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Revamp Tribal Reformation #158

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schwarherz opened this issue Dec 2, 2019 · 0 comments
Open
3 tasks

Revamp Tribal Reformation #158

schwarherz opened this issue Dec 2, 2019 · 0 comments
Labels
enhancement New feature or request

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@schwarherz
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Make the process of a Tribe reforming into Feudal more fluid via adding extra governments and laws to use when reforming.

  • Add "Early Feudal" Government (In Tribal Group) which is able to hold castles but can only build tribal holdings, include a new icon for government type if possible

  • Add "Early Republican" Government (In Tribal Group) which is able to hold cities but can only build tribal holdings, include a new icon for government type if possible

  • Determine under what conditions a holder of a castle or city becomes Feudal or Republican instead of Early Feudal or Early Republican (perhaps crown authority or certain level of tech?)

@schwarherz schwarherz added the enhancement New feature or request label Dec 2, 2019
@schwarherz schwarherz added this to the Initial Complete milestone Dec 2, 2019
@schwarherz schwarherz added this to To do in Core Mechanics via automation Dec 2, 2019
@schwarherz schwarherz removed this from the Initial Complete milestone Dec 3, 2019
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Labels
enhancement New feature or request
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Core Mechanics
  
To do
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