Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

VR Support #2

Open
VictorHASilva opened this issue Jul 12, 2022 · 1 comment
Open

VR Support #2

VictorHASilva opened this issue Jul 12, 2022 · 1 comment

Comments

@VictorHASilva
Copy link

this assets supports VR ? i tried to use with vr ambience but they render totally broken, without VR my setup work's correctly. is there a special config to work with VR ?

@cybereality
Copy link
Owner

cybereality commented Jul 12, 2022

I haven't tried in VR, since I develop on Linux and the headsets aren't really supported. But I'm not surprised it doesn't work, as I'm doing some weird tricks with the viewport that likely cause conflicts. In any case, I'm not working on this anymore. Godot 4.0 supports FSR (and also bilinear interpolation) and I found the default options to be better than my add-on. FSR is a lot better at high resolution (though my shader looks a little better at very low resolution) and bilinear looks almost as good with better performance and less problems. For Godot 3.x it is still useful, but I think the setup is too much for larger game.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants