Lua INI Parser is a tiny Lua library allowing to handle .ini files.
Originally made by Dynodzzo.
This version allows you to read/write an INI file from/to a string (for situations where you need some other framework or engine to handle file manipulation rather than lua)
Used in STVG 0.1.0.
Add LIP.lua file into your project folder.
Call it using require function.
It will return a table containing read & write functions.
- LIP.load(fileName) : Returns a table containing all the values from the file.
- LIP.save(fileName, data) : Saves the data into the specified file.
Here's how to save some data :
local LIP = require 'LIP';
local data =
{
sound =
{
left = 70,
right = 80,
},
screen =
{
width = 960,
height = 544,
caption = 'Window\'s caption',
focused = true,
},
};
-- Data saving
LIP.save('savedata.ini', data);
And the .ini file created :
[sound]
left=70
right=80
[screen]
width=960
height=544
caption=Window's caption
focused=true
Now let's get all this data :
local LIP = require 'LIP';
-- Data loading
local data = LIP.load('savedata.ini');
print(data.sound.right); --> 80
print(data.screen.caption); --> Window's caption
print(data.screen.focused); --> true
It is also possible to give indexes instead of keys :
local data =
{
{
right = 40,
50,
},
{
'Some text',
20,
true,
},
};
And we have to retrieve data using these indexes :
print(data[1][1]); --> 50
print(data[1].right) --> 40
print(data[2][1]); --> Some text
print(data[2][3]); --> true
This project is under MIT Licence
Copyright © Carreras Nicolas
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of this software and associated documentation files (the "Software"), to deal
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