longer the hotkey is being pressed down the longer the discharge will last, but it will reach the maximum discharge duration after around 3 seconds. After the action has ended the Charge Multiple will fly towards the host and they will have to pick it up and re-equip it.

Crafting

The Charge Multiples are separated into a total of 4 accessories. Unlike other upgraded Option types it is not possible to combine them.

Base Accessories

Result Ingredients Crafting Station
Charge Multiple
(First)
4 Fireflies
1 Option (First)
50 Gel
75 Bones
10 Platinum/Gold Bars
150 Wires
Tinkerer's Workshop
&
Bewitching Table
Charge Multiple
(Second)
2 Glowing Snails
1 Option (Second)
5 Souls of Light
3 Souls of Night
10 Palladium/Cobalt Bars
40 Copper/Tin Bars
200 Wires
Charge Multiple
(Third)
3 Lightning Bugs
1 Option (Third)
8 Souls of Might/Sight/Fright
12 Hallowed Bars
50 Silver/Tungsten Bars
250 Wires
Charge Multiple
(Fourth)
1 Truffle Worm
1 Option (Fourth)
15 Ectoplasm
15 Solar Tablet Fragments
20 Chlorophyte Bars
300 Wires

Origin