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Charge Multiple
The Charge Multiple inherits all characteristics of the standard Option. It is considered a direct upgrade from the standard Option. Compared to the Regular Options the Charge Multiple are light violet in color and have a special ability that can be activated by holding down the Option Action Key.
The Charge Multiple will enter a charging phase upon pressing the hotkey. When the hotkey is released the Charge Multiple will discharge and automatically home at enemies, prioritizing enemies close to the host. The longer the hotkey is being pressed down the longer the discharge will last, but it will reach the maximum discharge duration after around 3 seconds. After the action has ended the Charge Multiple will fly towards the host and they will have to pick it up and re-equip it.
The Charge Multiples are separated into a total of 4 accessories. Unlike other upgraded Option types it is not possible to combine them.
Result | Ingredients | Crafting Station |
Charge Multiple (First) |
4 Fireflies 1 Option (First) 50 Gel 75 Bones 10 Platinum/Gold Bars 150 Wires |
Tinkerer's Workshop & Bewitching Table |
Charge Multiple (Second) |
2 Glowing Snails 1 Option (Second) 5 Souls of Light 3 Souls of Night 10 Palladium/Cobalt Bars 40 Copper/Tin Bars 200 Wires |
|
Charge Multiple (Third) |
3 Lightning Bugs 1 Option (Third) 8 Souls of Might/Sight/Fright 12 Hallowed Bars 50 Silver/Tungsten Bars 250 Wires |
|
Charge Multiple (Fourth) |
1 Truffle Worm 1 Option (Fourth) 15 Ectoplasm 15 Solar Tablet Fragments 20 Chlorophyte Bars 300 Wires |
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