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// deck.js | ||
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const apiUrl = "https://deckofcardsapi.com/api/deck"; | ||
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export async function createDeck() { | ||
const response = await fetch(`${apiUrl}/new/shuffle/?deck_count=1`); | ||
const data = await response.json(); | ||
return data.deck_id; | ||
} | ||
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export async function drawCards(deckId, count) { | ||
const response = await fetch(`${apiUrl}/${deckId}/draw/?count=${count}`); | ||
const data = await response.json(); | ||
return data.cards; | ||
} |
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// game.js | ||
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import { createDeck, drawCards } from "./deck.js"; | ||
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let deckId; | ||
let playerHand = []; | ||
let dealerHand = []; | ||
let playerScore = 0; | ||
let dealerScore = 0; | ||
let gameOver = false; | ||
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export async function startNewGame() { | ||
deckId = await createDeck(); | ||
playerHand = await drawCards(deckId, 2); | ||
dealerHand = await drawCards(deckId, 2); | ||
gameOver = false; | ||
updateScores(); | ||
updateUI(); | ||
document.getElementById("result").innerText = ""; | ||
} | ||
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export async function hit() { | ||
if (!gameOver) { | ||
const newCard = await drawCards(deckId, 1); | ||
playerHand.push(newCard[0]); | ||
updateScores(); | ||
updateUI(); | ||
checkForBust(); | ||
} | ||
} | ||
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export async function stand() { | ||
if (!gameOver) { | ||
gameOver = true; | ||
while (dealerScore < 17) { | ||
const newCard = await drawCards(deckId, 1); | ||
dealerHand.push(newCard[0]); | ||
updateScores(); | ||
updateUI(); | ||
if (dealerScore >= 17) { | ||
checkForWinner(); | ||
} | ||
} | ||
} | ||
} | ||
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function updateScores() { | ||
playerScore = calculateScore(playerHand); | ||
dealerScore = calculateScore(dealerHand); | ||
document.getElementById("player-score").innerText = `Score: ${playerScore}`; | ||
document.getElementById("dealer-score").innerText = `Score: ${dealerScore}`; | ||
} | ||
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function calculateScore(hand) { | ||
let score = 0; | ||
let hasAce = false; | ||
hand.forEach((card) => { | ||
if (card.value === "ACE") { | ||
hasAce = true; | ||
score += 11; | ||
} else if (["KING", "QUEEN", "JACK"].includes(card.value)) { | ||
score += 10; | ||
} else { | ||
score += parseInt(card.value); | ||
} | ||
}); | ||
if (score > 21 && hasAce) { | ||
score -= 10; | ||
} | ||
return score; | ||
} | ||
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function updateUI() { | ||
const playerCardsDiv = document.getElementById("player-cards"); | ||
const dealerCardsDiv = document.getElementById("dealer-cards"); | ||
playerCardsDiv.innerHTML = ""; | ||
dealerCardsDiv.innerHTML = ""; | ||
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playerHand.forEach((card) => { | ||
const img = document.createElement("img"); | ||
img.src = card.image; | ||
playerCardsDiv.appendChild(img); | ||
}); | ||
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dealerHand.forEach((card) => { | ||
const img = document.createElement("img"); | ||
img.src = card.image; | ||
dealerCardsDiv.appendChild(img); | ||
}); | ||
} | ||
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function checkForBust() { | ||
if (playerScore > 21) { | ||
document.getElementById("result").innerText = "You bust! Dealer wins!"; | ||
gameOver = true; | ||
} | ||
} | ||
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function checkForWinner() { | ||
if (dealerScore > 21) { | ||
document.getElementById("result").innerText = "Dealer busts! You win!"; | ||
} else if (dealerScore >= playerScore) { | ||
document.getElementById("result").innerText = "Dealer wins!"; | ||
} else { | ||
document.getElementById("result").innerText = "You win!"; | ||
} | ||
} |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<title>Blackjack Game</title> | ||
<link rel="stylesheet" href="styles.css" /> | ||
</head> | ||
<body> | ||
<h1>Blackjack Game</h1> | ||
<div id="game"> | ||
<div id="player-hand" class="hand"> | ||
<h2>Player's Hand</h2> | ||
<div id="player-cards"></div> | ||
<p id="player-score"></p> | ||
</div> | ||
<div id="dealer-hand" class="hand"> | ||
<h2>Dealer's Hand</h2> | ||
<div id="dealer-cards"></div> | ||
<p id="dealer-score"></p> | ||
</div> | ||
<button id="hit-button">Hit</button> | ||
<button id="stand-button">Stand</button> | ||
<button id="new-game-button">New Game</button> | ||
<p id="result"></p> | ||
</div> | ||
<script type="module" src="script.js"></script> | ||
</body> | ||
</html> |
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// script.js | ||
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import { startNewGame, hit, stand } from "./game.js"; | ||
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document | ||
.getElementById("new-game-button") | ||
.addEventListener("click", startNewGame); | ||
document.getElementById("hit-button").addEventListener("click", hit); | ||
document.getElementById("stand-button").addEventListener("click", stand); | ||
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startNewGame(); |
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body { | ||
font-family: Arial, sans-serif; | ||
text-align: center; | ||
background-color: #2e7d32; | ||
color: white; | ||
margin: 0; | ||
padding: 0; | ||
display: flex; | ||
flex-direction: column; | ||
align-items: center; | ||
min-height: 100vh; | ||
} | ||
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h1 { | ||
margin-top: 20px; | ||
} | ||
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#game { | ||
flex: 1; | ||
display: flex; | ||
flex-direction: column; | ||
align-items: center; | ||
width: 100%; | ||
max-width: 600px; | ||
} | ||
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.hand { | ||
margin: 20px; | ||
border: 2px solid white; | ||
padding: 10px; | ||
display: flex; | ||
flex-direction: column; | ||
align-items: center; | ||
width: 100%; | ||
max-width: 300px; | ||
} | ||
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.cards { | ||
display: flex; | ||
flex-wrap: wrap; | ||
justify-content: center; | ||
} | ||
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.cards img { | ||
margin: 5px; | ||
} | ||
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#controls { | ||
position: fixed; | ||
bottom: 20px; | ||
width: 100%; | ||
display: flex; | ||
justify-content: center; | ||
gap: 10px; | ||
} | ||
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button { | ||
margin: 10px; | ||
padding: 10px 20px; | ||
font-size: 16px; | ||
cursor: pointer; | ||
border: none; | ||
border-radius: 5px; | ||
background-color: #388e3c; | ||
color: white; | ||
transition: background-color 0.3s; | ||
} | ||
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button:hover { | ||
background-color: #1b5e20; | ||
} | ||
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button:disabled { | ||
background-color: #9e9e9e; | ||
} | ||
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#result { | ||
font-size: 20px; | ||
margin-top: 20px; | ||
} | ||
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