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https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +winit = "0.25" +wgpu = "0.11" +futures = "0.3" +bytemuck = { version = "1.7", features = [ "derive" ] } +constrainer = { git = "https://github.com/clay53/constrainer", rev = "147037ab0a31ac5c279120d83dcfdfb762668a76" } +bui = { git = "https://github.com/clay53/bui", rev = "e3f1ae1ec6ec08c2b8ccaec98849644d14aedb97" } +rodio = "0.14" +rand = "0.8" +# rustfft = "6.0" +spectrum-analyzer = "1.2" \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..7e14532 --- /dev/null +++ b/README.md @@ -0,0 +1,5 @@ +# Sound Galaxy +An audio visualizer adapted from https://executebig.notion.site/Mini-1-Sound-Galaxy-bf5eb59488b54c2ab4a0a088499153d0 to use Rust. + +## Usage +Download from releases or compile from source. By default, it will play the audio file named input.mp3 in your current directory. To play another file, just write the path of the file in as the first argument when executing from a terminal. \ No newline at end of file diff --git a/src/lib.rs b/src/lib.rs new file mode 100644 index 0000000..f9db356 --- /dev/null +++ b/src/lib.rs @@ -0,0 +1,22 @@ +#[derive(Debug)] +pub struct Particle { + pub x: f32, + pub y: f32, + pub r: f32, + pub g: f32, + pub b: f32, + pub diameter: f32, +} + +impl Particle { + pub fn new(x: f32) -> Self { + Self { + x, + y: rand::random::()*2.0-1.0, + r: rand::random::(), + g: rand::random::(), + b: rand::random::(), + diameter: 0.0, + } + } +} \ No newline at end of file diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..2193e18 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,245 @@ +use winit::{ + event::{ + Event, + WindowEvent, + }, + event_loop::ControlFlow, +}; +use bui::{ + rect, + renderer, + resolution_buffer::ResolutionBuffer, + ellipse::*, +}; +use std::{ + thread, + time::{ + Duration, + Instant, + }, +}; +use rodio::Source; +use spectrum_analyzer::{ + samples_fft_to_spectrum, + FrequencyLimit, + FrequencySpectrum, +}; + +use sound_galaxy::*; + +const PARTICLE_COUNT: usize = 2048; +const SAMPLE_COUNT: usize = PARTICLE_COUNT*2; + +type EllipseRendererRef<'a> = &'a mut EllipseRenderer; +type RendererRef<'a> = &'a renderer::Renderer; +type ResolutionBufferRef<'a> = &'a mut ResolutionBuffer; +type ParticleVec = Vec; +constrainer::create_constrainer!(Constrainer { + dynamic resx f32 + dynamic resy f32 + dynamic particles ParticleVec + external ellipse_renderer EllipseRendererRef + external renderer RendererRef + external resolution_buffer ResolutionBufferRef + + listener set_resolution_buffer (resx, resy, resolution_buffer, renderer) { + resolution_buffer.set(&[resx, resy], renderer.queue()); + } + + listener update_ellipse_buffer (resx, resy, &particles, ellipse_renderer, renderer) { + // println!("Updating ellipse buffer!"); + let mut ellipse_buffer: Vec = Vec::with_capacity(PARTICLE_COUNT); + for particle in particles { + ellipse_buffer.push(EllipseDescriptor { + sizing: rect::FillAspect { + placement_area: rect::SizeAndCenter { + sx: particle.diameter, + sy: particle.diameter, + cx: particle.x, + cy: particle.y, + }, + centerx: 0.0, + centery: 0.0, + resx: resx, + resy: resy, + aspect: 1.0, + }.into(), + r: particle.r, + g: particle.g, + b: particle.b, + a: 1.0, + }.into()) + } + + ellipse_renderer.set_ellipse_buffer(renderer.queue(), ellipse_buffer.as_slice()); + } + + opgenset (resx, resy) +}); + +// This function should be able to be generated automatically. Add feature to Constrainer for it. +impl Constrainer { + pub fn set_particles_with_spectrum_and_deltatime(&mut self, spectrum: FrequencySpectrum, deltatime: f32, ellipse_renderer: EllipseRendererRef, renderer: RendererRef) { + let spectrum_data = spectrum.data(); + for (i, particle) in &mut self.particles.iter_mut().enumerate() { + let mut diameter = spectrum_data[i].1.val()*0.0001; + if diameter > 0.02 { + diameter = 0.02+(diameter-0.02)/50.0; + } + if diameter < 0.001 { + diameter = diameter*10.0; + if diameter > 0.001 { + diameter = 0.001; + } + } + particle.diameter = diameter; + + particle.y -= diameter*deltatime*20.0; + while particle.y < -1.0 { + particle.y += 2.0; + } + } + Self::update_ellipse_buffer(self.resx, self.resy, &self.particles, ellipse_renderer, renderer); + } +} + +fn main() { + let audio_file_name = if let Some(name) = std::env::args().nth(1) { + name + } else { + println!("Defaulting to ./input.mp3"); + "input.mp3".to_string() + }; + let audio_file = std::fs::File::open(audio_file_name).expect("Failed to open audio file"); + + let event_loop = winit::event_loop::EventLoop::new(); + let window = winit::window::WindowBuilder::new() + .with_title("Sound Galaxy") + .build(&event_loop).unwrap(); + let mut renderer = futures::executor::block_on(renderer::Renderer::new(&window)); + let mut resolution_buffer = ResolutionBuffer::new(renderer.device()); + let mut ellipse_renderer = EllipseRenderer::new(renderer.device(), renderer.config().format, &resolution_buffer, PARTICLE_COUNT as wgpu::BufferAddress); + + let (_stream, stream_handle) = rodio::OutputStream::try_default().unwrap(); + let sink = rodio::Sink::try_new(&stream_handle).unwrap(); + let source = rodio::Decoder::new(audio_file).unwrap().delay(std::time::Duration::from_secs(1)); + let source = source.buffered(); + let samples: Vec = source.clone().map(|input| -> _ { + input as f32 + }).collect(); + println!("samples count: {}", samples.len()); + let sample_rate = source.sample_rate(); + println!("sample_rate: {}", sample_rate); + println!("channels: {}", source.channels()); + sink.pause(); + sink.append(source); + + let mut particles = Vec::with_capacity(PARTICLE_COUNT); + for i in 0..PARTICLE_COUNT { + let x = if i < PARTICLE_COUNT/2 { + i as f32/(PARTICLE_COUNT as f32-1.0)*-2.0 + } else { + (i as f32/(PARTICLE_COUNT as f32-1.0))*-2.0+2.0 + }; + particles.push(Particle::new(x)); + } + + let mut constrainer = Constrainer::new(window.inner_size().width as f32, window.inner_size().height as f32, particles, &mut ellipse_renderer, &renderer, &mut resolution_buffer); + + let timer = Instant::now(); + let mut last_frame_time = Instant::now(); + let mut deltatime = 0.0; + sink.play(); + event_loop.run(move |event, _, control_flow| { + *control_flow = ControlFlow::Wait; + + match event { + Event::WindowEvent { + event: WindowEvent::CloseRequested, + .. + } => { + *control_flow = ControlFlow::Exit + }, + Event::WindowEvent { + ref event, + window_id, + } if window_id == window.id() => { + match event { + WindowEvent::Resized(physical_size) => { + renderer.resize(*physical_size); + constrainer.set_resx_resy( + physical_size.width as f32, + physical_size.height as f32, + &mut ellipse_renderer, + &renderer, + &mut resolution_buffer, + ) + }, + WindowEvent::ScaleFactorChanged { + new_inner_size, + .. + } => { + renderer.resize(**new_inner_size); + constrainer.set_resx_resy( + new_inner_size.width as f32, + new_inner_size.height as f32, + &mut ellipse_renderer, + &renderer, + &mut resolution_buffer, + ) + }, + _ => {} + } + }, + Event::RedrawRequested(_) => { + match renderer.surface().get_current_texture() { + Ok(surface_texture) => { + let view = surface_texture.texture.create_view(&wgpu::TextureViewDescriptor::default()); + let mut encoder = renderer.device().create_command_encoder(&wgpu::CommandEncoderDescriptor { + label: Some("Render encoder"), + }); + let current_sample = (timer.elapsed().as_secs_f32()*2.0*sample_rate as f32) as usize; + if current_sample >= samples.len() { + println!("Ran out of samples. Exiting..."); + *control_flow = ControlFlow::Exit; + } else if current_sample > SAMPLE_COUNT { + let current_samples = &samples[(current_sample-SAMPLE_COUNT)..current_sample]; + let spectrum = samples_fft_to_spectrum( + current_samples, + sample_rate, + FrequencyLimit::All, + Some(&spectrum_analyzer::scaling::divide_by_N), + ).unwrap(); + constrainer.set_particles_with_spectrum_and_deltatime(spectrum, deltatime, &mut ellipse_renderer, &renderer); + } + ellipse_renderer.render_all(&mut encoder, &view, wgpu::LoadOp::Clear(wgpu::Color { + r: 0.0, + g: 0.0, + b: 0.0, + a: 1.0 + })); + renderer.queue().submit(std::iter::once(encoder.finish())); + surface_texture.present(); + }, + Err(wgpu::SurfaceError::Lost) => { + eprintln!("Surface lost!"); + renderer.reconfigure(); + }, + Err(wgpu::SurfaceError::OutOfMemory) => { + eprintln!("Out of memory!"); + *control_flow = ControlFlow::Exit; + }, + Err(e) => { + eprintln!("Surface error: {:?}", e); + }, + }; + thread::sleep(Duration::from_secs_f32(1.0/150.0).saturating_sub(last_frame_time.elapsed())); // This limits FPS for my poor laptop that crashes if it runs at max fps + // println!("{}", 1.0/last_frame_time.elapsed().as_secs_f32()); // prints FPS + deltatime = last_frame_time.elapsed().as_secs_f32(); + last_frame_time = Instant::now(); + window.request_redraw(); + }, + _ => () + } + }); +} \ No newline at end of file