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我有一个spine的动画角色,这个角色想要放到3D场景中使用,而3D场景中有一些透明物体,比喻粒子,水面,玻璃等。
使用方法就是给这个spine添加一个RenderRoot2D组件,这个时候是可以放到3D场景中使用了,但无法与这些透明物体进行混合。 我尝试了给这个spine自定义材质,修改材质的Priority,开启Depth Test,依然没有效果,这个spine永远渲染在这些透明物体的上面。
No response
建议RenderRoot2D可以让这个2D的物体像面片一样,在3D场景中使用。
The text was updated successfully, but these errors were encountered:
可以设置一个独立的相机,在canvas里渲染就可以,不用添加组件。
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Use Case
我有一个spine的动画角色,这个角色想要放到3D场景中使用,而3D场景中有一些透明物体,比喻粒子,水面,玻璃等。
Problem Description
使用方法就是给这个spine添加一个RenderRoot2D组件,这个时候是可以放到3D场景中使用了,但无法与这些透明物体进行混合。
我尝试了给这个spine自定义材质,修改材质的Priority,开启Depth Test,依然没有效果,这个spine永远渲染在这些透明物体的上面。
Proposed Solution
No response
How it works
No response
Alternatives Considered
建议RenderRoot2D可以让这个2D的物体像面片一样,在3D场景中使用。
Additional Information
No response
The text was updated successfully, but these errors were encountered: