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404.html
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<!DOCTYPE html>
<html>
<head>
<title>Cyberespaço A2A</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="./assets/css/404.css">
</head>
<body>
<div id="banner">
<h1>404 :(</h1>
<p>Pelo visto você se perdeu no espaço cibernético.</p>
<a href="./">Retonar ao último checkpoint</a>
</div>
<script type="module">
import * as THREE from 'https://threejs.org/build/three.module.js';
import { EffectComposer } from 'https://threejs.org/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'https://threejs.org/examples/jsm/postprocessing/RenderPass.js';
import { GlitchPass } from 'https://threejs.org/examples/jsm/postprocessing/GlitchPass.js';
var camera, scene, renderer, composer;
var object, light;
var glitchPass;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 400;
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
object = new THREE.Object3D();
scene.add( object );
var geometry = new THREE.SphereBufferGeometry( 1, 4, 4 );
for ( var i = 0; i < 100; i ++ ) {
var material = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random(), flatShading: true } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
mesh.position.multiplyScalar( Math.random() * 400 );
mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
object.add( mesh );
}
scene.add( new THREE.AmbientLight( 0x222222 ) );
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 1, 1, 1 );
scene.add( light );
// postprocessing
composer = new EffectComposer( renderer );
composer.addPass( new RenderPass( scene, camera ) );
glitchPass = new GlitchPass();
composer.addPass( glitchPass );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
composer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
object.rotation.x += 0.005;
object.rotation.y += 0.01;
composer.render();
}
</script>
</body>
</html>