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viewer.py
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viewer.py
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#!/usr/bin/env python3
import os
import sys
import numpy as np
from tqdm import tqdm
from PIL import Image
NOSEGS = os.getenv("NOSEGS") is not None
IMGS2 = os.getenv("IMGS2") is not None
IMGSD = os.getenv("IMGSD") is not None
def get_colormap(five=True, base_dir=None):
f32 = lambda x: (x % 256, x//256 % 256, x//(256*256) % 256)
dcam = "masksd/" # one extra color allowed for driver camera
if five:
if (base_dir == dcam):
key = [2105408, 255, 0x608080, 6749952, 16711884, 0xffcc00]
else:
key = [2105408, 255, 0x608080, 6749952, 16711884]
else:
key = [0, 0xc4c4e2, 2105408, 255, 0x608080, 6749952, 16737792, 16711884]
return {i: f32(key[i]) for i in range(len(key))}
def gray_to_color(image, five=True):
W,H = image.shape[0:2]
colormap = get_colormap(five)
c = image.ravel()
output = np.asarray([colormap[i] for i in c])
output = output.reshape((W, H, 3)).astype(np.uint8)
return output
def fix(im):
dat = np.array(im)
if im.mode == "P":
# palette image
pp = np.array(im.getpalette()).reshape((-1, 3)).astype(np.uint8)
sh = dat.shape
dat = pp[dat.flatten()].reshape(list(sh)+[3])
if dat.shape[2] != 3:
# remove alpha
dat = dat[:, :, 0:3]
return dat
if __name__ == "__main__":
from tools.window import Window
import pygame
if IMGS2:
base_imgs = "imgs2/"
base_masks = "masks2/"
win = Window(1928, 1208, halve=True)
elif IMGSD:
base_imgs = "imgsd/"
base_masks = "masksd/"
win = Window(1928, 1208, halve=True)
else:
base_imgs = "imgs/"
base_masks = "masks/"
win = Window(1164, 874)
lst = sorted(os.listdir(base_imgs))
if len(sys.argv) > 1:
if os.path.isfile(sys.argv[1]):
lst = open(sys.argv[1]).read().replace(base_masks, "").strip().split("\n")
else:
#lst = list(filter(lambda x: x.startswith(("%04d" % int(sys.argv[1]))), lst))
lst = lst[int(sys.argv[1]):]
if os.getenv("ENTSORT") is not None:
szz = []
for x in lst:
sz = os.stat("segs/"+x+".npz").st_size
szz.append((sz, x))
lst = [x[1] for x in sorted(szz, reverse=True)]
print("")
print("KEYBOARD COMMANDS:")
print("right arrow = step forward")
print("left arrow = step back")
print("up arrow = raise mask opacity")
print("down arrow = lower mask opacity")
print("m = show/hide mask")
print("q or escape = quit")
print("")
i = 0
o = 2
m = True
p = tqdm(total=len(lst))
while True:
x = lst[i]
p.set_description(x)
p.n = (i % len(lst)) + 1
p.refresh()
while True:
ii = np.array(Image.open(base_imgs+x))
if not NOSEGS and os.path.isfile(base_masks+x) and m:
segi = fix(Image.open(base_masks+x))
# blend
ii = ii*((10-o)/10) + segi*(o/10)
win.draw(ii)
kk = win.getkey()
if kk == ord("s"):
if not os.path.isfile("scale/response/%s" % x):
print("submitting to scaleapi")
os.system("scale/submit.sh "+x)
else:
print("ALREADY SUBMITTED!")
elif kk == ord('m'):
m = not m
elif kk == pygame.K_UP:
o = min(10, o+1)
elif kk == pygame.K_DOWN:
o = max(0, o-1)
elif kk in [pygame.K_RIGHT, ord(' '), ord('\n'), ord('\r')]:
i += 1
break
elif kk == pygame.K_LEFT:
i += -1
break
elif kk == pygame.K_ESCAPE or kk == ord('q'):
sys.exit(0)