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simulator.py
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simulator.py
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from world import World, PLAYER_1_NAME, PLAYER_2_NAME
import argparse
from utils import all_logging_disabled
import logging
from tqdm import tqdm
import numpy as np
logging.basicConfig(format="%(levelname)s:%(message)s", level=logging.INFO)
logger = logging.getLogger(__name__)
def get_args():
parser = argparse.ArgumentParser()
parser.add_argument("--player_1", type=str, default="random_agent")
parser.add_argument("--player_2", type=str, default="random_agent")
parser.add_argument("--board_size", type=int, default=None)
parser.add_argument(
"--board_size_min",
type=int,
default=6,
help="In autoplay mode, the minimum board size",
)
parser.add_argument(
"--board_size_max",
type=int,
default=12,
help="In autoplay mode, the maximum board size",
)
parser.add_argument("--display", action="store_true", default=False)
parser.add_argument("--display_delay", type=float, default=0.4)
parser.add_argument("--display_save", action="store_true", default=False)
parser.add_argument("--display_save_path", type=str, default="plots/")
parser.add_argument("--autoplay", action="store_true", default=False)
parser.add_argument("--autoplay_runs", type=int, default=1000)
args = parser.parse_args()
return args
class Simulator:
"""
Entry point of the game simulator.
Parameters
----------
args : argparse.Namespace
"""
def __init__(self, args):
self.args = args
def reset(self, swap_players=False, board_size=None):
"""
Reset the game
Parameters
----------
swap_players : bool
if True, swap the players
board_size : int
if not None, set the board size
"""
if board_size is None:
board_size = self.args.board_size
if swap_players:
player_1, player_2 = self.args.player_2, self.args.player_1
else:
player_1, player_2 = self.args.player_1, self.args.player_2
self.world = World(
player_1=player_1,
player_2=player_2,
board_size=board_size,
display_ui=self.args.display,
display_delay=self.args.display_delay,
display_save=self.args.display_save,
display_save_path=self.args.display_save_path,
autoplay=self.args.autoplay,
)
if self.world.initial_end:
logger.warning("Initialization failed! Reset the world again!")
self.reset()
def run(self, swap_players=False, board_size=None):
self.reset(swap_players=swap_players, board_size=board_size)
is_end, p0_score, p1_score = self.world.step()
while not is_end:
is_end, p0_score, p1_score = self.world.step()
logger.info(
f"Run finished. Player {PLAYER_1_NAME}: {p0_score}, Player {PLAYER_2_NAME}: {p1_score}"
)
return p0_score, p1_score, self.world.p0_time, self.world.p1_time
def autoplay(self):
"""
Run multiple simulations of the gameplay and aggregate win %
"""
p1_win_count = 0
p2_win_count = 0
p1_times = []
p2_times = []
if self.args.display:
logger.warning("Since running autoplay mode, display will be disabled")
self.args.display = False
with all_logging_disabled():
for i in tqdm(range(self.args.autoplay_runs)):
swap_players = i % 2 == 0
board_size = np.random.randint(args.board_size_min, args.board_size_max)
p0_score, p1_score, p0_time, p1_time = self.run(
swap_players=swap_players, board_size=board_size
)
if swap_players:
p0_score, p1_score, p0_time, p1_time = (
p1_score,
p0_score,
p1_time,
p0_time,
)
if p0_score > p1_score:
p1_win_count += 1
elif p0_score < p1_score:
p2_win_count += 1
else: # Tie
p1_win_count += 1
p2_win_count += 1
p1_times.append(p0_time)
p2_times.append(p1_time)
logger.info(
f"Player {PLAYER_1_NAME} win percentage: {p1_win_count / self.args.autoplay_runs} ({np.round(np.mean(p1_times), 5)} seconds/game)"
)
logger.info(
f"Player {PLAYER_2_NAME} win percentage: {p2_win_count / self.args.autoplay_runs}, ({np.round(np.mean(p2_times), 5)} seconds/game)"
)
if __name__ == "__main__":
args = get_args()
simulator = Simulator(args)
if args.autoplay:
simulator.autoplay()
else:
simulator.run()