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TextureView.cpp
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TextureView.cpp
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//
//-----------------------------------------------------------------------------
//
// Copyright (C) 2005 Christoph Oelckers
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// Texture browser control
//
#include "stdafx.h"
#include "ZEd.h"
#include "texture.h"
#define TEX_WIDTH 100
#define TEX_SPACE_X 20
#define TEX_HEIGHT 100
#define TEX_SPACE_Y 30
//==========================================================================
//
//
//
//==========================================================================
TextureList::TextureList(wxWindow * parent, int id)
: wxWindow(parent, id, wxDefaultPosition, wxDefaultSize,
wxSUNKEN_BORDER|wxFULL_REPAINT_ON_RESIZE|wxVSCROLL|wxALWAYS_SHOW_SB),
m_topleft(0), m_Selection(0)
{
SetOwnBackgroundColour(wxColour(0,0,0));
SetMinSize(wxSize(4*(TEX_WIDTH+TEX_SPACE_X), 3*(TEX_HEIGHT+TEX_SPACE_Y)));
}
//==========================================================================
//
//
//
//==========================================================================
TextureList::~TextureList()
{
}
BEGIN_EVENT_TABLE(TextureList, wxWindow)
EVT_PAINT(TextureList::OnPaint)
EVT_SCROLLWIN(TextureList::OnScroll)
EVT_KEY_DOWN(TextureList::OnKeyDown)
EVT_LEFT_DOWN(TextureList::OnLButtonDown)
EVT_SIZE(TextureList::OnSize)
EVT_LEFT_DCLICK(TextureList::OnLButtonDblClk)
END_EVENT_TABLE()
//==========================================================================
//
//
//
//==========================================================================
void TextureList::OnPaint(wxPaintEvent & event)
{
wxPaintDC dc(this);
int tx,ty;
wxSize size;
size = GetClientSize();
tx=size.x/(TEX_WIDTH+TEX_SPACE_X);
ty=size.y/(TEX_HEIGHT+TEX_SPACE_Y);
wxFont * Font = wxFont::New(wxSize(5,12), wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL, false,
"Arial", wxFONTENCODING_SYSTEM);
dc.SetFont(*Font);
for(int y=0;y<ty;y++) for(int x=0;x<tx;x++) if (m_topleft+x+y*tx<(int)m_texturelist.Size())
{
Texture * tex = texman->RegisterTexture(m_texturelist[m_topleft+x+y*tx]);
if (tex)
{
const char * b=NULL;
int draww=TEX_WIDTH;
int drawh=TEX_HEIGHT;
int drawx=0;
int drawy=0;
GLTexture * gltex = tex->gltexture;
wxBitmap * bits = gltex->CreateTexBuffer();
if (bits)
{
wxSize sz = wxSize( bits->GetWidth(), bits->GetHeight() );
wxMemoryDC bitmap_dc;
bitmap_dc.SelectObject(*bits);
float drawratio = (float)TEX_WIDTH/TEX_HEIGHT;
float picratio = (float)sz.x/sz.y;
if (drawratio>picratio)
{
int newdraw = int(TEX_WIDTH * picratio / drawratio);
drawx = (TEX_WIDTH-newdraw)/2;
draww = newdraw;
}
else
{
int newdraw = int(TEX_HEIGHT * drawratio / picratio);
drawy = (TEX_HEIGHT-newdraw)/2;
drawh = newdraw;
}
float scalex = (float)sz.x/TEX_WIDTH;
float scaley = (float)sz.y/TEX_HEIGHT;
float scale = max(scalex, scaley);
bitmap_dc.SetUserScale(scale, scale);
drawx+=TEX_SPACE_X/2 + (TEX_WIDTH+TEX_SPACE_X)*x;
drawy+=TEX_SPACE_Y/2 + (TEX_HEIGHT+TEX_SPACE_Y)*y;
dc.Blit(drawx, drawy, draww, drawh, &bitmap_dc, 0, 0);
bitmap_dc.SelectObject(wxNullBitmap);
}
long tx, ty;
wxString str = wxString::Format("%.8s", tex->GetName());
dc.GetTextExtent(str, &tx, &ty);
dc.SetTextForeground(wxColour(255,255,255));
dc.SetBackgroundMode(wxTRANSPARENT);
dc.DrawText(str, TEX_SPACE_X/2 + (TEX_WIDTH+TEX_SPACE_X)*x + TEX_WIDTH/2 - tx/2,
TEX_SPACE_Y/2 + (TEX_HEIGHT+TEX_SPACE_Y)*y + TEX_HEIGHT + 2);
str = wxString::Format("%s, (%dx%d)",
TextureTypeNames[tex->GetTextureType()], tex->TextureWidth(), tex->TextureHeight());
dc.GetTextExtent(str, &tx, &ty);
dc.DrawText(str, TEX_SPACE_X/2 + (TEX_WIDTH+TEX_SPACE_X)*x + TEX_WIDTH/2 - tx/2,
TEX_SPACE_Y/2 + (TEX_HEIGHT+TEX_SPACE_Y)*y + TEX_HEIGHT + 2+ty);
}
}
if (m_Selection!=-1)
{
dc.SetPen(*wxWHITE_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
int selpos = m_Selection-m_topleft;
int sel_y = selpos/tx;
int sel_x = selpos%tx;
dc.DrawRectangle(sel_x*(TEX_WIDTH+TEX_SPACE_X)+1, sel_y*(TEX_HEIGHT+TEX_SPACE_Y)+10,
TEX_WIDTH+TEX_SPACE_X, TEX_HEIGHT+TEX_SPACE_Y);
}
}
//==========================================================================
//
//
//
//==========================================================================
void TextureList::OnScroll(wxScrollWinEvent & event)
{
WXTYPE ev = event.GetEventType();
wxSize size = GetClientSize();
int tx=(size.x)/(TEX_WIDTH+TEX_SPACE_X);
int ty=(size.y)/(TEX_HEIGHT+TEX_SPACE_Y);
int maxtop = ((m_texturelist.Size()-tx*ty+tx-1)/tx)*tx;
int oldtop=m_topleft;
if (ev == wxEVT_SCROLLWIN_LINEDOWN)
{
m_topleft-=tx;
if (m_topleft<0) m_topleft=0;
}
else if (ev == wxEVT_SCROLLWIN_LINEDOWN)
{
m_topleft+=tx;
if (m_topleft>maxtop) m_topleft=maxtop;
}
else if (ev == wxEVT_SCROLLWIN_PAGEUP)
{
m_topleft-=tx*ty;
if (m_topleft<0) m_topleft=0;
}
else if (ev == wxEVT_SCROLLWIN_PAGEDOWN)
{
m_topleft+=tx*ty;
if (m_topleft>maxtop) m_topleft=maxtop;
}
else if (ev == wxEVT_SCROLLWIN_TOP)
{
m_topleft=0;
}
else if (ev == wxEVT_SCROLLWIN_BOTTOM)
{
m_topleft=maxtop;
}
if (oldtop!=m_topleft)
{
SetScrollPos(wxVERTICAL, m_topleft/tx);
Refresh();
}
}
//==========================================================================
//
//
//
//==========================================================================
void TextureList::OnKeyDown(wxKeyEvent & event)
{
WXTYPE scrollevent;
int orientation=wxVERTICAL;
switch (event.GetKeyCode())
{
default:
event.Skip();
return;
case WXK_UP:
case WXK_NUMPAD_UP:
scrollevent = wxEVT_SCROLLWIN_LINEUP;
break;
case WXK_DOWN:
case WXK_NUMPAD_DOWN:
scrollevent = wxEVT_SCROLLWIN_LINEDOWN;
break;
case WXK_PRIOR:
case WXK_NUMPAD_PRIOR:
scrollevent = wxEVT_SCROLLWIN_PAGEUP;
break;
case WXK_NEXT:
case WXK_NUMPAD_NEXT:
scrollevent = wxEVT_SCROLLWIN_PAGEDOWN;
break;
case WXK_HOME:
case WXK_NUMPAD_HOME:
scrollevent = wxEVT_SCROLLWIN_TOP;
break;
case WXK_END:
case WXK_NUMPAD_END:
scrollevent = wxEVT_SCROLLWIN_BOTTOM;
break;
}
OnScroll(wxScrollWinEvent(scrollevent, 0, orientation));
}
//==========================================================================
//
//
//
//==========================================================================
void TextureList::OnSize(wxSizeEvent& event)
{
wxSize size = GetClientSize();
int tx=(size.x)/(TEX_WIDTH+TEX_SPACE_X);
int ty=(size.y)/(TEX_HEIGHT+TEX_SPACE_Y);
if (tx>0 && ty>0)
{
int maxtop = ((m_texturelist.Size()-tx*ty+tx-1)/tx);
m_topleft = ((m_topleft+tx-1)/tx)*tx;
SetScrollbar(wxVERTICAL, m_topleft/tx, 1, maxtop);
Refresh();
}
}
//==========================================================================
//
//
//
//==========================================================================
void TextureList::OnLButtonDown(wxMouseEvent & event)
{
wxSize size = GetClientSize();
wxPoint point = event.GetPosition();
int tx=(size.x)/(TEX_WIDTH+TEX_SPACE_X);
int ty=(size.y)/(TEX_HEIGHT+TEX_SPACE_Y);
int maxtop = ((m_texturelist.Size()-tx*ty+tx-1)/tx)*tx;
point.x/=(TEX_WIDTH+TEX_SPACE_X);
point.y/=(TEX_HEIGHT+TEX_SPACE_Y);
wxClientDC dc(this);
dc.SetPen(*wxWHITE_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetLogicalFunction(wxXOR);
if (m_Selection!=-1)
{
int selpos = m_Selection-m_topleft;
int sel_y = selpos/tx;
int sel_x = selpos%tx;
dc.DrawRectangle(sel_x*(TEX_WIDTH+TEX_SPACE_X)+1, sel_y*(TEX_HEIGHT+TEX_SPACE_Y)+10,
TEX_WIDTH+TEX_SPACE_X, TEX_HEIGHT+TEX_SPACE_Y);
}
{
m_Selection=m_topleft+point.x+point.y*tx;
int selpos = m_Selection-m_topleft;
int sel_y = selpos/tx;
int sel_x = selpos%tx;
dc.DrawRectangle(sel_x*(TEX_WIDTH+TEX_SPACE_X)+1, sel_y*(TEX_HEIGHT+TEX_SPACE_Y)+10,
TEX_WIDTH+TEX_SPACE_X, TEX_HEIGHT+TEX_SPACE_Y);
}
}
void TextureList::OnLButtonDblClk(wxMouseEvent & event)
{
OnLButtonDown(event);
ProcessEvent(wxCommandEvent(wxEVT_COMMAND_BUTTON_CLICKED, GetId()));
}
//==========================================================================
//
//
//
//==========================================================================
void TextureList::SetTextures(TArray<int> & newlist)
{
m_texturelist = newlist;
m_topleft=0;
Refresh();
}
//==========================================================================
//
//
//
//==========================================================================
void TextureList::SetSelection(int newval)
{
for(unsigned i=0;i<m_texturelist.Size();i++)
{
if (m_texturelist[i]==newval)
{
m_Selection=i;
UpdateScrollPos();
}
}
}
//==========================================================================
//
//
//
//==========================================================================
void TextureList::SetToName(const wxString & name)
{
int len=0;
int choice=-1;
for(unsigned i=0;i<m_texturelist.Size();i++)
{
const char * texname = texman->GetTextureName(m_texturelist[i]);
while (1)
{
if (!strnicmp(name.c_str(), texname, len+1))
{
len++;
choice=i;
continue;
}
break;
}
if (len==name.length()) break;
}
if (choice!=-1)
{
m_Selection=choice;
UpdateScrollPos();
}
}
//==========================================================================
//
//
//
//==========================================================================
void TextureList::UpdateScrollPos()
{
wxSize size = GetClientSize();
int tx=(size.x)/(TEX_WIDTH+TEX_SPACE_X);
int ty=(size.y)/(TEX_HEIGHT+TEX_SPACE_Y);
int maxtop = ((m_texturelist.Size()-tx*ty+tx-1)/tx)*tx;
if (m_Selection>=maxtop)
{
if (m_topleft!=maxtop)
{
m_topleft=maxtop;
Refresh();
return;
}
}
if (m_Selection<tx*ty)
{
if (m_topleft!=0)
{
m_topleft=0;
Refresh();
return;
}
}
m_topleft=m_Selection/tx*tx;
Refresh();
}