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Exiting to Castle Advances Gameplay by a Single Frame Before Freezing Again in Singleplayer #564

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sher-b opened this issue Dec 14, 2024 · 1 comment
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@sher-b
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sher-b commented Dec 14, 2024

Normally, all gameplay is paused when pausing and exiting to castle in the original game.
https://github.com/user-attachments/assets/25cc0146-6422-4b0f-9a71-43bd6c9de24b

Although in CoopDX, gameplay moves just a single frame forward before actually pausing gameplay properly.
https://github.com/user-attachments/assets/06a41f8b-31a1-457a-ba41-032f4c71430b

To better visualize this, pay attention to the red coin in the CoopDX clip.

Before:
image

After:
image

And to show that this affects the player as well, watch this clip:
https://github.com/user-attachments/assets/8c21dac8-a17c-42ef-9bbf-4f9eef87a48c

@AgentXLP
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Weird

@AgentXLP AgentXLP added the bug Something isn't working label Dec 15, 2024
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