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caddy.go
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caddy.go
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// Copyright 2015 Light Code Labs, LLC
//
// Copyright 2024 MWS
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package caddy implements the Caddy server manager.
//
// To use this package:
//
// 1. Set the AppName and AppVersion variables.
// 2. Call LoadCaddyfile() to get the Caddyfile.
// Pass in the name of the server type (like "http").
// Make sure the server type's package is imported
// (import _ "github.com/coredns/caddy/caddyhttp").
// 3. Call caddy.Start() to start Caddy. You get back
// an Instance, on which you can call Restart() to
// restart it or Stop() to stop it.
//
// You should call Wait() on your instance to wait for
// all servers to quit before your process exits.
package caddy
import (
"bytes"
"encoding/gob"
"fmt"
"io"
"io/ioutil"
"log"
"net"
"os"
"strconv"
"strings"
"sync"
"time"
"github.com/coredns/caddy/caddyfile"
)
// Configurable application parameters
var (
// AppName is the name of the application.
AppName string
// AppVersion is the version of the application.
AppVersion string
// Quiet mode will not show any informative output on initialization.
Quiet bool
// PidFile is the path to the pidfile to create.
PidFile string
// GracefulTimeout is the maximum duration of a graceful shutdown.
GracefulTimeout time.Duration
// isUpgrade will be set to true if this process
// was started as part of an upgrade, where a parent
// Caddy process started this one.
isUpgrade = os.Getenv("CADDY__UPGRADE") == "1"
// started will be set to true when the first
// instance is started; it never gets set to
// false after that.
started bool
// mu protects the variables 'isUpgrade' and 'started'.
mu sync.Mutex
)
func init() {
OnProcessExit = append(OnProcessExit, func() {
if PidFile != "" {
os.Remove(PidFile)
}
})
}
// Instance contains the state of servers created as a result of
// calling Start and can be used to access or control those servers.
// It is literally an instance of a server type. Instance values
// should NOT be copied. Use *Instance for safety.
type Instance struct {
// serverType is the name of the instance's server type
serverType string
// caddyfileInput is the input configuration text used for this process
caddyfileInput Input
// wg is used to wait for all servers to shut down
wg *sync.WaitGroup
// context is the context created for this instance,
// used to coordinate the setting up of the server type
context Context
// servers is the list of servers with their listeners
servers []ServerListener
// these callbacks execute when certain events occur
OnFirstStartup []func() error // starting, not as part of a restart
OnStartup []func() error // starting, even as part of a restart
OnRestart []func() error // before restart commences
OnRestartFailed []func() error // if restart failed
OnShutdown []func() error // stopping, even as part of a restart
OnFinalShutdown []func() error // stopping, not as part of a restart
// storing values on an instance is preferable to
// global state because these will get garbage-
// collected after in-process reloads when the
// old instances are destroyed; use StorageMu
// to access this value safely
Storage map[interface{}]interface{}
StorageMu sync.RWMutex
}
// Instances returns the list of instances.
func Instances() []*Instance {
return instances
}
// Servers returns the ServerListeners in i.
func (i *Instance) Servers() []ServerListener { return i.servers }
// Stop stops all servers contained in i. It does NOT
// execute shutdown callbacks.
func (i *Instance) Stop() error {
// stop the servers
for _, s := range i.servers {
if gs, ok := s.server.(GracefulServer); ok {
if err := gs.Stop(); err != nil {
log.Printf("[ERROR] Stopping %s: %v", gs.Address(), err)
}
}
}
// splice i out of instance list, causing it to be garbage-collected
instancesMu.Lock()
for j, other := range instances {
if other == i {
instances = append(instances[:j], instances[j+1:]...)
break
}
}
instancesMu.Unlock()
return nil
}
// ShutdownCallbacks executes all the shutdown callbacks of i,
// including ones that are scheduled only for the final shutdown
// of i. An error returned from one does not stop execution of
// the rest. All the non-nil errors will be returned.
func (i *Instance) ShutdownCallbacks() []error {
var errs []error
for _, shutdownFunc := range i.OnShutdown {
err := shutdownFunc()
if err != nil {
errs = append(errs, err)
}
}
for _, finalShutdownFunc := range i.OnFinalShutdown {
err := finalShutdownFunc()
if err != nil {
errs = append(errs, err)
}
}
return errs
}
// Restart replaces the servers in i with new servers created from
// executing the newCaddyfile. Upon success, it returns the new
// instance to replace i. Upon failure, i will not be replaced.
func (i *Instance) Restart(newCaddyfile Input) (*Instance, error) {
log.Println("[INFO] Reloading")
i.wg.Add(1)
defer i.wg.Done()
var err error
// if something went wrong on restart then run onRestartFailed callbacks
defer func() {
r := recover()
if err != nil || r != nil {
for _, fn := range i.OnRestartFailed {
if err := fn(); err != nil {
log.Printf("[ERROR] Restart failed callback returned error: %v", err)
}
}
if err != nil {
log.Printf("[ERROR] Restart failed: %v", err)
}
if r != nil {
log.Printf("[PANIC] Restart: %v", r)
}
}
}()
// run restart callbacks
for _, fn := range i.OnRestart {
err = fn()
if err != nil {
return i, err
}
}
if newCaddyfile == nil {
newCaddyfile = i.caddyfileInput
}
// Add file descriptors of all the sockets that are capable of it
restartFds := make(map[string][]restartTriple)
for _, s := range i.servers {
gs, srvOk := s.server.(GracefulServer)
ln, lnOk := s.listener.(Listener)
pc, pcOk := s.packet.(PacketConn)
if srvOk {
if lnOk && pcOk {
restartFds[gs.Address()] = append(restartFds[gs.Address()], restartTriple{server: gs, listener: ln, packet: pc})
continue
}
if lnOk {
restartFds[gs.Address()] = append(restartFds[gs.Address()], restartTriple{server: gs, listener: ln})
continue
}
if pcOk {
restartFds[gs.Address()] = append(restartFds[gs.Address()], restartTriple{server: gs, packet: pc})
continue
}
}
}
// create new instance; if the restart fails, it is simply discarded
newInst := &Instance{serverType: newCaddyfile.ServerType(), wg: i.wg, Storage: make(map[interface{}]interface{})}
// attempt to start new instance
err = startWithListenerFds(newCaddyfile, newInst, restartFds)
if err != nil {
return i, fmt.Errorf("starting with listener file descriptors: %v", err)
}
// success! stop the old instance
err = i.Stop()
if err != nil {
return i, err
}
for _, shutdownFunc := range i.OnShutdown {
err = shutdownFunc()
if err != nil {
return i, err
}
}
// Execute instantiation events
EmitEvent(InstanceStartupEvent, newInst)
log.Println("[INFO] Reloading complete")
return newInst, nil
}
// SaveServer adds s and its associated listener ln to the
// internally-kept list of servers that is running. For
// saved servers, graceful restarts will be provided.
func (i *Instance) SaveServer(s Server, ln net.Listener) {
i.servers = append(i.servers, ServerListener{server: s, listener: ln})
}
// TCPServer is a type that can listen and serve connections.
// A TCPServer must associate with exactly zero or one net.Listeners.
type TCPServer interface {
// Listen starts listening by creating a new listener
// and returning it. It does not start accepting
// connections. For UDP-only servers, this method
// can be a no-op that returns (nil, nil).
Listen() (net.Listener, error)
// Serve starts serving using the provided listener.
// Serve must start the server loop nearly immediately,
// or at least not return any errors before the server
// loop begins. Serve blocks indefinitely, or in other
// words, until the server is stopped. For UDP-only
// servers, this method can be a no-op that returns nil.
Serve(net.Listener) error
}
// UDPServer is a type that can listen and serve packets.
// A UDPServer must associate with exactly zero or one net.PacketConns.
type UDPServer interface {
// ListenPacket starts listening by creating a new packetconn
// and returning it. It does not start accepting connections.
// TCP-only servers may leave this method blank and return
// (nil, nil).
ListenPacket() (net.PacketConn, error)
// ServePacket starts serving using the provided packetconn.
// ServePacket must start the server loop nearly immediately,
// or at least not return any errors before the server
// loop begins. ServePacket blocks indefinitely, or in other
// words, until the server is stopped. For TCP-only servers,
// this method can be a no-op that returns nil.
ServePacket(net.PacketConn) error
}
// Server is a type that can listen and serve. It supports both
// TCP and UDP, although the UDPServer interface can be used
// for more than just UDP.
//
// If the server uses TCP, it should implement TCPServer completely.
// If it uses UDP or some other protocol, it should implement
// UDPServer completely. If it uses both, both interfaces should be
// fully implemented. Any unimplemented methods should be made as
// no-ops that simply return nil values.
type Server interface {
TCPServer
UDPServer
}
// Stopper is a type that can stop serving. The stop
// does not necessarily have to be graceful.
type Stopper interface {
// Stop stops the server. It blocks until the
// server is completely stopped.
Stop() error
}
// GracefulServer is a Server and Stopper, the stopping
// of which is graceful (whatever that means for the kind
// of server being implemented). It must be able to return
// the address it is configured to listen on so that its
// listener can be paired with it upon graceful restarts.
// The net.Listener that a GracefulServer creates must
// implement the Listener interface for restarts to be
// graceful (assuming the listener is for TCP).
type GracefulServer interface {
Server
Stopper
// Address returns the address the server should
// listen on; it is used to pair the server to
// its listener during a graceful/zero-downtime
// restart. Thus when implementing this method,
// you must not access a listener to get the
// address; you must store the address the
// server is to serve on some other way.
Address() string
// WrapListener wraps a listener with the
// listener middlewares configured for this
// server, if any.
WrapListener(net.Listener) net.Listener
}
// Listener is a net.Listener with an underlying file descriptor.
// A server's listener should implement this interface if it is
// to support zero-downtime reloads.
type Listener interface {
net.Listener
File() (*os.File, error)
}
// PacketConn is a net.PacketConn with an underlying file descriptor.
// A server's packetconn should implement this interface if it is
// to support zero-downtime reloads (in sofar this holds true for datagram
// connections).
type PacketConn interface {
net.PacketConn
File() (*os.File, error)
}
// AfterStartup is an interface that can be implemented
// by a server type that wants to run some code after all
// servers for the same Instance have started.
type AfterStartup interface {
OnStartupComplete()
}
// LoadCaddyfile loads a Caddyfile by calling the plugged in
// Caddyfile loader methods. An error is returned if more than
// one loader returns a non-nil Caddyfile input. If no loaders
// load a Caddyfile, the default loader is used. If no default
// loader is registered or it returns nil, the server type's
// default Caddyfile is loaded. If the server type does not
// specify any default Caddyfile value, then an empty Caddyfile
// is returned. Consequently, this function never returns a nil
// value as long as there are no errors.
func LoadCaddyfile(serverType string) (Input, error) {
// If we are finishing an upgrade, we must obtain the Caddyfile
// from our parent process, regardless of configured loaders.
if IsUpgrade() {
err := gob.NewDecoder(os.Stdin).Decode(&loadedGob)
if err != nil {
return nil, err
}
return loadedGob.Caddyfile, nil
}
// Ask plugged-in loaders for a Caddyfile
cdyfile, err := loadCaddyfileInput(serverType)
if err != nil {
return nil, err
}
// Otherwise revert to default
if cdyfile == nil {
cdyfile = DefaultInput(serverType)
}
// Still nil? Geez.
if cdyfile == nil {
cdyfile = CaddyfileInput{ServerTypeName: serverType}
}
return cdyfile, nil
}
// Wait blocks until all of i's servers have stopped.
func (i *Instance) Wait() {
i.wg.Wait()
}
// CaddyfileFromPipe loads the Caddyfile input from f if f is
// not interactive input. f is assumed to be a pipe or stream,
// such as os.Stdin. If f is not a pipe, no error is returned
// but the Input value will be nil. An error is only returned
// if there was an error reading the pipe, even if the length
// of what was read is 0.
func CaddyfileFromPipe(f *os.File, serverType string) (Input, error) {
fi, err := f.Stat()
if err == nil && fi.Mode()&os.ModeCharDevice == 0 {
// Note that a non-nil error is not a problem. Windows
// will not create a stdin if there is no pipe, which
// produces an error when calling Stat(). But Unix will
// make one either way, which is why we also check that
// bitmask.
// NOTE: Reading from stdin after this fails (e.g. for the let's encrypt email address) (OS X)
confBody, err := ioutil.ReadAll(f)
if err != nil {
return nil, err
}
return CaddyfileInput{
Contents: confBody,
Filepath: f.Name(),
ServerTypeName: serverType,
}, nil
}
// not having input from the pipe is not itself an error,
// just means no input to return.
return nil, nil
}
// Caddyfile returns the Caddyfile used to create i.
func (i *Instance) Caddyfile() Input {
return i.caddyfileInput
}
// Start starts Caddy with the given Caddyfile.
//
// This function blocks until all the servers are listening.
func Start(cdyfile Input) (*Instance, error) {
inst := &Instance{serverType: cdyfile.ServerType(), wg: new(sync.WaitGroup), Storage: make(map[interface{}]interface{})}
err := startWithListenerFds(cdyfile, inst, nil)
if err != nil {
return inst, err
}
signalSuccessToParent()
if pidErr := writePidFile(); pidErr != nil {
log.Printf("[ERROR] Could not write pidfile: %v", pidErr)
}
// Execute instantiation events
EmitEvent(InstanceStartupEvent, inst)
return inst, nil
}
func startWithListenerFds(cdyfile Input, inst *Instance, restartFds map[string][]restartTriple) error {
// save this instance in the list now so that
// plugins can access it if need be, for example
// the caddytls package, so it can perform cert
// renewals while starting up; we just have to
// remove the instance from the list later if
// it fails
instancesMu.Lock()
instances = append(instances, inst)
instancesMu.Unlock()
var err error
defer func() {
if err != nil {
instancesMu.Lock()
for i, otherInst := range instances {
if otherInst == inst {
instances = append(instances[:i], instances[i+1:]...)
break
}
}
instancesMu.Unlock()
}
}()
if cdyfile == nil {
cdyfile = CaddyfileInput{}
}
err = ValidateAndExecuteDirectives(cdyfile, inst, false)
if err != nil {
return err
}
slist, err := inst.context.MakeServers()
if err != nil {
return err
}
// run startup callbacks
if !IsUpgrade() && restartFds == nil {
// first startup means not a restart or upgrade
for _, firstStartupFunc := range inst.OnFirstStartup {
err = firstStartupFunc()
if err != nil {
return err
}
}
}
for _, startupFunc := range inst.OnStartup {
err = startupFunc()
if err != nil {
return err
}
}
err = startServers(slist, inst, restartFds)
if err != nil {
return err
}
// run any AfterStartup callbacks if this is not
// part of a restart; then show file descriptor notice
if restartFds == nil {
for _, srvln := range inst.servers {
if srv, ok := srvln.server.(AfterStartup); ok {
srv.OnStartupComplete()
}
}
if !Quiet {
for _, srvln := range inst.servers {
// only show FD notice if the listener is not nil.
// This can happen when only serving UDP or TCP
if srvln.listener == nil {
continue
}
if !IsLoopback(srvln.listener.Addr().String()) {
checkFdlimit()
break
}
}
}
}
mu.Lock()
started = true
mu.Unlock()
return nil
}
// ValidateAndExecuteDirectives will load the server blocks from cdyfile
// by parsing it, then execute the directives configured by it and store
// the resulting server blocks into inst. If justValidate is true, parse
// callbacks will not be executed between directives, since the purpose
// is only to check the input for valid syntax.
func ValidateAndExecuteDirectives(cdyfile Input, inst *Instance, justValidate bool) error {
// If parsing only inst will be nil, create an instance for this function call only.
if justValidate {
inst = &Instance{serverType: cdyfile.ServerType(), wg: new(sync.WaitGroup), Storage: make(map[interface{}]interface{})}
}
stypeName := cdyfile.ServerType()
stype, err := getServerType(stypeName)
if err != nil {
return err
}
inst.caddyfileInput = cdyfile
sblocks, err := loadServerBlocks(stypeName, cdyfile.Path(), bytes.NewReader(cdyfile.Body()))
if err != nil {
return err
}
inst.context = stype.NewContext(inst)
if inst.context == nil {
return fmt.Errorf("server type %s produced a nil Context", stypeName)
}
sblocks, err = inst.context.InspectServerBlocks(cdyfile.Path(), sblocks)
if err != nil {
return fmt.Errorf("error inspecting server blocks: %v", err)
}
return executeDirectives(inst, cdyfile.Path(), stype.Directives(), sblocks, justValidate)
}
func executeDirectives(inst *Instance, filename string,
directives []string, sblocks []caddyfile.ServerBlock, justValidate bool) error {
// map of server block ID to map of directive name to whatever.
storages := make(map[int]map[string]interface{})
// It is crucial that directives are executed in the proper order.
// We loop with the directives on the outer loop so we execute
// a directive for all server blocks before going to the next directive.
// This is important mainly due to the parsing callbacks (below).
for _, dir := range directives {
for i, sb := range sblocks {
var once sync.Once
if _, ok := storages[i]; !ok {
storages[i] = make(map[string]interface{})
}
for j, key := range sb.Keys {
// Execute directive if it is in the server block
if tokens, ok := sb.Tokens[dir]; ok {
controller := &Controller{
instance: inst,
Key: key,
Dispenser: caddyfile.NewDispenserTokens(filename, tokens),
OncePerServerBlock: func(f func() error) error {
var err error
once.Do(func() {
err = f()
})
return err
},
ServerBlockIndex: i,
ServerBlockKeyIndex: j,
ServerBlockKeys: sb.Keys,
ServerBlockStorage: storages[i][dir],
}
// only set up directives for the first key in a block
if j > 0 {
continue
}
setup, err := DirectiveAction(inst.serverType, dir)
if err != nil {
return err
}
err = setup(controller)
if err != nil {
return err
}
storages[i][dir] = controller.ServerBlockStorage // persist for this server block
}
}
}
if !justValidate {
// See if there are any callbacks to execute after this directive
if allCallbacks, ok := parsingCallbacks[inst.serverType]; ok {
callbacks := allCallbacks[dir]
for _, callback := range callbacks {
if err := callback(inst.context); err != nil {
return err
}
}
}
}
}
return nil
}
func startServers(serverList []Server, inst *Instance, restartFds map[string][]restartTriple) error {
errChan := make(chan error, len(serverList))
// used for signaling to error logging goroutine to terminate
stopChan := make(chan struct{})
// used to track termination of servers
stopWg := &sync.WaitGroup{}
for _, s := range serverList {
var (
ln net.Listener
pc net.PacketConn
err error
)
// if performing an upgrade, obtain listener file descriptors
// from parent process
if IsUpgrade() {
if gs, ok := s.(GracefulServer); ok {
addr := gs.Address()
if fdIndex, ok := loadedGob.ListenerFds["tcp"+addr]; ok {
file := os.NewFile(fdIndex, "")
ln, err = net.FileListener(file)
if err != nil {
return fmt.Errorf("making listener from file: %v", err)
}
err = file.Close()
if err != nil {
return fmt.Errorf("closing copy of listener file: %v", err)
}
}
if fdIndex, ok := loadedGob.ListenerFds["udp"+addr]; ok {
file := os.NewFile(fdIndex, "")
pc, err = net.FilePacketConn(file)
if err != nil {
return fmt.Errorf("making packet connection from file: %v", err)
}
err = file.Close()
if err != nil {
return fmt.Errorf("closing copy of packet connection file: %v", err)
}
}
ln = gs.WrapListener(ln)
}
}
// If this is a reload and s is a GracefulServer,
// reuse the listener for a graceful restart.
if gs, ok := s.(GracefulServer); ok && restartFds != nil {
addr := gs.Address()
// Multiple servers may use the same addr (SO_REUSEPORT option set), so it's important to ensure
// that we don't reuse the same listener/packetconn.
// We'll create new listeners in case there are no more available triples for the same address.
if triples, ok := restartFds[addr]; ok && len(triples) > 0 {
// Take first available triple
old := triples[0]
// Remove reused triple from restartFds
triples[0] = triples[len(triples)-1]
restartFds[addr] = triples[:len(triples)-1]
// listener
if old.listener != nil {
file, err := old.listener.File()
if err != nil {
return fmt.Errorf("getting old listener file: %v", err)
}
ln, err = net.FileListener(file)
if err != nil {
return fmt.Errorf("getting file listener: %v", err)
}
err = file.Close()
if err != nil {
return fmt.Errorf("closing copy of listener file: %v", err)
}
}
// packetconn
if old.packet != nil {
file, err := old.packet.File()
if err != nil {
return fmt.Errorf("getting old packet file: %v", err)
}
pc, err = net.FilePacketConn(file)
if err != nil {
return fmt.Errorf("getting file packet connection: %v", err)
}
err = file.Close()
if err != nil {
return fmt.Errorf("close copy of packet file: %v", err)
}
}
ln = gs.WrapListener(ln)
}
}
if ln == nil {
ln, err = s.Listen()
if err != nil {
return fmt.Errorf("Listen: %v", err)
}
}
if pc == nil {
pc, err = s.ListenPacket()
if err != nil {
return fmt.Errorf("ListenPacket: %v", err)
}
}
inst.servers = append(inst.servers, ServerListener{server: s, listener: ln, packet: pc})
}
for _, s := range inst.servers {
inst.wg.Add(2)
stopWg.Add(2)
func(s Server, ln net.Listener, pc net.PacketConn, inst *Instance) {
go func() {
defer func() {
inst.wg.Done()
stopWg.Done()
}()
errChan <- s.Serve(ln)
}()
go func() {
defer func() {
inst.wg.Done()
stopWg.Done()
}()
errChan <- s.ServePacket(pc)
}()
}(s.server, s.listener, s.packet, inst)
}
// Log errors that may be returned from Serve() calls,
// these errors should only be occurring in the server loop.
go func() {
for {
select {
case err := <-errChan:
if err != nil {
if !strings.Contains(err.Error(), "use of closed network connection") {
// this error is normal when closing the listener; see https://github.com/golang/go/issues/4373
log.Println(err)
}
}
case <-stopChan:
return
}
}
}()
go func() {
stopWg.Wait()
stopChan <- struct{}{}
}()
return nil
}
func getServerType(serverType string) (ServerType, error) {
stype, ok := serverTypes[serverType]
if ok {
return stype, nil
}
if len(serverTypes) == 0 {
return ServerType{}, fmt.Errorf("no server types plugged in")
}
if serverType == "" {
if len(serverTypes) == 1 {
for _, stype := range serverTypes {
return stype, nil
}
}
return ServerType{}, fmt.Errorf("multiple server types available; must choose one")
}
return ServerType{}, fmt.Errorf("unknown server type '%s'", serverType)
}
func loadServerBlocks(serverType, filename string, input io.Reader) ([]caddyfile.ServerBlock, error) {
validDirectives := ValidDirectives(serverType)
serverBlocks, err := caddyfile.Parse(filename, input, validDirectives)
if err != nil {
return nil, err
}
if len(serverBlocks) == 0 && serverTypes[serverType].DefaultInput != nil {
newInput := serverTypes[serverType].DefaultInput()
serverBlocks, err = caddyfile.Parse(newInput.Path(),
bytes.NewReader(newInput.Body()), validDirectives)
if err != nil {
return nil, err
}
}
return serverBlocks, nil
}
// Stop stops ALL servers. It blocks until they are all stopped.
// It does NOT execute shutdown callbacks, and it deletes all
// instances after stopping is completed. Do not re-use any
// references to old instances after calling Stop.
func Stop() error {
// This awkward for loop is to avoid a deadlock since
// inst.Stop() also acquires the instancesMu lock.
for {
instancesMu.Lock()
if len(instances) == 0 {
instancesMu.Unlock()
break
}
inst := instances[0]
instancesMu.Unlock()
// Increase the instance waitgroup so that the last wait() call in
// caddymain/run.go blocks until this server instance has shut down
inst.wg.Add(1)
defer inst.wg.Done()
if err := inst.Stop(); err != nil {
log.Printf("[ERROR] Stopping %s: %v", inst.serverType, err)
}
}
return nil
}
// IsLoopback returns true if the hostname of addr looks
// explicitly like a common local hostname. addr must only
// be a host or a host:port combination.
func IsLoopback(addr string) bool {
host, _, err := net.SplitHostPort(strings.ToLower(addr))
if err != nil {
host = addr // happens if the addr is just a hostname
}
return host == "localhost" ||
strings.Trim(host, "[]") == "::1" ||
strings.HasPrefix(host, "127.")
}
// IsInternal returns true if the IP of addr
// belongs to a private network IP range. addr must only
// be an IP or an IP:port combination.
// Loopback addresses are considered false.
func IsInternal(addr string) bool {
privateNetworks := []string{
"10.0.0.0/8",
"172.16.0.0/12",
"192.168.0.0/16",
"fc00::/7",
}
host, _, err := net.SplitHostPort(addr)
if err != nil {
host = addr // happens if the addr is just a hostname, missing port
// if we encounter an error, the brackets need to be stripped
// because SplitHostPort didn't do it for us
host = strings.Trim(host, "[]")
}
ip := net.ParseIP(host)
if ip == nil {
return false
}
for _, privateNetwork := range privateNetworks {
_, ipnet, _ := net.ParseCIDR(privateNetwork)
if ipnet.Contains(ip) {
return true
}
}
return false
}
// Started returns true if at least one instance has been
// started by this package. It never gets reset to false
// once it is set to true.
func Started() bool {
mu.Lock()
defer mu.Unlock()
return started
}
// CaddyfileInput represents a Caddyfile as input
// and is simply a convenient way to implement
// the Input interface.
type CaddyfileInput struct {
Filepath string
Contents []byte
ServerTypeName string
}
// Body returns c.Contents.
func (c CaddyfileInput) Body() []byte { return c.Contents }
// Path returns c.Filepath.
func (c CaddyfileInput) Path() string { return c.Filepath }
// ServerType returns c.ServerType.
func (c CaddyfileInput) ServerType() string { return c.ServerTypeName }
// Input represents a Caddyfile; its contents and file path
// (which should include the file name at the end of the path).
// If path does not apply (e.g. piped input) you may use
// any understandable value. The path is mainly used for logging,
// error messages, and debugging.
type Input interface {
// Gets the Caddyfile contents
Body() []byte
// Gets the path to the origin file
Path() string
// The type of server this input is intended for
ServerType() string
}
// DefaultInput returns the default Caddyfile input
// to use when it is otherwise empty or missing.
// It uses the default host and port (depends on
// host, e.g. localhost is 2015, otherwise 443) and