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Normally, all gameplay is paused when pausing and exiting to castle in the original game. https://github.com/user-attachments/assets/25cc0146-6422-4b0f-9a71-43bd6c9de24b
Although in CoopDX, gameplay moves just a single frame forward before actually pausing gameplay properly. https://github.com/user-attachments/assets/06a41f8b-31a1-457a-ba41-032f4c71430b
To better visualize this, pay attention to the red coin in the CoopDX clip.
Before:
After:
And to show that this affects the player as well, watch this clip: https://github.com/user-attachments/assets/8c21dac8-a17c-42ef-9bbf-4f9eef87a48c
The text was updated successfully, but these errors were encountered:
Weird
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Normally, all gameplay is paused when pausing and exiting to castle in the original game.
https://github.com/user-attachments/assets/25cc0146-6422-4b0f-9a71-43bd6c9de24b
Although in CoopDX, gameplay moves just a single frame forward before actually pausing gameplay properly.
https://github.com/user-attachments/assets/06a41f8b-31a1-457a-ba41-032f4c71430b
To better visualize this, pay attention to the red coin in the CoopDX clip.
Before:
After:
And to show that this affects the player as well, watch this clip:
https://github.com/user-attachments/assets/8c21dac8-a17c-42ef-9bbf-4f9eef87a48c
The text was updated successfully, but these errors were encountered: