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FontPath.cs
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FontPath.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Text;
using System.Drawing.Drawing2D;
using System.Text;
namespace KMZRebuilder
{
public static class FontPath
{
public static PointD[][] SymbolToPath(FontFamily font, char symbol, float size, PointF startPoint, PathOffset offset, bool flipvertical, bool fliphorizontal, float angle)
{
System.Drawing.Drawing2D.GraphicsPath path = new GraphicsPath();
if(font.IsStyleAvailable(FontStyle.Regular))
path.AddString(new string(new char[] { symbol }), font, (int)FontStyle.Regular, size, new PointF(0, 0), StringFormat.GenericDefault);
else if (font.IsStyleAvailable(FontStyle.Bold))
path.AddString(new string(new char[] { symbol }), font, (int)FontStyle.Bold, size, new PointF(0, 0), StringFormat.GenericDefault);
else
path.AddString(new string(new char[] { symbol }), font, (int)FontStyle.Italic, size, new PointF(0, 0), StringFormat.GenericDefault);
if (flipvertical)// if flip
{
Matrix m = new Matrix(1f, 0f, 0f, -1f, 0f, 0f); // flip Y
//m = new Matrix(-1, 0, 0, 1, 0, 0); // flip X
path.Transform(m);
////////////////////////
m = new Matrix();
m.Translate(0, size);
path.Transform(m);
};
if (fliphorizontal)// if flip
{
Matrix m = new Matrix(1f, 0f, 0f, -1f, 0f, 0f); // flip Y
m = new Matrix(-1, 0, 0, 1, 0, 0); // flip X
path.Transform(m);
////////////////////////
m = new Matrix();
m.Translate(size, 0);
path.Transform(m);
};
if (angle != 0)
{
Matrix m = new Matrix();
m.RotateAt(angle, new PointF(startPoint.X + size / 2.0f, startPoint.Y + size / 2.0f));
path.Transform(m);
};
if (true) // move
{
Matrix m = new Matrix();
RectangleF rect = GetBounds(path.PathPoints);
switch (offset)
{
case PathOffset.Center: m.Translate(startPoint.X - rect.Left - rect.Width / 2, startPoint.Y - rect.Top - rect.Height / 2); break;
case PathOffset.TopMiddle: m.Translate(startPoint.X - rect.Left - rect.Width / 2, startPoint.Y - rect.Top); break;
case PathOffset.TopRight: m.Translate(startPoint.X - rect.Left - rect.Width, startPoint.Y - rect.Top); break;
case PathOffset.RightMiddle: m.Translate(startPoint.X - rect.Left - rect.Width, startPoint.Y - rect.Top - rect.Height / 2); break;
case PathOffset.BottomRight: m.Translate(startPoint.X - rect.Left - rect.Width, startPoint.Y - rect.Top - rect.Height); break;
case PathOffset.BottomMiddle: m.Translate(startPoint.X - rect.Left - rect.Width / 2, startPoint.Y - rect.Top - rect.Height); break;
case PathOffset.BottomLeft: m.Translate(startPoint.X - rect.Left, startPoint.Y - rect.Top - rect.Height); break;
case PathOffset.LeftMiddle: m.Translate(startPoint.X - rect.Left, startPoint.Y - rect.Top - rect.Height / 2); break;
case PathOffset.TopLeft: m.Translate(startPoint.X - rect.Left, startPoint.Y - rect.Top); break;
case PathOffset.None: m.Translate(startPoint.X, startPoint.Y); break;
};
path.Transform(m);
};
List<PointD[]> pathXX = new List<PointD[]>();
List<PointD> pathX = new List<PointD>();
for (int i = 0; i < path.PathPoints.Length; i++)
{
if ((path.PathTypes[i] == 0) && (pathX.Count > 0))
{
pathXX.Add(pathX.ToArray());
pathX.Clear();
};
pathX.Add(new PointD(path.PathPoints[i], path.PathTypes[i]));
};
if (pathX.Count > 0) pathXX.Add(pathX.ToArray());
return pathXX.ToArray();
}
public static PointD[][] StringToPath(FontFamily font, string text, float size, PointF startPoint, PathOffset offset, bool flipvertical, bool fliphorizontal, float angle)
{
System.Drawing.Drawing2D.GraphicsPath path = new GraphicsPath();
if(font.IsStyleAvailable(FontStyle.Regular))
path.AddString(text, font, (int)FontStyle.Regular, size, new PointF(0, 0), StringFormat.GenericDefault);
else if (font.IsStyleAvailable(FontStyle.Bold))
path.AddString(text, font, (int)FontStyle.Bold, size, new PointF(0, 0), StringFormat.GenericDefault);
else
path.AddString(text, font, (int)FontStyle.Italic, size, new PointF(0, 0), StringFormat.GenericDefault);
if (flipvertical)// if flip
{
Matrix m = new Matrix(1f, 0f, 0f, -1f, 0f, 0f); // flip Y
//m = new Matrix(-1, 0, 0, 1, 0, 0); // flip X
path.Transform(m);
////////////////////////
m = new Matrix();
m.Translate(0, size);
path.Transform(m);
};
if (fliphorizontal)// if flip
{
Matrix m = new Matrix(1f, 0f, 0f, -1f, 0f, 0f); // flip Y
m = new Matrix(-1, 0, 0, 1, 0, 0); // flip X
path.Transform(m);
////////////////////////
m = new Matrix();
m.Translate(size, 0);
path.Transform(m);
};
if (angle != 0)
{
Matrix m = new Matrix();
m.RotateAt(angle, new PointF(startPoint.X + size / 2.0f, startPoint.Y + size / 2.0f));
path.Transform(m);
};
if (true) // move
{
Matrix m = new Matrix();
RectangleF rect = GetBounds(path.PathPoints);
switch (offset)
{
case PathOffset.Center: m.Translate(startPoint.X - rect.Left - rect.Width / 2, startPoint.Y - rect.Top - rect.Height / 2); break;
case PathOffset.TopMiddle: m.Translate(startPoint.X - rect.Left - rect.Width / 2, startPoint.Y - rect.Top); break;
case PathOffset.TopRight: m.Translate(startPoint.X - rect.Left - rect.Width, startPoint.Y - rect.Top); break;
case PathOffset.RightMiddle: m.Translate(startPoint.X - rect.Left - rect.Width, startPoint.Y - rect.Top - rect.Height / 2); break;
case PathOffset.BottomRight: m.Translate(startPoint.X - rect.Left - rect.Width, startPoint.Y - rect.Top - rect.Height); break;
case PathOffset.BottomMiddle: m.Translate(startPoint.X - rect.Left - rect.Width / 2, startPoint.Y - rect.Top - rect.Height); break;
case PathOffset.BottomLeft: m.Translate(startPoint.X - rect.Left, startPoint.Y - rect.Top - rect.Height); break;
case PathOffset.LeftMiddle: m.Translate(startPoint.X - rect.Left, startPoint.Y - rect.Top - rect.Height / 2); break;
case PathOffset.TopLeft: m.Translate(startPoint.X - rect.Left, startPoint.Y - rect.Top); break;
case PathOffset.None: m.Translate(startPoint.X, startPoint.Y); break;
};
path.Transform(m);
};
List<PointD[]> pathXX = new List<PointD[]>();
List<PointD> pathX = new List<PointD>();
for (int i = 0; i < path.PathPoints.Length; i++)
{
if ((path.PathTypes[i] == 0) && (pathX.Count > 0))
{
pathXX.Add(pathX.ToArray());
pathX.Clear();
};
pathX.Add(new PointD(path.PathPoints[i], path.PathTypes[i]));
};
if (pathX.Count > 0) pathXX.Add(pathX.ToArray());
return pathXX.ToArray();
}
public static PointD[][] StringToPath(FontFamily font, string text, float size, float spacing, PointF startPoint, PathOffset offset, bool flipvertical, bool fliphorizontal, float angle)
{
bool flipvert = flipvertical;
if (fliphorizontal)
flipvert = !flipvert;
PointF rotatePoint = new PointF(startPoint.X + size / 2, startPoint.Y + size / 2);
text = text.Replace("\r", " ").Replace("\n", " ").Replace("\t", " ");
char[] chars = text.ToCharArray();
RectangleF bounds = new RectangleF(0, 0, 0, 0);
System.Drawing.Drawing2D.GraphicsPath PPS = new GraphicsPath();
PointF start = new PointF(0, 0);
foreach (char c in chars)
{
if (bounds.Width > 0)
start = new PointF(start.X + bounds.Width + spacing, start.Y);
if (c == ' ')
continue;
if ((c == '.') || (c == ',') || (c == ':') || (c == ';') || (c == '!') || (c == '?'))
{
start = new PointF(start.X - spacing * 0.7f, start.Y);
};
PointD[][] path = SymbolToPath(font, c, size, start, FontPath.PathOffset.None, flipvert, false, 0);
bounds = GetBounds(path);
foreach (PointD[] pol in path)
PPS.AddPolygon(PointD.ToPointF(pol));
};
if (fliphorizontal)
{
Matrix m = new Matrix();
m.RotateAt(180, rotatePoint);
PPS.Transform(m);
m = new Matrix();
RectangleF rect = GetBounds(PPS.PathPoints);
m.Translate(rect.Width - size / 2, 0);
PPS.Transform(m);
};
if (angle != 0)
{
Matrix m = new Matrix();
m.RotateAt(angle, rotatePoint);
PPS.Transform(m);
};
if (true)// move
{
Matrix m = new Matrix();
RectangleF rect = GetBounds(PPS.PathPoints);
switch (offset)
{
case PathOffset.Center: m.Translate(startPoint.X - rect.Left - rect.Width / 2, startPoint.Y - rect.Top - rect.Height / 2); break;
case PathOffset.TopMiddle: m.Translate(startPoint.X - rect.Left - rect.Width / 2, startPoint.Y - rect.Top); break;
case PathOffset.TopRight: m.Translate(startPoint.X - rect.Left - rect.Width, startPoint.Y - rect.Top); break;
case PathOffset.RightMiddle: m.Translate(startPoint.X - rect.Left - rect.Width, startPoint.Y - rect.Top - rect.Height / 2); break;
case PathOffset.BottomRight: m.Translate(startPoint.X - rect.Left - rect.Width, startPoint.Y - rect.Top - rect.Height); break;
case PathOffset.BottomMiddle: m.Translate(startPoint.X - rect.Left - rect.Width / 2, startPoint.Y - rect.Top - rect.Height); break;
case PathOffset.BottomLeft: m.Translate(startPoint.X - rect.Left, startPoint.Y - rect.Top - rect.Height); break;
case PathOffset.LeftMiddle: m.Translate(startPoint.X - rect.Left, startPoint.Y - rect.Top - rect.Height / 2); break;
case PathOffset.TopLeft: m.Translate(startPoint.X - rect.Left, startPoint.Y - rect.Top); break;
};
PPS.Transform(m);
};
List<PointD[]> pathXX = new List<PointD[]>();
List<PointD> pathX = new List<PointD>();
for (int i = 0; i < PPS.PathPoints.Length; i++)
{
if ((PPS.PathTypes[i] == 0) && (pathX.Count > 0))
{
pathXX.Add(pathX.ToArray());
pathX.Clear();
};
pathX.Add(new PointD(PPS.PathPoints[i], PPS.PathTypes[i]));
};
if (pathX.Count > 0) pathXX.Add(pathX.ToArray());
return pathXX.ToArray();
}
public static RectangleF GetBounds(PointF[][] poitns)
{
float xmin = float.MaxValue;
float xmax = float.MinValue;
float ymin = float.MaxValue;
float ymax = float.MinValue;
foreach (PointF[] pp in poitns)
foreach (PointF p in pp)
{
if (p.X < xmin) xmin = p.X;
if (p.X > xmax) xmax = p.X;
if (p.Y < ymin) ymin = p.Y;
if (p.Y > ymax) ymax = p.Y;
};
return new RectangleF(xmin, ymin, Math.Abs(xmax - xmin), Math.Abs(ymax - ymin));
}
public static RectangleF GetBounds(PointD[][] poitns)
{
float xmin = float.MaxValue;
float xmax = float.MinValue;
float ymin = float.MaxValue;
float ymax = float.MinValue;
foreach (PointD[] pp in poitns)
foreach (PointD p in pp)
{
if (p.X < xmin) xmin = (float)p.X;
if (p.X > xmax) xmax = (float)p.X;
if (p.Y < ymin) ymin = (float)p.Y;
if (p.Y > ymax) ymax = (float)p.Y;
};
return new RectangleF(xmin, ymin, Math.Abs(xmax - xmin), Math.Abs(ymax - ymin));
}
public static RectangleF GetBounds(PointF[] poitns)
{
float xmin = float.MaxValue;
float xmax = float.MinValue;
float ymin = float.MaxValue;
float ymax = float.MinValue;
foreach (PointF p in poitns)
{
if (p.X < xmin) xmin = p.X;
if (p.X > xmax) xmax = p.X;
if (p.Y < ymin) ymin = p.Y;
if (p.Y > ymax) ymax = p.Y;
};
return new RectangleF(xmin, ymin, Math.Abs(xmax - xmin), Math.Abs(ymax - ymin));
}
public static RectangleF GetBounds(PointD[] poitns)
{
float xmin = float.MaxValue;
float xmax = float.MinValue;
float ymin = float.MaxValue;
float ymax = float.MinValue;
foreach (PointD p in poitns)
{
if (p.X < xmin) xmin = (float)p.X;
if (p.X > xmax) xmax = (float)p.X;
if (p.Y < ymin) ymin = (float)p.Y;
if (p.Y > ymax) ymax = (float)p.Y;
};
return new RectangleF(xmin, ymin, Math.Abs(xmax - xmin), Math.Abs(ymax - ymin));
}
public static PointF[][] FlipVetrical(PointF[][] points)
{
RectangleF rect = GetBounds(points);
for (int f = 0; f < points.Length; f++)
for (int s = 0; s < points[f].Length; s++)
points[f][s].Y = rect.Top - points[f][s].Y + rect.Bottom;
return points;
}
public static PointD[][] FlipVetrical(PointD[][] points)
{
RectangleF rect = GetBounds(points);
for (int f = 0; f < points.Length; f++)
for (int s = 0; s < points[f].Length; s++)
points[f][s].Y = rect.Top - points[f][s].Y + rect.Bottom;
return points;
}
public static PointF[] FlipVetrical(PointF[] points)
{
RectangleF rect = GetBounds(points);
for (int f = 0; f < points.Length; f++)
points[f].Y = rect.Top - points[f].Y + rect.Bottom;
return points;
}
public static PointD[] FlipVetrical(PointD[] points)
{
RectangleF rect = GetBounds(points);
for (int f = 0; f < points.Length; f++)
points[f].Y = rect.Top - points[f].Y + rect.Bottom;
return points;
}
public static PointF[][] FlipHorizontal(PointF[][] points)
{
RectangleF rect = GetBounds(points);
for (int f = 0; f < points.Length; f++)
for (int s = 0; s < points[f].Length; s++)
points[f][s].X = rect.Right - points[f][s].X + rect.Left;
return points;
}
public static PointD[][] FlipHorizontal(PointD[][] points)
{
RectangleF rect = GetBounds(points);
for (int f = 0; f < points.Length; f++)
for (int s = 0; s < points[f].Length; s++)
points[f][s].X = rect.Right - points[f][s].X + rect.Left;
return points;
}
public static PointF[] FlipHorizontal(PointF[] points)
{
RectangleF rect = GetBounds(points);
for (int f = 0; f < points.Length; f++)
points[f].X = rect.Right - points[f].X + rect.Left;
return points;
}
public static PointD[] FlipHorizontal(PointD[] points)
{
RectangleF rect = GetBounds(points);
for (int f = 0; f < points.Length; f++)
points[f].X = rect.Right - points[f].X + rect.Left;
return points;
}
public static string[] PathToLineString(PointF[][] points)
{
List<string> result = new List<string>();
foreach (PointF[] path in points)
result.Add(PathToLineString(path));
return result.ToArray();
}
public static string[] PathToLineString(PointD[][] points)
{
List<string> result = new List<string>();
foreach (PointD[] path in points)
result.Add(PathToLineString(path));
return result.ToArray();
}
public static string PathToLineString(PointF[] points)
{
string result = "";
foreach (PointF p in points)
{
if (result.Length > 0) result += " ";
result += String.Format(System.Globalization.CultureInfo.InvariantCulture, "{0},{1},{2}", p.X, p.Y, 0);
};
result += String.Format(System.Globalization.CultureInfo.InvariantCulture, " {0},{1},{2}", points[0].X, points[0].Y, 0);
return result;
}
public static string PathToLineString(PointD[] points)
{
string result = "";
foreach (PointD p in points)
{
if (result.Length > 0) result += " ";
result += String.Format(System.Globalization.CultureInfo.InvariantCulture, "{0},{1},{2}", p.X, p.Y, 0);
};
result += String.Format(System.Globalization.CultureInfo.InvariantCulture, " {0},{1},{2}", points[0].X, points[0].Y, 0);
return result;
}
public static string PathToPolygonString(PointF[] points)
{
string result = "";
foreach (PointF p in points)
{
if (result.Length > 0) result += " ";
result += String.Format(System.Globalization.CultureInfo.InvariantCulture, "{0},{1},{2}", p.X, p.Y, 0);
};
return result;
}
public static string PathToPolygonString(PointD[] points)
{
string result = "";
foreach (PointD p in points)
{
if (result.Length > 0) result += " ";
result += String.Format(System.Globalization.CultureInfo.InvariantCulture, "{0},{1},{2}", p.X, p.Y, 0);
};
return result;
}
public static string[] PathToPolygonString(PointF[][] points)
{
List<string> result = new List<string>();
foreach (PointF[] path in points)
result.Add(PathToPolygonString(path));
return result.ToArray();
}
public static string[] PathToPolygonString(PointD[][] points)
{
List<string> result = new List<string>();
foreach (PointD[] path in points)
result.Add(PathToPolygonString(path));
return result.ToArray();
}
public class PointD
{
public double X;
public double Y;
public byte Type;
public PointD() { }
public PointD(int X, int Y)
{
this.X = X;
this.Y = Y;
}
public PointD(int X, int Y, byte Type)
{
this.X = X;
this.Y = Y;
this.Type = Type;
}
public PointD(float X, float Y)
{
this.X = X;
this.Y = Y;
}
public PointD(float X, float Y, byte Type)
{
this.X = X;
this.Y = Y;
this.Type = Type;
}
public PointD(double X, double Y)
{
this.X = X;
this.Y = Y;
}
public PointD(double X, double Y, byte Type)
{
this.X = X;
this.Y = Y;
this.Type = Type;
}
public PointD(Point point)
{
this.X = point.X;
this.Y = point.Y;
}
public PointD(Point point, byte Type)
{
this.X = point.X;
this.Y = point.Y;
this.Type = Type;
}
public PointD(PointF point)
{
this.X = point.X;
this.Y = point.Y;
}
public PointD(PointF point, byte Type)
{
this.X = point.X;
this.Y = point.Y;
this.Type = Type;
}
public PointF PointF
{
get
{
return new PointF((float)X, (float)Y);
}
set
{
this.X = value.X;
this.Y = value.Y;
}
}
public static PointF ToPointF(PointD point)
{
return point.PointF;
}
public static PointF[] ToPointF(PointD[] points)
{
PointF[] result = new PointF[points.Length];
for (int i = 0; i < result.Length; i++)
result[i] = points[i].PointF;
return result;
}
}
public enum PathOffset : byte
{
Center = 0,
TopMiddle = 1,
TopRight = 2,
RightMiddle = 3,
BottomRight = 4,
BottomMiddle = 5,
BottomLeft = 6,
LeftMiddle = 7,
TopLeft = 8,
None = 255
}
}
public static class FontPathSample
{
public static Image Sample()
{
PrivateFontCollection pfc = new PrivateFontCollection();
pfc.AddFontFile(@"Fonts\PTZ55F.ttf");
PointF startPoint = new PointF(100f, 100f);
List<FontPath.PointD[]> pathes = new List<FontPath.PointD[]>();
pathes.AddRange((FontPath.StringToPath(pfc.Families[0], "Áäûùü!", 75f, startPoint, FontPath.PathOffset.TopLeft, false, false, 0f)));
//pathes.AddRange((FontPath.StringToPath(pfc.Families[0], "Aõòóíã!!!", 0.01f, 0.01f * 0.12f, startPoint, FontPath.PathOffset.BottomLeft, false, false, 0f)));
//pathes.AddRange((FontPath.SymbolToPath(pfc.Families[0], 'G', 150, startPoint, FontPath.PathOffset.None, false, false, -0f)));
string[] LineStrings = FontPath.PathToLineString(pathes.ToArray());
Image im = new Bitmap(600, 600);
using (Graphics g = Graphics.FromImage(im))
{
Pen pen = new Pen(Brushes.Black, 2);
Pen pen2 = new Pen(Brushes.Red, 1);
g.DrawLine(pen2, new PointF(0, startPoint.Y), new PointF(im.Width, startPoint.Y));
g.DrawLine(pen2, new PointF(startPoint.X, 0), new PointF(startPoint.X, im.Height));
foreach (FontPath.PointD[] path in pathes)
{
PointF[] p = FontPath.PointD.ToPointF(path);
//g.FillPolygon(Brushes.Red, p);
g.DrawPolygon(pen, p);
//g.DrawLines(pen, p);
//g.DrawLine(pen, p[p.Length-1], p[0]);
};
};
return im;
}
}
}