Replies: 3 comments 6 replies
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Did you check the per vertex or per wedge |
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Yes, I did. The same in pymeshlab. I tried another Mesh because the files before were exported from Blender when I exported it as dae. Meshlab Crashes. Meshlab.mp4 |
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Perhaps this question will solve my problem. When I import a Mesh with Quads or N-Gons to Meshlab, does Meshlab destroy the UVs by its Quad/N-Gons to Tris Conversion? At first, I did not consider the option because when I read the Feature/Support/Reference page on meshlab.net and the pymeshlab documentation on readthedocs.io, it was not mentioned that UVs would be destroyed by a Quad to Tris. Still, all the Meshes I used were Quad Meshes. Perhaps this is the issue? |
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When I exported my Model from Meshlab, I lost my UV Maps even without applying a Filter or any other action.
I tried ply, obj and dae.
The same problem happens in pymeshlab.
What can I do to get my UV Map exported even when I did a non-mesh-destructive operation?
Perhaps for pymeshlab too.
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