Trouble setting assets
with custom MultiBaseReader
#720
Replies: 2 comments 3 replies
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@mccarthyryanc I'm not sure why you're using a By default the Maybe we can introduce a |
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I ended up creating a PR with a solution that is working really well for me. I added the attribute to |
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I have a custom MultiBaseReader that looks similar to this (much like STACReader), simplified a bit just to make this clear:
I am instantiating and calling
tile
(with x,y,z values that I know overlap the raster):But I get this error:
Is there a way to pass assets via
self.assets
and havetile
use them? Or do I need to update thetile
method to assign from assets similar toinfo
andstatistics
methods?:Beta Was this translation helpful? Give feedback.
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